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KSP2 Release Notes
Posts posted by RealGecko
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Anyone willing to take over?
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3 hours ago, linuxgurugamer said:
As I said in a PM, I'll also take over Overdrive, that one should be pretty simple to maintain.
1 hour ago, Mrcarrot said:I'll take it. Simple MM patch shouldn't be too hard, right?
1 hour ago, Mrcarrot said:And this one, too.
Done.
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Mod is now orphaned, no fixes will be until new maintainer arrives.
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@linuxgurugamer is now in charge. I expect a new topic coming soon
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3 minutes ago, linuxgurugamer said:
Thanks
Sorry to see you go, if you ever come back, just let me know and I will release them all back to you as the official maintainer
In 2017 I was highly concentrated on my job, so all my mods suffered from lack of support. I decided to be honest with the community and let people interested in supporting mods do the job, instead of just feeding people with promises.
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On 1/6/2018 at 7:42 AM, linuxgurugamer said:
Just waiting for the updated license now
Also, Spacedock access for Kartographer, FlightPlan and UI Framework (is the UI Framework a mod at all, or is it called the UICore?)
Updated Kartograhper license to CC-BY-NC-SA-3.0, added you to UICore, FlightPlan and Kartographer additional authors.
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Just now, linuxgurugamer said:
No need to worry about NetKAN.
So it's a CC-BY-NC-SA-3.0?
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16 hours ago, linuxgurugamer said:
Change it to a CC_BYNC_SA and I'll take it over.
Also, it makes sense for me to do FlightPlan as well, since they work well together.
It just keeps adding up.
I'll need to also do the UI Framework, since Flightplan depends on it
CC-BY-NC-SA-3.0 in terms of NetKAN?
On 1/3/2018 at 8:23 PM, linuxgurugamer said:Since I've worked with it in the past, I'm willing to pick up KEI
BTW do you need access to original repo? Or you're more comfortable in maintaining your own fork?
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13 hours ago, Agustin said:
How is productivity supposed to work? Ihave to engineers level 1 on my lab processing hub, and have plenty of ocket parts and a docking port. WIth same parts in runway worked, but iin my space station it reads like -4 productivity...
Links in the OP describe everything.
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4 minutes ago, linuxgurugamer said:
Ah yeah, completely forgot. So, I think I'll change license as soon as anyone will dare to step in.
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14 hours ago, linuxgurugamer said:
Don't you think I have enough already?
Seriously, sorry to see you go, but thank you for the notification and what you are doing in the new thread
Everything is voluntarily
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13 hours ago, hab136 said:
but Kartographer's license is.. weird
That one is definitely an issue.
13 hours ago, linuxgurugamer said:Since I've worked with it in the past, I'm willing to pick up KEI
Done.
13 hours ago, ladeng said:I think i can have a try
to takeover the WarpDrive.
Github:shenzhou05
Spacedock:shenzhou
Did not work with SpaceDock name. Check it please.
9 hours ago, FreeThinker said:@RealGecko since I'm quite familiar with it already, I'm willing to maintain and improve your WarpDrive mod but if @ladeng want to have a spin at it let him have it.
You can collaborate. I added you to authors list.
6 hours ago, Snark said:Just want to make sure you're aware that you can't actually retroactively apply additional restrictions to something that you previously released.
It's not a restriction, it's a demand of common sense. There's already too many "continued"s.
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On 11/29/2017 at 8:29 PM, agrock said:
I would also suggest, that when node is in years it should only display days precision, if its in days, it should display minutes. This not only solves the bug (shortens the text) but also gets rid of info clutter.
May be done as optional. Anyway:
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On 11/30/2017 at 11:31 AM, Murdabenne said:
If you refactor it you could call it: Haystack Restacked? (ducking and running away)
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On 12/8/2017 at 7:57 AM, 5thHorseman said:
Any chance this could be set to respect the stock priority levels of tanks instead? That way, I could land a small drilling station with a small ore container, a small converter with a large ore container and a small fuel container, and then a large fuel container.
When I hook them ships set up like above as it is, everyhing stops because the ore stays in the driller until it's full and stops drilling, and if I manually move it the fuel stays in the converter until it's full and stops converting.
If it checked tank priority levels, I could modify how the resources flow after landing and with more options and control.
Current distribution algorithm needs a complete rewrite, cause improving existing one will lead to either glitches or performance drops. Anyone with logistics skills is free to step in:
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On 12/26/2017 at 10:13 PM, pavaroti said:
Only support English ? lost "Start Metal Refining Button" with Other languages!!!
Buttons are added with MM, maybe something there, anyway I will not solve this:
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On 12/23/2017 at 8:28 AM, helaeon said:
FWIW I have the USI warp drive in Ultra High Energy Physics as well. It seems that is the place to put it.
I wanted to do it the same way it's done in KSPIE, unfortunately I had no enough time to do it. Now anyone willing to participate can do so.
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Yep, I noticed that too, but I was only recompiling the mod to make sure it's compatible with latest KSP. Anyway I wont fix it
So better luck with next maintainer.
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On 12/29/2017 at 6:54 PM, linuxgurugamer said:
This is an excellent idea.
sad to day, @RealGecko hasn’t been around since November
I know you want it
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In past two month I had no will for both playing and modding the game. So I decided to drop support of all of my mods. Everyone willing to continue support of any of my mods is free to do so with one condititon: you cannot rename any mod. So no "continued", "revisited", "revamped", "retextured", "refurbished" etc. Leave the original name as I did with Kartographer and Lights Out.
Anyone willing to overtake must write mod name in this thread and his/her username from SpaceDock, so I will add the person to addititonal authors, thus allowing the person to update the mod.
Every mod from SpaceDock is properly indexed by CKAN, so no trouble will occur.Cheers!
No Crew Requirement Continued - @Mrcarrot now rules on.
Dock Safe - @severedsolo is senior safety officer.
Keep it Straight - @maja rules the party.
Who am I? - @maja knows the answer!
KEI - is now overtaken by @linuxgurugamer.
Bon Voyage - @maja did really impressive job for the mod. He's in charge now
Spoilercontinued by @linuxgurugamer.
Flight Plan - ruled by @linuxgurugamer.
Overdrive - @linuxgurugamer now ROOOCKS.
Simple Construction - @Ericwi is senior engineer now.
Not So Simple Construction - @Mrcarrot now in charge.
Simple Logistics - @zer0Kerbal is chief engineer.
Warp Drive - is now ruled by @FreeThinker, as soon as @ladeng provides correct username from SpaceDock he will be added to authors list too.
Orbital Colony - @linuxgurugamer is chief engineer now.
UICore - ruled by @linuxgurugamer.
Kartographer - ruled by @linuxgurugamer.
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2 hours ago, CatCraftYT said:
Should I get CKAN? Does it support multiple downloads at once? I have 43 mods.
Yep, download latest and run, UI is pretty intuitive, so you'll understand what to do.
PS: I have 190 mods
2 hours ago, helaeon said:use FlightGlobals.ActiveVessel.IgnoreGForces(frames);
Will look into it.
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10 minutes ago, ZewelVonLelek said:
Sorry for being absolutely off-topic, but kudos (and, by the God-Emperor of Mankind, Exterminatus in His name) for tags attached to this topic.
By His glorious name!
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1 hour ago, CatCraftYT said:
Nope.
Try it out, many mods are "continued". And CKAN currently shows that 683 mods are compatible with KSP 1.3.1. I bet that all your mods are already compatible.
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Ammmmmazing! I adore this suit pack!
Leaving community, dropping mod support.
in KSP1 Mods Discussions
Posted
Just six more to go.