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Everything posted by EpicSpaceTroll139
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What building has killed more kerbals than any other?
EpicSpaceTroll139 replied to spacebrick3's topic in KSP1 Discussion
I'd say the R&D center. More specifically, the building with the bridge... Need I say more? -
TrollTech Extremal Design Company
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
Progress with the Concorde. So far I've got the basic structure flushed out, but I'm having a problem that it barely gets Mach 1.01 with full reheat in a shallow dive, so not even close to what I want it to do (with most of the other models, I haven't cared too much about their performance, but by golly if I make a Concorde it's going to go Mach 2. Edit: I just remembered I have an A-10 sitting in my hanger. I might upload it when I get home. Edit2: A-10 added -
Actually I was thinking of making the Aeris3A model pretty small, like 1/20 size and it is going to be made out of paper with pieces of quarter inch foam board for structural supports. Basically it will be very small and very light. I'm also not expecting 3d performance from this, so I'm not really going to need a lot of power from this... I *may change it later though... The reason I'm making it so small is partially for low cost idea testing, and so later on, with experience, I can make some of my larger craft without them being the size of a real plane lol
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TrollTech Extremal Design Company
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
I have actually been thinking about making that, but the nose has been putting me off... I want it to be able to droop, but I also want it to be stock ... Maybe i should just have it fixed in cruise position... Anyways, I've also been trying to get the VC-25 working again, but it's still doing everything except take off... or even just taxi. Also I've got AP exams on Wednesday and Thursday so I don't have a lot of time to dedicate to it at the moment. But as soon as those are finished, I will put my head to those 2 projects or rather 3: VC-25 fix Aerospatiale Concorde DeHavilland Comet (this will only come after the first two) Edit: I'm actually finding that my real problem on the Concorde is the gear! They're so long! And KSP gear are short and stubby! xD I've actually created a mechanism that may allow a stock drooping nose... won't work great in DMP though. Edit 2: Ok, so far I've gotten the Concorde mostly put together. I had to ditch the nose droop mechanism I had because it was too bulky to fit in the slender fusolage. Also I'm sticking with the stubby gear for now. I'll post pics in the morning. Once I show those, if anyone has an idea how to fit in a droop nose + visor mechanism in, I would be happy to know Anysuggestions are welcome -
Yep haha! As much as I like the destruction effects in KSP, I don't need my money going that way! My plan for the aeris3A (which will be my first one) is to get the motor and battery from a small RC helicopter which I crashed one too many times when I was 12 or something (the electronics still work great, it's just all the plastic structure is broken), and get the servos from hobbypartz or similar. If the motor repurposing doesn't work, I'll probably get the motor from there too. Just trying to find ways to keep stuff cheep for now.
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Drag-reducing aerospikes
EpicSpaceTroll139 replied to Hydrazine_Soup's topic in KSP1 Suggestions & Development Discussion
Actually, both the drag-reducing aerospike the aerospike engine are actual things! They just have very similar names, and the latter isn't used much at all because the benefits in efficiency currently aren't seen as outweighing the costs of finishing development. But that may change if we start getting more serious resolve for creating SSTOs. -
Passenger plane challenge
EpicSpaceTroll139 replied to Ribby Kerman's topic in KSP1 Challenges & Mission ideas
Ouch! I know what it's like to have a busted comp, but I imagine that surge took out more than your comp. But thanks for rating -
Rotating Unattached Parts
EpicSpaceTroll139 replied to spacebrick3's topic in KSP1 Suggestions & Development Discussion
Ummm... I'm thinking you probably have a bug or something, because I'm having no trouble at all with rotating my parts before I add them to my vessels. For further information, are you using the keys or the gizmo? -
I don't know whether they're updated for 1.1.2 yet, but there's a "SpaceY" mod that could give you the legs (though you'd want to tweekscale them) and there's a mod which I forget the name of right now that allows you to fly the payload to orbit, then go back in time and control a detached part of the craft, land it, and recover, and your original payload will end up right where you left it in orbit!
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totm june 2018 Work-in-Progress [WIP] Design Thread
EpicSpaceTroll139 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I can't say for sure (I don't read minds), but when I originally read Azimech's comment, I kind of read it as a joke/satirical-comment... but I don't know, maybe that's just me. I personally think it looks like quite good. Of course, perhaps the antennas, wire, and doodads could be added, but overall I think it looks quite good! By the way... what's that little tiny circle thing at the tip of the prop hub? (I can't figure out whether that's another part there or something about the fairing) Anyways, THE A-380 FINALLY FRIGGIN WORKS! ...AND IT DOESN'T EXPLODE! (unless you crash it of course) I ended up replacing the belly panels and it fixed everything! -
Ion Plane Research Challenge
EpicSpaceTroll139 replied to Deddly's topic in KSP1 Challenges & Mission ideas
Are you thinking of the Gigantors? Because Draconiator's using O-Stat XLs I think... But if you are thinking of the static panels, then I'd like to see what you're doing to rip them off! -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
EpicSpaceTroll139 replied to godarklight's topic in KSP1 Mod Releases
Hey Godarklight! You may (or may not ) remember me from NoNameShips a while back. I just wanted to report a bug* I mentioned at the time, but this time with a log. http://pastebin.com/vfCCetBB Basically, if you select a new flag (or in this case a flag which had been there for 2 weeks yet was somehow still not synced), everyone else gets kicked off the server. By the way, I tried to select the relevant portion of the log. There's more earlier, but there's limit on. If you need more, just let me know. DMP is still awesome, despite its quirks! Oh, also, this is on an additionally modded game, but I can confirm this happens without other mods as well. *I currently have no Githubb account, so I put this here. -
That's what I thought, it's just that the description seemed to imply it worked well either in both light or dark, so I was like "how is a big honking sun-facing panel supposed to act as a good radiator?" lol
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I seem to recall that the Gigantors are supposed to double as radiators (at least from their descriptions in 1.05 I think)... Don't ask me how though... Seemed strange
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I've found I'm not getting much of anywhere with fixing my A-380's problems. Whenever I fix one thing, it causes an even worse problem in an adjacent area, it seems. I think I might just resort to redoing the entire belly + gear housing. In the above, a few panels near the front of the plane stripped back and ripped off some large panels at the wing roots, which flew back and knocked loose a large strip of tail panels (which eventually got pulled away by airflow). The panels at the wing roots coming off disconnected some of the struts to the wings, and a large portion of the right wing wrenched off, flew back (flipping over as it went) and slammed into the tail, knocking the back of the vertical stabilizer off, as well as most of the right tailplane. Somehow I managed to keep it flying by pretty much constantly holding s and keeping my speed up. I had to come in for landing at around 185m/s... it didn't exactly go too well when I ran off the end of the runway, but at least I can say a large portion of the passengers (if there had been any onboard) almost survived In the last picture you can see that this was going on a dmp server (NoNameShips).
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totm june 2018 Work-in-Progress [WIP] Design Thread
EpicSpaceTroll139 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Tip for stock carriers: you can make a low part count durable deck using the flat sides of the large spaceplane tanks. As in 100m x 8m deck for <100 parts That looks awesome tho -
totm june 2018 Work-in-Progress [WIP] Design Thread
EpicSpaceTroll139 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've gotten the gear and wing snapping issues on my A-380 figured out, but I still have a problem that panels explode off the belly if I don't use unbreakable joints during physics load; I'll add pics when I am home and on comp. I fixed the physics load problem, but now belly panel explosions and partial wing disassembly cripple the plane again on takeoff, though usually it can (barely) be landed again afterwards. -
Last night I walked into the wheel of a car I had flipped over (was too busy doing J-turns and 360s to pay attention where I was going) with a kerbal, and my car got launched ab 150m into the air, flipping end over end... Somehow it landed right-side-up, so I just got back in and went on my merry way lol... These bugs amuse me more than frustrate me actually... Just waiting for Danny2462 to discover this!
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Ion Plane Research Challenge
EpicSpaceTroll139 replied to Deddly's topic in KSP1 Challenges & Mission ideas
I've noticed that the new large static solar panels can sort of work as wings. They're not fantastic by any means, but this perhaps could allow slightly lighter structure. Ex: one could mount them as wingtip extensions. I might try my hand at this tomorrow. -
So today I was looking back at arc5555's fantastic thread in which he shows how to create paper models of KSP crafts, and even makes a model KSP rocket fly! As I was looking at it, thinking that I might want to try it, and that probably I'd want give any model I might make a balsa frame to keep it rigid, when a lightbulb went off in my head. A balsa frame would make it a bit more durable, perhaps I could throw a light plane around... no... WAIT! ... Heck, I could add a ducted fan and servos and stuff and make an RC plane! Obviously it would start off with something relatively simple and stable (even in FAR), like an Aeris 3A, or perhaps something slower and even more stable, like a Cessna-like plane I have. But maybe even something big later on? (if it works) What do you guys think? Is this feasible? Does anyone else have experience with this kind of thing?
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
EpicSpaceTroll139 replied to Boris-Barboris's topic in KSP1 Mod Releases
This mod is amazing! I'd been looking for something to do this stuff for a long time, and was even about to start work on a fudged kOS script (by switching control back in forth between the player and the script every 0.1s) in a way that would probably have failed horribly! Then I came across this and it is working perfectly! I no longer have to worry about overstressing my STOL cargo plane. This is some great work! -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
EpicSpaceTroll139 replied to Boris-Barboris's topic in KSP1 Mod Releases
Ummm... maybe I'm just missing something, but I installed it the usual way by plopping the contents of the unzipped folder into the gamedata file, and... nothing... it's as if I didn't even have it installed... doesn't even seem to be any references to it in the log... Any ideas? PS: if you want the log anyways, just let me know... I just kind of have the feeling that I forgot something obvious I'm using Windows 64 bit 1.1.1250 I was indeed using the wrong version of AA. My bad. I'm learning the ins and outs of the fly-by-wire, it's looking awesome! -
totm june 2018 Work-in-Progress [WIP] Design Thread
EpicSpaceTroll139 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've been working on updating an A-380 replica. I already updated it to barely-working degree so I could use it in a passenger plane challenge, but I'm trying to make it go a bit faster (reducing stall hazard and increasing climb rate) so that the average player might be happier with it. This however made it about 18 tons heavier than it already was, which is causing the gear to bug out even more than they did before, and also causing... well... take a look