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Benji13

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Everything posted by Benji13

  1. I would, it's just that I don't actually have the laptop yet. I'm working towards it and I just wanted to know if it could run it so the knowledge could fuel my passion... and my dreams. But not the second one. That would be weird...
  2. How well do you think this mod would go with an i7 (2.6, boosted to 3.5) and a GTX 960m (with 2gb VRAM)? I have plenty of ram so that won't be a problem.
  3. Going around to all your mods and asking for an update will not make them update faster. MechJeb was almost binned due to an annoying troll that kept asking for an update. Just wait patiently and quietly like everyone else.
  4. Does Jool have rings? I thought I remembered seeing a post a long time ago about it getting rings but I can't see any in the pics. If it doesn't, consider this a suggestion. I love this mod and I can't wait to get a new laptop with a half decent graphics card. With this installed it's like a whole new system of planets.
  5. That sounds like a great mod! Oh, sorry can't help you with the name though. I'll keep an eye out.
  6. Just wondering, how soon is too soon for a 1.3 hype train? I certainly don't plan on starting the thread but I'm just interested.
  7. I'm not sure. Probably wasn't me though.
  8. Just downloaded the latest version for 1.2 and saw this: The icon wasn't there when I first went into the game but appeared when I exited my game back to this menu. Just thought I'd let you know.
  9. Hello. I have been working on a simple life support mod and I was wondering, how much EC should a Kerbal consume while on EVA per minute? How much should they store? I am looking for something slightly realistic. The mod will only use EC as it is a no part-very simple life support mod. Thanks, Benji13.
  10. I second this question. Were there any changes from the last pre-release (1584) and the official release? @TriggerAu @SQUAD?
  11. I can't find a prebuilt folder under gamedata/squad/parts or a squad folder in the main area of the files. Am I looking in the right place?
  12. Mexico City, 5:06 AM. A middle aged man gets out of bed, makes a coffee and prepares himself for the day ahead. For today is... Tuesday.
  13. Same here. I wish they released it by Timezone. According to the iOS world clock, it's 1:50AM in Mexico City. Squad, why you no release???
  14. Up until now I've been comfy on the patience ferry but now, I want to ride the rails!
  15. Hello. I've been thinking about making a mod that effects Kerbals. I was wondering, is there a .cfg file somewhere for editing Kerbals both while in a ship and on EVA? I'm talking about things like adding and removing resources, modules ect. Thank you to any help, Benji13
  16. Love this mod man, can't wait for it in 1.2. Keep up the good work!
  17. The only thing that I would be willing to pay for would be multiplayer. Everything else would either be a rip off or a mod.
  18. Being in Australia, does that mean that I would probably get the download first? If so then I will try to stay up but I'll probably just wait until tommorow morning.
  19. Why did I just get 3 email notifications for this post? Spooky... Also, what career mode settings do you use @eddiew? I have many of the mods you do and I am planning on starting a proper, realistic career save once 1.2 and my mods drop and I would like to know what you think are good settings for realism and balance. Thanks, Benji13
  20. @eddiew the image I have requested does not exits?!?! Seems the second image has gone rouge.
  21. I am planning to start my first proper career save once 1.2 and my mods drop. As I have not played a career save for more than 3 launches before, I am unsure as to what settings I should use for my game (funds return, science return ect). The main gameplay mods that I will be using are: •Kerbal Construction Time •Stage Recovery (for spaceX style recovery) •Kerbal R&D •Kerbal Inventory System •The 1.2 Commnet feature at full difficulty •Rald •OPM with Sigma Binaries. I also have mkIV spaceplane parts (minus the engines. I only use the fuselage pieces). Thanks to any help, I may or may not add other mods to this list that I have forgotten. Thanks, Benji13
  22. It's good to strap a whole heap to the side of a rocket and get an interplanetary intercept with it. Then you deploy a cube (with antenna and battery). Then adjust your intercept a bit, and deploy. Continue until you have used all your sats.
  23. Granted, but a deadly tidal wave quickly washes it away. I wish the devs would come back
  24. Room 1457: You enter a small room who's walls are coated in small black tiles. The door closes behind you and it promptly disappears as it too is covered until these tiles. You walk to the centre of the room which happens to have a small white tile on the floor. As you step on the tile, you hear a gentle whirring. All of a sudden, you appear to be standing on a flat plain of light green grass. It's a virtual reality/hologram room! You cautiously take a few steps forwards, not wanting to hit the wall, but you can't feel anything. You begin to wonder how this works when you hear a faint explosion behind you and you quickly spin around. There before you stands a cluster of small buildings, separated by large empty spaces. There is a plume of dark grey smoke coming from a small circle of dirt a small distance out from the other buildings. You begin to think that you may have to do something monumental to finish this 'game'... Edit: Just saw the '1 sentence per floor' rule. Damn. Well this will have to do: Floor 1457: The room appears to be a virtual reality/hologram room that seems to resemble a popular space flight sim...
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