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Everything posted by Benji13

  1. Granted, but a deadly tidal wave quickly washes it away. I wish the devs would come back
  2. Room 1457: You enter a small room who's walls are coated in small black tiles. The door closes behind you and it promptly disappears as it too is covered until these tiles. You walk to the centre of the room which happens to have a small white tile on the floor. As you step on the tile, you hear a gentle whirring. All of a sudden, you appear to be standing on a flat plain of light green grass. It's a virtual reality/hologram room! You cautiously take a few steps forwards, not wanting to hit the wall, but you can't feel anything. You begin to wonder how this works when you hear a faint explosion behind you and you quickly spin around. There before you stands a cluster of small buildings, separated by large empty spaces. There is a plume of dark grey smoke coming from a small circle of dirt a small distance out from the other buildings. You begin to think that you may have to do something monumental to finish this 'game'... Edit: Just saw the '1 sentence per floor' rule. Damn. Well this will have to do: Floor 1457: The room appears to be a virtual reality/hologram room that seems to resemble a popular space flight sim...
  3. Looks nice. Looking forward to using this in my new career save once 1.2 drops.
  4. My biggest problem with DLC's in a game like KSP is that it would blur the lines between stock and modded (if they added parts). "Oh I did the Jool 5 easy. You want my ship? First you need $50 worth of DLCs for it to be compatible. Sorry." I understand that squad needs to make a profit but I think that upping the price of the game would be better. I mean, I payed $24AUS for my copy of the game in 1.0.4. That's pretty cheap compared to most other games, especially when the game has a great community and fairly regular updates. If there was one DLC for multiplayer, that would make sense but other than that, I'm not so keen...
  5. In one of the cfg files there is a list of 'blocked' modules. If you remove Tweakscale (or any other mod) it will allow you to upgrade parts, it just won't work on tweakscaled parts.
  6. Found out that something I suggested on the bug tracker is being implemented http://bugs.kerbalspaceprogram.com/issues/12755
  7. Thanks, I can see this being used a lot
  8. @eddiew what mod is that large crew pod on the Odyssey from? Looks like it would be good for large stations.
  9. Thanks @eddiew. I also play with KRnD so it shouldn't affect me anyway.
  10. @eddiew Have you ever thought about posting craft files for some of your ships? I know a lot of them rely on mods but I'd love to be able to get a copy of the ranger rover.
  11. Does this pack include a mk2 Xenon tank? I would really like to have one and I can't find any other mods that have them.
  12. I checked the mk2 expansion but it doesn't have a tank either. No one does. It would be really cool if someone did though. I'd do it my self but I can't make textures for ****.
  13. @Choctofliatrio2.0 I tried to launch a ship but it would spawn inside the blue ocean at the centre of Kerbin. Probably has something to do with every sphere of influence in the game being in the same place.
  14. I did a couple of things. 1 - I certified that KSP does not use N-Body Physics: 2 - I went for a swim. In the suns radiation. Anyone bring the Aloe Vera?
  15. That ring centrifuge looks sweet . Do you think you would be able to make a mk2 xenon tank? As far as I can tell there are no other mods that have a mk2 xenon tank and it would be great for those long haul interplanetary SSTO's. Or as a ring around a giant mothership. All those cool things.
  16. http://bugs.kerbalspaceprogram.com/issues/12671
  17. Is there a config or mod that allows you to build extra launch pads and VAB's alongside Kerbal construction time? It would be great to be able to have a couple pads lined up alongside each other at the KSC.
  18. @Red Iron Crown I just did a search in gmail for the sender address and the email came up. It seems gmail had the email but wasn't displaying it in any of the folders. All good now thanks.
  19. I've been trying to log in to the bug tracker but it refuses to work. I've made the account fine but when I try to login it tells me to activate my account via email link. Alas, I got no email. I clicked the 'resend email' link but still nothing. Anyone know what to do? Any help would be greatly appreciated. Thanks.
  20. Can't wait for this mod in 1.2! Just a short question, does the multiple launch pads feature actual multiple launch pads? Because it would be awesome to have 3-4 launch pads lined up against the shore, Cape Canaveral style.
  21. Sounds good, don't forget to post it here. What did I do today? In 1.1.3 my SAS kept overheating my landing legs. I had to turn 'Ignore Max Temperature' on to stop them from exploding. In 1.2 I tested the trucks: Nope. They still don't start. Fingers crossed for 1.3.
  22. This looks great. Waiting for 1.2 before downloading though. Does the gravity ring spin around? Also (in my opinion) the gravity ring looks a bit bland. It needs more colour or stripes or Windows or something. I dunno. Just my 2 cents. Can't wait for 1.2.
  23. I know it's been asked before but where are the loading/menu screens? It would be great to be able to add or remove some of those pics. Many mod opportunities. Maybe if someone went back to an early version of the game to look for them? There would be less files to sort through then? Just my shower thoughts.
  24. I'm getting a new laptop soon and I was wondering if anyone else has something similar or knows how well it would go with large ships/scatterer/not having pixel light count turned right down. Especially that last one. Specs are: •Core i7-6700HQ Processor (6M Cache up to 3.50 GHz) •Nvidea GeForce GTX 960M w 2GB DDR5 VRAM •8GB DDR3 RAM. I know it doesn't really matter as long as you've got enough but I thought I'd add it anyway. Thanks anyone who can help, Benji13
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