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Syczek

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  1. I asking because i got alot mods that adds planets and some numbers are crazy (over 100 and more)
  2. @linuxgurugamer Is there way to reduce amount of satelites needed for satelitte coverage?? So far is bit obnoxius amount
  3. If going revamp it and with Parallax support,mind to make consistent with other major mods,parallax config file. Those little thing can cause unrelenting issues
  4. Reason of that was IO-SunAsteroidRings.cfg from,IO configs for Astronomer. Deleting this file solved problem
  5. @Exo's Lab latest MPE update clashes with other parallax configs. I tried removed my usual suspects and nothing worked,even removed OPM Parallax
  6. https://imgur.com/a/OkBRTiX I dunno if someone had such issue,whenever i install Kcabeloh alongside GU and Other Worlds a black ring appears around Kerbol wide between Eve and Duna,ring itself is visible too in flying mode
  7. Is there any method to supress radiation of nuclear engines?? Like cover them in some shields??
  8. Well i done that before posting here no response for long time.Provided log and every info i managed to gather,no response
  9. [EXC 19:15:20.038] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.Flux (ModularFI.ModularFlightIntegrator fi, Kopernicus.Components.KopernicusStar star) (at <7c264aa3e1ae4de8b755f729560384a8>:0) Kopernicus.Components.KopernicusStar.SunBodyFlux (ModularFI.ModularFlightIntegrator flightIntegrator) (at <7c264aa3e1ae4de8b755f729560384a8>:0) ModularFI.ModularFlightIntegrator.CalculateSunBodyFlux () (at <ca304b2bfeb74072be7896fda2fe229a>:0) FlightIntegrator.ThermoPrecalculate () (at <4b449f2841f84227adfaad3149c8fdba>:0) (wrapper dynamic-method) FlightIntegrator.FlightIntegrator.Update_Patch1(FlightIntegrator) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I got this message whenever i use solar panels. https://file.io/oxA4TDLAD5NC My log
  10. https://www.mediafire.com/file/jbi3dbsmonz57f5/KSP.zip/file My log i getting [ERR 12:07:30.899] CactEyeOptics: CactEye 2a: Exception 4: An error occurred producing a science report! [ERR 12:07:30.899] CactEyeOptics: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at CactEye2.CactEyeWideField.DoScience (UnityEngine.Vector3 TargetPosition, System.Single scienceMultiplier, System.Single FOV, UnityEngine.Texture2D Screenshot, CactEye2.CactEyeProcessor ActiveProcessor) [0x0005d] in <e08a3f5eb40f416aa1288d32ace20675>:0 at CactEye2.TelescopeMenu.MainTelescopeWindowGUI (System.Int32 WindowID) [0x00a68] in <e08a3f5eb40f416aa1288d32ace20675>:0 whenever i try getting wide field camera science
  11. @Jason KermanHow is compability with GU and it's parallax?? When tried earlier I had infinite loading issue.
  12. The thing is this comes up when i tried to patch those parts "name specifier detected on insert node (not a patch):" i don't have foggiest idea what is that
  13. Can we get updated MKS patch,there is so many parts not covered by this mod.I done myself mods that i use but somehow mks becomes unpassable wall for me(module manager throws errors)
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