

Syczek
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[1.12.x] Cacteye 2 Refocused Full Release
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
Using Space Dust and Cacteye together creating this issue,because reskin of cacteye telescope,got same filename and pathing as SpaceDust Telescope. Best solution was removing space dust folder from Cacteye -
[1.12.x] Cacteye 2 Refocused Full Release
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer it's normal that space dust telescope aka PT-EDW1N when loaded into launchpad convert itself to normal telescope?? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Syczek replied to Angelo Kerman's topic in KSP1 Mod Releases
That's wanted to know -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Syczek replied to Angelo Kerman's topic in KSP1 Mod Releases
If I remember right Custom Asteroids mod,completly replaces stock one and this mod uses stock or Kopernicus one?? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Syczek replied to Angelo Kerman's topic in KSP1 Mod Releases
Does Space Anomalies works with custom asteroids mod?? -
[1.12.x] Cacteye 2 Refocused Full Release
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you still need persistent.sfs?? -
[1.12.x] Cacteye 2 Refocused Full Release
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
Checked on my 2ndary installation gyro are gone despite files are still present -
[1.12.x] Cacteye 2 Refocused Full Release
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamerAre gyroscope removed?? After latest update gyroscope are gone from my game -
So those engines are removed because of politics?? Lol reminds me person called Apollodown from Skyrim nexus. They removed their mods because voting for [politics]. Thanks to that they lost majority of users and reputation, wich one wasn't the best before bcs they act like clown. Maybe next time name those engines after myths. Anyways this decision must hurt the person who adress this, oh wait it hurt us yours fans. Lost major chunk of respect because of that
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@garwel Here is idea : if you could add feature that would allow medics and other roles from MKS, heal or even prevent injuries and sepsis?? I wonder if it would be feasible??
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- realism
- life support
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It would be nice if would include support for sunkworks engines
- 21 replies
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- wheels
- navigation
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Syczek replied to Angelo Kerman's topic in KSP1 Mod Releases
Looking for guru who know's most about how to build submarines with this mod. Does this mod is compatible with Bouyancy control?? Why my submarine always tilt to forward while center of mass is perfectly on center of submarine?? -
[1.12.x] State Funding Continued - MM added as dependency
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
Yup. There is huge list of them -
[1.12.x] [Planet Pack] Minor Planets Expansion
Syczek replied to Exo's Lab's topic in KSP1 Mod Releases
Parallax for MPE still not working. Conflicts at OPM_Parallax and any other Parallax that i use, GU, Kcalbeloh, Other Worlds Reboot. Still infinite loading Tried to tinker around configs to bring their 1st line to others mod configs 1st line aka switching from @Parallax to Parallax etc and still not working- 359 replies
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- totm dec 2021
- planet pack
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[1.12.x] State Funding Continued - MM added as dependency
Syczek replied to linuxgurugamer's topic in KSP1 Mod Releases
I asking because i got alot mods that adds planets and some numbers are crazy (over 100 and more)