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Everything posted by sal_vager
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Exit the game from anywhere.
sal_vager replied to leptoon's topic in KSP1 Suggestions & Development Discussion
The issue with closing the game while the persistent.sfs is in use is that if a read or write action is interrupted, the save file is damaged. What would be needed is for KSP to check for a current read/write, wait till it's over or force one at that time so the file is up to date, and then exit afterwards. -
Exit the game from anywhere.
sal_vager replied to leptoon's topic in KSP1 Suggestions & Development Discussion
There aren't actually any exit operations, as long as you are not in an active game you can quit with no problems. By active game I mean not in the flight scene, so not in the map or looking at your vessel. If you are at the space center, the tracking station, the VAB or similar then your persistent.sfs is not being read/written to and won't be harmed. -
Exit the game from anywhere.
sal_vager replied to leptoon's topic in KSP1 Suggestions & Development Discussion
What about alt+f4? There's also windowed mode, with the little x in the corner (alt+enter to switch between windowed and fullscreen) -
Proven the Propellant Home "VEEG-BOX-HOUSE-1"
sal_vager replied to VictorEliasEspinozaGUedez's topic in Science & Spaceflight
This is bordering on trolling, is definitely spamming, and ticks the conspiracy theory/pseudo-science woo box as well. Closing. -
Try it in sandbox
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Uranus - Heavy Duty Lift Launch Vehicle [Image Heavy]
sal_vager replied to Klajan's topic in KSP1 The Spacecraft Exchange
This is so old.... -
Yeah it's a pain, but if you tick the "remember me" box when you login, it should stop logging you out
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Post your space station MEGATHREAD
sal_vager replied to joppiesaus's topic in KSP1 The Spacecraft Exchange
Combining these threads would create a horrible mess as posts would be disjointed, the only real option is to close this (and move XL5's post over) or leave them both running. -
What's the deal with LV-N engines?
sal_vager replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
I'm guessing you have another tricoupler below those engines, two of the decouplers won't be attached so when you fire them they fly off with a lot of force, and impact the tricoupler. -
What's the deal with LV-N engines?
sal_vager replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
If the fairings hit each other they will bounce away and not cause your engines harm Rotate them so the seam between fairings points directly outwards. -
What's the deal with LV-N engines?
sal_vager replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
If you are using the tri, bi or quad coupler to mount more than one LV-N, you will need to rotate the engines with (shift+) A or D so the fairings don't hit them -
Help with a bug.
sal_vager replied to Thesonicgalaxy's topic in KSP1 Gameplay Questions and Tutorials
If you'd rather post it here that's good too, it'd be good to know more ways to fix this bug either way. -
Help with a bug.
sal_vager replied to Thesonicgalaxy's topic in KSP1 Gameplay Questions and Tutorials
Is it Tutorial worthy? -
Help with a bug.
sal_vager replied to Thesonicgalaxy's topic in KSP1 Gameplay Questions and Tutorials
Glad you fixed it, any chance you could document what you did so it might help others? -
Help with a bug.
sal_vager replied to Thesonicgalaxy's topic in KSP1 Gameplay Questions and Tutorials
It looks like you managed to get parts within parts using symmetry, you should see some flickering or brighter parts in the editor, these are the ones that are duplicated and clipped inside each other. Craft file editing can fix this but it's a real nightmare, it's possible to detach the parts in the editor if you are careful though, expect a lot of rage moments when parts refuse to be put down or half your craft vanishes with one click. It might help to move the craft so you can get the camera inside it, but really you want to find the part before all this duplication started and dump it. Everything after that point will have to be rebuilt, there's just something screwy about using symmetry when the section already has symmetry of its own. -
Galane, please start a new thread to discuss this airplane (I suggest in the Space Lounge or Rocket Builders) and link to here, it's much better to do that than to revive such old threads. Closing
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The music... I just... my ears hurt :/ I like the plane though
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Please discuss addon is the addon thread, thank you Closing!
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Welcome to the community wrhicks14 Good luck with the docking, it's hardest the first time, but after that it's fine, just remember to take your time at it as if you rush you'll have trouble.
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One Pic One Word Thread (Post Your One Word Caption Pics)(No Albums)
sal_vager replied to inigma's topic in KSP Fan Works
Epiphany... -
New Short all about the first Kerbal to go into space! :D
sal_vager replied to 008agenta's topic in KSP Fan Works
Very nice, and the music goes really well, good editing too -
Move "Show off your awesome KSP pictures!" back to the General forum
sal_vager replied to Huojin's topic in Kerbal Network
Captain Sierra, you are expecting instant action but all things take time, Rowsdower did say that he'd consider moving it back but you've allowed him no time to consider it. These two posts of yours were unwarrented, and your language unnecessary, you damage your chances of seeing the Pics thread restored if you act this way. And before you go "naming names" I moved that thread, so you can stop taking it out on Rowsdower and anyone else. -
what planets will have biomes?
sal_vager replied to toric5's topic in KSP1 Suggestions & Development Discussion
All planets and moons apart from Jool will have biomes, well and the Sun of course These take time to get "right" and may still be tweaked later, we'll see what we get in 0.24 -
Move "Show off your awesome KSP pictures!" back to the General forum
sal_vager replied to Huojin's topic in Kerbal Network
Where a thread is shouldn't change whether it is a good thread or not, or whether you feel you can post in it. Many members don't post outside of a few areas, like GD and the Lounge, these places are more accepting of general ideas or random thoughts, and it's easy for members to not only come up with suitable content, but also to contribute to the discussion. This is admittedly harder in some areas like Addon Development, where you really need to know what you're doing or be interested in getting started with mod development. Fanworks is supposed to be open to all however, no matter your skill, we want to see what you can do And especially in image threads, everyone can contribute and it's a lot of fun, it also helps to draw other members to fanworks when there are notable threads there as they are more likely to find all the other cool threads that don't fit in GD, especially if they look here. Fanworks is the home of the creative types here, but everyone can make something, so rather than worry about having a thread in GD come over to Fanworks and have a blast, share your stuff, it's just a click away -
Not really a newbie, but a returning member. Hello hello there!
sal_vager replied to Flixxbeatz's topic in Welcome Aboard
Welcome back, though isn't this the second time? Anyway it's good to see you posting again, KSP hasn't changed that much, but if you have any questions feel free to ask here or in the Gameplay section. Fly safe!