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sal_vager

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Everything posted by sal_vager

  1. That's the Hydra, it lags you whenever you look at the ocean But seriously, you don't need many struts to stop a wobbly rocket.
  2. Why the need to stitch strut? I've never had to do this.
  3. This threads pretty old, I better close it :/ If jcogs returns and wants to continue it he can PM me, or someone could contact him regarding continuing this addon, but it's probably time for a new thread anyway.
  4. barrenwaste has it, it's what I do as well, I angle my canards or just my control surfaces slightly so they generate more lift in level flight, it makes a huge difference
  5. Outer Wilds is looking good, bit small but it's still in development
  6. sal_vager

    Canon?

    Just the official Squad videos I think, there's no real background to the Kerbals otherwise, Jeb Bob and Bill used to be fairly static images
  7. Impressive plane jmiki8, and powerful to be able to lift al those mobile labs Don't forget to tag your threads though!
  8. A Kerbal in orbit around the Mun can use his own EVA fuel to get back to Kerbin It's not easy, you won't have any flight instruments, and have to eyeball the direction you need, but you can still thrust in map view so you can see your orbit change. If you already have craft in Kerbin orbit, one of them could pick him up
  9. He wrote , the current version was remade based on his original
  10. If you reset it you lose the science, and if you remove or transmit the science you can't reuse the bay/goo until it is cleaned out at a mobile lab. Other experiments are unaffected
  11. Shame I can't rep you in the Space Lounge Jedi, what image of our forums would we display if we're hostile to potential new players?, a bad one. I'm sure pewdiepie's fans like lots of things, some may already play KSP or other more thoughtful games, new members are not a bad thing, it helps keep things fresh
  12. The shrouds are part of the engine, so this would have to be done to the ant in the Unity editor, a modder could make a new ant with a shroud. Or do what I do and fill the gap with some struts
  13. Slope, like the ground radar in Archimedian Dynasty, I'm sure other games do this but this is all I could think of right now.
  14. Ahh yeah I see what you mean, a video feed showing elevation below you would be good
  15. There's a ground radar on several of the pods IVA only though.
  16. You are assuming they'd buy the game, and not just mess about with the demo for a few minutes and get bored/frustrated. The moderation team would deal with any breach of the forum rules as normal
  17. sal_vager

    -

    More like a Kerbal sitcom, "That's so Munny"
  18. Actually, I may have the 0.5 metre (Meter for you Americans) figure incorrect, time to define Kerbal height using Science!™
  19. Don't worry about it steelgrey, it's not a big deal
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