-
Posts
17,670 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sal_vager
-
RoveMax Model S2
sal_vager replied to touzenesmy's topic in KSP1 Technical Support (PC, unmodded installs)
I was going to suggest reinstalling -
RoveMax Model S2
sal_vager replied to touzenesmy's topic in KSP1 Technical Support (PC, unmodded installs)
Try moving the batteries away from the wheels. -
How do I debug crashes?
sal_vager replied to dlmarti's topic in KSP1 Technical Support (PC, unmodded installs)
On Linux it's the Player.log, which can be found in the /home/username/.config/unity3d/Squad/Kerbal Space Program/ folder. It often has some extra information such as stack traces when KSP crashes, though these are not usually very useful as they show memory addresses, rather than useful error messages, like this. Most of the crashes in Linux, and I suspect on OSX and Windows, seem to be in the custom mono library included with all Unity games, and this is almost always shown as the problem file in the stack trace. -
The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Did you see the pulseaudio fix? It's linked in the OP, but I'll paste it here for you. Support in this case is Unity Technologies, but there is a workaround that can be found here. I mention this as guess what's in your log. So it's likely you need kspflo's fix. pulsenomore.cs pulsenomore.x86 pulsenomore.x86_64 Hope this helps. -
YES!! @swjr-swis?
-
maneuver planner broken
sal_vager replied to lttito's topic in KSP1 Technical Support (PC, unmodded installs)
Please report issues like this to the issue tracker @lttito, as they will not be handled directly from the forum, thank you.- 1 reply
-
- 1
-
Hi @lilmp89, the Unity3D engine is sensitive to other software hooked into memory, and several programs are known to cause KSP to crash. The most well known software that causes this is EVGA's PrecisionX 16, Fraps can also cause this when displaying the frame rate of an application. While you don't have these you are using RivaTuner Statistics Server, which hooks into memory and monitors the frame rate, this is a 32bit application which may also explain why it is causing trouble for KSP 64bit. From your logs. Please disable RivaTuner Statistics Server before playing KSP, thank you.
-
What?!...No more KSP.log?
sal_vager replied to Stone Blue's topic in KSP1 Technical Support (PC, unmodded installs)
If you unzipped KSP to a protected Windows folder it will not have write permissions for that folder, and your KSP.log will be somewhere in C:\users\application data\ -
Guys, try reducing your render quality, also the -force-glcore commend line argument may work for you.
-
I liked 'The Lounge' better than 'General Discussion'.
sal_vager replied to cubinator's topic in Kerbal Network
It was also a test, on this and other forums the spambots will target sections containing the words "General" and "Discussion" in the title. So now we have the Lounge back, but we'll keep KSP Discussion rather than reverting the name to General. -
Ahh oops, the pinning sometimes doesn't "take" if you leave the page too quickly. Fixed.
-
Mine's a play on the word Salvager, and I used it in EVE online, I thought Sal Vager was more futuristic, and at the time spaces were not allowed, hence the underscore.
-
Hmm, actually, I prefer this one.
-
I completely forgot, now's your chance to nominate a thread @Spaceception.
-
Don't forget, I take suggestions for the TOTM, maybe your fans can give you a vote?
-
Really good tutorial @A_name Pinned for May!
- 89 replies
-
- launch
- ascent profile
-
(and 1 more)
Tagged with:
-
Should KSP have a Delta-V readout?
sal_vager replied to bsalis's topic in KSP1 Suggestions & Development Discussion
Pinned for May's TOTM! -
First ever piston engine with a working ignition system!
sal_vager replied to Azimech's topic in KSP1 The Spacecraft Exchange
Criminally overlooked I'd say, but that is now redressed by being the Spacecraft Exchange's TOTM for May!