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Everything posted by TheRagingIrishman
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Reentry Effects and Plasma
TheRagingIrishman replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
If you actually read the OP of his thread, you would see that it says "This mod activates an unused stock particle effect for reentry, featuring a plasma trail and sparks.". A particle affect ≠ code. Also, why haven't you opened an issue on the tracker, it's much more likely to receive an official response (https://bugs.kerbalspaceprogram.com/projects/ksp/issues) -
A plea to modders: we need more launch towers!
TheRagingIrishman replied to DDE's topic in KSP1 Mods Discussions
@DDE here's a nice tutorial on how to make them. -
Graphic Designer offering Services
TheRagingIrishman replied to spinomonkey's topic in KSP1 Mods Discussions
Wow nice portfolio @spinomonkey. Also keep in mind that while you certainly can join existing mods, you could also take the path of modeling & texturing something that you want to see in game and then ask for help with the config/coding parts required. -
Is it true that you can only give 25 likes a day?
TheRagingIrishman replied to Chel's topic in Kerbal Network
I hit it most days -
I'm not new to ksp, just created a account for the Forums
TheRagingIrishman replied to wahlencraft's topic in Welcome Aboard
Welcome! Nice videos. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
TheRagingIrishman replied to Galileo's topic in KSP1 Mod Releases
Are you using Kopernicus 1.3.0-5 or 1.3.0-4? v5 added in some new lighting stuff so you should use v4 until we update GPP.- 7,349 replies
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- galileos planet pack
- gpp
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Good to see that your note passing privileges haven't been revoked yet
- 282 replies
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Welcome @LordHumungus!
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How to read output_log.txt
TheRagingIrishman replied to Nostagar's topic in KSP1 Technical Support (PC, modded installs)
@RoverDude ^ You can get the latest version from GitHub (http://github.com/umbraspaceindustries/mks/releases/latest) -
With mods, yes
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Cool I was just wondering because RSS and Stock configs both only went up to 10. https://github.com/JackCoiley/KerbalLaunchVehicles/pull/2 is up.
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first I like 2.5x because you don't have to mess with any of the stock parts and things like BDB and Tantares fit really well into it.
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I'll do them for GPP. Expect a PR in an hour or two. EDIT: @jCoiley can destinations get a higher ID than 10 or is that capped?
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crash on enter VAB (closed)
TheRagingIrishman replied to Linventor's topic in KSP1 Technical Support (PC, modded installs)
you gave crash logs, which are 94.7% useless. If you had actually read the link that Linux posted in the first response to this thread, you'd know which logs to upload -
crash on enter VAB (closed)
TheRagingIrishman replied to Linventor's topic in KSP1 Technical Support (PC, modded installs)
Logs would help a lot -
KSP Challenge: The Atari Challenge!
TheRagingIrishman replied to Darth Badie's topic in KSP1 The Daily Kerbal
All challenges are time consuming. What's your point? -
[1.3.1][Plugin] Kronometer v1.3.1-1
TheRagingIrishman replied to Sigma88's topic in KSP1 Mod Releases
If you're rescaling then yes, if not then no