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danielboro

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Everything posted by danielboro

  1. If you have KAC you can set it to pause in X time and set it to ETA(-somting) to waypoint. Unless I het a mountain or something it usually works
  2. start the turn early and/or turn more limit power of engean /TWR. my goal is to get to orbit and circle in 1 burn (~50% of my rockets meet the goal)
  3. do as i do calc in my head then set a general time alarm whit a note of way i set it
  4. is it not what you Removed ? (i did not upgrade yet, just going from the sentence)
  5. hello i think its is a good option to have. i use it wen making rovers. plan a rover in SPH then move over to VAB to plan the lifting rocket
  6. dosent the game pause untill you press resume or abort? i don't remember closing the window and not be able to reopen it later and i spent 500000 last Sat on sims for a new rocket. not just PP i seen this so many times, that i do a sim for every rocket pre lunch to make sure its the correct version and i save pre sim and load post sim. and if i dont do all 3 steps i see old version failing on lunch. got a remainder to do that on Sat and its not just part settings i hade at times missing fuel lines wrong engeans, fuel level(if i set it to less then full)
  7. grate source of knowledge just be carfol some of it uses old KOS and cant run on version 1
  8. unless some thing changed from the last time i played (KSP 1.6) ignore the EC timer if not in focus
  9. i think i know way 2 options 1- ship was still surface prograde but hud was orbit prograde 2- hitting "start m/s" then losing speed and then getting back to "start m/s" did something bad i think 1 is more probably "start m/s" =365 start time =80 end time =20 needs refinement but it works edit: setting turn angel to 15 dV left is 675 edit 2: setting turn angel to 18 dV left is 781 goal reacet better then MJ
  10. @AndyMt I have a problem. wen trying to lift off eve the rocket wont fallow prograde after getting to "start m/s" it points to 80 and never fallow prograde i had to use MJ to fallow prograde any idea way?
  11. Alas I never landed on Eve, and off kerbin only on Mun did I use gt to go to orbit
  12. Unless you change the parameters it's only good for kerbin. If you want to use it on a different planet you need to adjust the numbers, can't use the default. I don't think it has auto guess for that case
  13. I'm not near the computer I think it's in difficulty All mods options are there
  14. you are correct. i wold like to point out that a target, unlike waypoint or spot chosen on the map, is a vessel that should always be avoided. thank you
  15. @maja can you add to the "set to active target" a truncate function? at what decimal place to trunc needs to be chaked (mun,minmus, eve and duna being the most common places to use BV on) i think 4 is what usually works for me on mun or if you have the inclination and time trunc based on bode and latlan posetion that way it will miss most of the time, the only problem will be the inconsistent miss distance, but i think that is better then forgetting to change the latlng and blowing up thanks
  16. @maja i reverted to 0.14.3 and the ability is back i re installed 0.14.7 and i can still jump wily driving nice
  17. it was only possible to do that using the BV control panel using map view or "[" didn't work. ill try to install the old version to see if its consistent
  18. interesting thats the second time a noting have changed in the code but BV behavior changed
  19. in the last version i could use BV to go to a rover even if the active rover was moving. it was risky, if the active rover was not on the ground it was deleted and i had to F9. but after the first time i did that i looked on the H speed of the rover to only go if it was <0.01.
  20. jumping to a new rover even wen speed was >0 is fixed
  21. After the distraction of the ship revert and do a new guess. It will try a different guess
  22. you need to try a new target the are rivers that can block the way and are hard to find a way around from a big distance
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