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Everything posted by James M
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Xbox update needed!
James M replied to Rocketbanooza21's topic in KSP1 Suggestions & Development Discussion
“Congratulations console players! We fixed some bugs you didnt know existed and left those ones that break the game alone! We promise.. we’re working on it!” Said squad in every update for console just about. Im seriously sick of it Such a great game, and yet a good portion of the player base cant even enjoy it without repurchasing it. -
I've never once built a machine in my ksp saves as I pretty much exclusively play career mode. All the time building one would be time lost doing something more monetarily and scientifically beneficial. As such, my only two attempts at eve were with aerobrake entry profiles. My whole reason for bringing this up was that I've been wanting to more thoroughly explore Duna and Laythe, but a rover just felt too slow and I couldn't really vertically ascend up mountains and such. I hadn't really thought about Eve at that point, but assuming you landed your ascent vehicle on top of a mountain (Which you should)... and you wanted an unmanned drone to collect science and bring it back to you... an electric propelled craft makes a heck of a lot more sense than a rover.
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Seeing as there's a lot of talk about "This and that hasnt been made or done yet! It shouldnt be included!", I just want to throw in that reminder that Squad cooperated with NASA specifically to include the astroid redirect section of ksp. Its not that far fetched that they could team up with JPL or the Air Force to introduce an Aerospace dlc or add on including things such as our much debated prop engine
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Better launch escape system(s)
James M replied to Xd the great's topic in KSP1 Suggestions & Development Discussion
Is it possible to add a low thrust sepatron on the side to counteract the spin and add thrust? -
Totally doing this.
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My point is the fact that we shouldnt be required to make a monotonous contraption to do something simple. To me, it trades science and exploration for innovation and creation. Which is okay, but it's not why we fundamentally play ksp.
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There are many things that shouldn't HAVE to be mods to be incorporated into a game such as ksp. When you think fundamentally about the game and what it really is, (In our case, a glorified flight sim), something like propellers make perfect sense being stock. That's my whole argument. Your tweakable idea is great I approve!
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Stratolaunch. Its feasible, has already been manufactured and is awaiting its first real payload. I know it's just one case, but there are plenty more applications. (Not to mention the one's we young engineers have not conceptualized) Quad-copters and such were also a concept I was hoping we one day would be capable of using in ksp. Thank you for the reminder and support! Finally, one last mention. Project Adeline. In short, recovering rocket motors by jettisoning them from their fuel tanks and returning them home as a pseudo-plane. Of course pulling this off in ksp would require a modification in the game's programming thereby allowing us to control multiple craft in atmosphere beyond 20km (And we know that wont happen so..)
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I have seen one other suggestion topic about this before and it was abruptly closed and not re-opened again. Really my question is why don't we have propellers yet and what might the chances of us getting them be? (And yes, I'm aware of mods, but I happen to like playing games stock)
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KSP Enhanced Edition 1st Patch is live!
James M replied to UomoCapra's topic in KSP1 Technical Support (Console)
I didnt see a trim button reconfiguration in there... -
What is the most HORRIBLE way one of your kerbals died
James M replied to 322997am's topic in KSP1 Discussion
Getting spawned into KSP console edition... -
xbox enhanced edition game breaking bug
James M replied to bordakius's topic in KSP1 Technical Support (Console)
Welcome to the console thread. We don’t have mods so therefore all vessels are stock by nature. -
Seriouly, have you debug the Enhanced Edition ?
James M replied to Chic_Planet's topic in KSP1 Technical Support (Console)
I see that a lot of you guys said that pressing "a" to stage doesnt work, but before then had you checked for "locked staging"? Bumper and "a" should turn the lock off and your rocket/plane should work fine. -
I’ve tried all three controller presets on the Xbox and every one has the exact same problem. Trim is so easy to set, even a brand new player could set it by accident! Then to make matters worse, resetting it takes some complicated combination of buttons all at once that you have to look up how to do in the controller presets and more often than not trying to fix it screws you up just as bad as the trim did during flight. I literally can’t even take off from Kerbin half the time without this messing me up. I know all I’m doing is rambling but do we really need trim? Is it really necessary? Is there any way to get rid of it? Can we find some way to get this information to the devs? What do I have to do???
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Enhanced edition spacecraft control Bug?
James M replied to Noakesy97's topic in KSP1 Technical Support (Console)
Appreciated.. -
Well, I havent been able to find anything marked trim on my ship or in the setting/control menus so.. If thats the issue, Ive got no idea how to fix it. On my yaw meter, without sas on, I see an orange tick 2 clicks to the right from center. When I move across the yaw axis, the orange tick moves accordingly but a purple tick remains in its place. Im assuming that would be the trim. Whatever it is, its rotating my craft to the right across the yaw axis constantly.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Sounds more like my sort of problem. Ill check that out. Thank you!
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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I was circularizing at 120k meters without boosters. I promise you its not the rocket design.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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You think thats why my rocket rotated at absurd speeds in zero g with no boosters attached and almost killed my kerbal? No sir.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Pod, flt400, terrier, decoupler, 2x flt400, swivel, then 2x radially mounted hammers plus three fins. Nothing there that would cause control issues of that magnitude 0.0
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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No, but how do you expect a new player to fly their rocket straight when if WONT? Especially when youre reentering the atmosphere at 3km per second. I just dont know how they missed this, unless they just let it slip?
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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So you’d recommend we dont report serious problems with the game? Seems counter intuitive to me. If they had tested the different builds for the game like they said they did, they should have realized something like that would be a catastrophic problem. Especially for new players. Im just trying to help.
- 176 replies
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- xboxone
- kerbal space program enhanced edition
- (and 3 more)