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James M

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Everything posted by James M

  1. Have a second Laser in orbit pointed toward the target using reaction wheels. Fire away!
  2. While I like the idea of being able to explore around in IVA, you have to consider zero G and how we'd have to deal with that. (No VR support there) I will say however that the IVA mode does in fact have all the readouts you technically need. The only thing missing from cockpit view is some way to plan maneuvers or how to tell when a previously planned one is coming up. Without some sort of digital display, I don't think it'd be possible. (Although I wouldn't say I'm the most creative person so who knows, maybe)
  3. More stuff can be confusing yes. More options however is always preferred no matter who you are. Anyone can say, "Hm. I don't know what to do with this right now. I'll turn it off for now and maybe later come back to it." A perfect example being the Administration building. Being a better player now, I know how to make use of it. But you can bet that when I first started playing I never looked twice at that building because it didn't seem necessary at the time.
  4. Fluid dynamics are an integral part of creating streamlined craft. We shouldn't have to cheat to tell what parts of our craft are unnecessarily draggy.
  5. I know it's a huge development obstacle and probably unlikely, but I believe it would be a good idea to add weather into ksp soon. This is of course a personal opinion but if breaking ground is all about surface science, then those science experiments seem like they would be better put to use during weather or gravitational effects (etc). It would brighten up the game giving it more life and serve a purpose as well. Any thoughts? (And please dont refer me to mods or shaders)
  6. I'm no expert but I can maybe provide a little insight. Have you heard of Code Bullet? He's a youtuber that programs AI to play games. A lot of them succeed and a lot of them are just goofy af. Point is he has a video on his channel about programming an AI to run and it is both hilarious and let's you see just how difficult It can be. And the game he does it for is made by him so its beyond basic. Maybe this helps maybe not, but still. Check him out lol
  7. Are you undermining my ability to use a controller?! You sir do not even know. Lol jk. I'm not saying it can't be done, I'm just saying theres a lot of room for optimization when it comes to using the cursor on a controller.
  8. I'm just going to be that one guy (because I am) who's gonna have to burst your bubble and say that's not possible beeeecause ksp is not just a pc game. I finally purchased ksp for pc after about a year and a half of being infuriated with it on xbox. Now granted they are improving the game but because of certification issues, it takes a long time. Id rather just play it on my computer at this point. However! I actually enjoy the game MORE using a controller (and yes I know they can be used on computers too, I just havent been able to get it configured properly). Case in point is, if I want to play ksp on console (which I do) and I want it to be updated (which I do) with all the cool new dlcs and updates and such (which I do), I absolutely cannot rely on a modder for anything. Modders cant mod ksp on console nor can they port their mods over. So no I dont believe a balance of mods and dlcs are necessary or practical. I think developing the vanilla game and creating dlcs are in fact the right direction for Squad to be going. Especially from a financial standpoint. Sorry for the ramble
  9. Your problem is what you find to be the solution. The goal of KSP is to learn the math and the science behind space travel and then to put it into practice. They dont teach the math of course but that's what happens when you try to service a larger player base. Point in case, the goal isnt "obtaining all the toys", it's actually "doing all the things" with those toys. Again I reiterate, it's difficult to do that as a newbie with no mathematical idea of how to do anything. But once you learn the equations and start really practicing with them. A jump from the Kerbin system into Interplanetary space isnt so difficult anymore. After that it's just.. more math. If that's not what you're into, no biggie. The game wont punish you for that. The devs just want you to have fun.
  10. This response is a plague. The whole point of making something stock is so people WONT HAVE TO download mods. I personally refuse to play anything but vanilla because I cant be sure that someone else's mods wont wreck my pc. I'm sure they wouldn't, but I still wont do it because I care too much. At least if Squad implements something, I know my computer or xbox can handle it fine. (Also xbox players cant get mods so.. cant forget that.) Also, I support all of this lol
  11. To answer you question.. yes! Make courage and stupidity actually mean something, and if we're being real here, shouldn't kerbal engineers be the only ones capable of using your K struts idea? Of course if k struts becomes a thing so should rigidly attached fuel pipes from kerbal inventories. Also I dont think engineers should be the only ones to pack parachutes. Since when was folding fabric too complicated for scientists and space pilots?!
  12. @JPLRepo Hello and sorry if I'm wasting your time. I wasnt sure how to go about closing this topic? Would you possibly be able to do this for me or should I wait and ask someone else? Thank you!
  13. Did we forget about Kerbal Attachment System in Stock? I'd prioritize that over beauty or balloons any day of the week. I play on console so mods are a no go, but the idea of being able to attach to things together via a pipe, rope, or strut really needs to be stock as soon as possible. Especially since docking on the ground is so garbage
  14. More landing legs is literally necessary. That's all I have to say about that.
  15. Something to do when we land somewhere. Other than plant a flag, eva report, surface sample, and leave. I was gonna put in an after thought about making science take actual time to do (not hours like science lab but you know, a couple minutes) and then I was like.. I could really get my point across if I just said "The whole reason we explore space is TO DO SCIENCE". Not press buttons and have science done for us. There really needs to be an activity for the players once they're in space or on the surface. Of course the activity should be related to real science but it should also be dumbed down so everyone can enjoy it (no offense). I think the best example I've seen of this done so far has been with Astroneers chemistry base component. Each planet has grasses and resources and they can be combined in the machine to make compounds and such. The coolest thing was, it used some REAL chemical components. They weren't just made up. The machine also wasnt so complicated that I couldn't figure it out on my own which was nice. I wish ksp had something creative and fun to do like that other than just build and fly rockets. (I already know what you're going to say next...)
  16. I have an idea. Step one: Land on Desired Planet or Moon Step Two: Grow or Colonize or Whatever Kerbals do to "multiply"... But make it not instantaneous Step Three: Add Launch Site on new Colony Planet Step Four: Unlock Brand New/Fresh tech tree (Basically start over from a new planet. However if you go back to kerbin, or another body, you can use the tech tree linked to that celestial body) Was that a bad idea? Idk I'm going to bed now lol
  17. Ahem. What about the updated stock PC version? I'm a big fan of their latest "Room to Maneuver" update but guess who doesnt get to use it yet? This guy. You know why that REALLY sucks? Because dragging my cursor on screen all over the place a bunch of times with my JOYSTICK and almost losing control of my craft just to see my Apoapsis is just ridiculous. Not to mention more often than not, pretty infuriating.
  18. If squad was ever going to release a graphical overhaul, it would have to be free and stock. Period. Its well over-due considering how old the game is (Not bashing on its quality or anything)
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