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KSP2 Release Notes
Everything posted by Problemless Mods Wanter
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[1.3.1] Docking camera (KURS) (14.feb.18)
Problemless Mods Wanter replied to DennyTX's topic in KSP1 Mod Releases
Hello @DennyTX I was having problems with the function of "Extraplanetary Launchpads v5.9.0". I can't launch ships using the mod. I've sent the developer my log files and he/she said that my described problem might be related to your mod. Could you also be kind enough to take a peak at my logs, which can be found here; https://ufile.io/2z9xu I really hope we can find the reason and a possible solution. -
[1.12] Extraplanetary Launchpads v6.99.3
Problemless Mods Wanter replied to taniwha's topic in KSP1 Mod Releases
Here, I uploaded the 60mb file to here https://ufile.io/2z9xu If it's gonna be helpful, search for " Yörünge Fırlatma Sahası " that's the name of the ship and you can look around LOG 18:20~35. It's around time 18:20 - 18:35 where I'm trying. If you figure out what is happening, please do tell us. -
[1.12] Extraplanetary Launchpads v6.99.3
Problemless Mods Wanter replied to taniwha's topic in KSP1 Mod Releases
Great! =D How can I send them to you, shall I paste the whole thing or the parts where I'm trying EL, just here? -
[1.12] Extraplanetary Launchpads v6.99.3
Problemless Mods Wanter replied to taniwha's topic in KSP1 Mod Releases
So am I the only one who is trying Extraplanetary Launchpads with DMP? I would have assumed that these two big mods would have been played together by thousands by now. How can one live without these two combined? Anyways dear @taniwha I'm looking at the log files since yesterday but to be honest can't quite make much of it. It says the vessel is keep being loaded and unloaded. The are also couple of mentionings from some parts and other mods. Would you be kind enough to take look at it yourself and perhaps translate for me? -
[1.12] Extraplanetary Launchpads v6.99.3
Problemless Mods Wanter replied to taniwha's topic in KSP1 Mod Releases
Hello, After I click the Finalize button, my main, host ship disappears / separates and I'm left with a resource-less (even though adjusted), uncontrollable craft. If I switch to my main ship from tracking station, the UI still has the Finalize button. If I click, same thing happens again in a loop. I'm suspecting a few things; - I'm on a server (DMP) - Actiong Groups ReExtended mod - Part count - Even though I tried to stay flush, I may have inter positioned some of my structors in a way which interferes with the launch pad. I tried to research my issue on the internet but couldn't exactly find a similar one. Can anyone tell me if the thing I'm having is a known issue or not. Or whether the mod is incompatible with DMP or AGX or not? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Problemless Mods Wanter replied to sirkut's topic in KSP1 Mod Releases
Hello I installed this mod via CKAN, am also using Action groups extended 2.3.2.2 and it is said that both mods complement each other but I'm having troubles with these. I want to confirm if these are known / currently worked on issues, or if they are spesific to me and if I'm doing something wrong. First of all, I can see the AGX menu with in sequencer, and I can see my action group names in the drop down menu, but when I add them as a sequence line, they become "unknown" which makes it really hard to edit them later or checklist them. Second, when I use the "wait for servos" or "wait for action group" command lines, these seem to halt the whole sequence and get stuck in that line. Is this the way it currently is, or am I doing things wrong? Thanks to everyone who contribute to this bittersweet mod. -
Hello, I'm using Dark Multi Player and there's this option to generate whitelist for the parts and mods you have for your server. For some reason most of the KKAOS parts are not automatically added to the list and I have to track, find which ones and try to add them one by one. Is this somehow related with the cfg files of this mod, or is it related to DMP's generation method? Anyways just leaving it here, in case anybody cares.
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No sir I haven't before. Thank you so much for letting me know. Not exactly what I'm looking for but I guess it's better than creating letters from parts. I think I can prepare some png files and import them. but I'm still hoping for a in-game text input with the keyboard. Thank you again so much, have a wonderful day.
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- custom labels
- custom signs
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Hello everybody, I've been needing and searching forever for a mod which allows us to write custom text and put it on/in the ship as a part. Similar to the wooden signs in Minecraft. Whenever I try to search for this mod I keep coming across the "font size", "text reduction" etc mods. I hope I could made myself clear on what I'm looking for. In short, I would like to input text and hang them around my ship. Please have mercy and try to help me, since I'm currently creating letters and texts from structures and small lights, which eats up my RAM, part count and my time. If anyone ever heard of a similar mod, I would really appreciate it if they could direct me in the right way. Thanks so much in advance.
- 2 replies
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- custom labels
- custom signs
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Problemless Mods Wanter replied to Pamynx's topic in KSP1 Mod Development
Hello, Excited for this mod being updated, me and my friend installed 2.0.12 but we both got hit with huge lagging and performance issues. We noticed odd messages in the debugging window, saying "can not push GUI the window already open" Related to this; we can click the mod icon once and the window opens with tabs but then the tabs disappears and the above error message begins. But even if the window is not open and the icon not clicked, we are having huge lagging in everywhere (space station, tracking station, on fly etc.) We are trying to use this mod on Dark Multi player and cheats are disabled from the server settings, could this be the issue because I noticed there's a tab for cheats in this mod's gui. That brings me to another question; if we ever be able to run this mod without issues how can we disable the cheats menu from it, because we don't allow cheats on our server? Thanks everybody in advance, and thank you for carrying this mod to this day.- 242 replies
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- civilian population
- revamp
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Problemless Mods Wanter replied to godarklight's topic in KSP1 Mod Releases
Hi again; in my settings cheats are set to "=False" but the menu still appears in debug window. And Funding, Rep and Science cheats are still working. Is this the way it is or am i missing something. I really want to disable those too. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Problemless Mods Wanter replied to sirkut's topic in KSP1 Mod Releases
Hello I'm not sure how this mod is still maintained but I got a huge problem with click through windows and hotkeys being triggered from the text input areas. For example; I create and rename all my groups, create specific presets for each part. But Everytime you accidentally "pick up" the robotic part or the parenting object; ALL of the settings, renaming and grouping both in "IR editor window" and "IR sequencer" are GONE... =(((( And the worst part is UNDO won't bring them back. Depending on your camera angle if the IR UI appears on top of your part and you want to drag, or click somewhere within, you also click that part behind the window and pick it up. If anyone understands what I'm speaking of, then they surely would know the frustration this causes. It is strange for a KSP player to get aggressive but I almost punched my monitor yesterday because of losing 10s of minutes of adjusting my parts (yet I save my model frequently). So, I would truly appreciate if someone told me a fix or a workaround for this. At least, please, somebody tell me what files to edit to disable the "clickthrough". Then I can tame myself NOT to pick up the parts until it is also added to the code so that the CTRL + Z will also work for IR options. Thanks so much in advance. -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Problemless Mods Wanter replied to godarklight's topic in KSP1 Mod Releases
Hello, I don't know if anyone is aware but the wiki page in https://d-mp.org/ does not load. Is there a link where I can find the full list of server commands like backup etc.... I also need a further explaination for autoDekessler feature. -
Here's the video linuxgurugamer and thank you so much for all your efforts for the KSP community. I first demonstrated the cam movements in the empty hangar. The issue starts especially around minute 01:07. The video has just been uploaded so higher resolutions and 1080p haven't been activated yet. By the way I know it's too much to ask but for the sake of reporting bugs, pressing 5 in infernal robotics menus causes the camera to switch. I don't know if this should be fixed on your side or IR.
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Hello, I'm using 0.6.12 and thank you so much for fixing this it was really frustrating. Unfortunately I have another issue which is currently driving me crazy. Sometimes when I'm navigating around the hangar (VAB or SPH) the camera starts to jiggle viciously like crazy, as long as I keep pressing the keys. Eventually it stops at a very unrelated position, finally rendering the window unworkable, only fixed by exiting and coming back. At first I thought may be the hangar walls and limits were causing the problem, so I installed HangarExtender, but this issue is still happening. I is very hard working with this but it is Impossible to load huge ships since it does this with first key (WASD) pressed after load. What can cause this how can we fix this, here are my only changed settings may be its related to them; Friction 75 Run multiplier 4
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Problemless Mods Wanter replied to cybutek's topic in KSP1 Mod Releases
I swear I made a search within this topic and glanced at the latest posts but it seems somehow i missed it, I apologize and I thank you for bringing my attention to it. -
Hello I'm using this mod with Dark Multi Player. However there's this; "Bossart 2.5m Stack Decoupler" which won't be automatically added to the generated white list of the server. There's also "Bossart-MSDM 1.875m Stack Decoupler" which is auto added to the white list with the string "bluedog.Atlas.Decoupler1875m" I can't find the 2.5 version in the folder. Could anyone tell me the part name like the other, so I can add it manually? My ships don't get saved to the server without it being added to the whitelist. Thanks in advance.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Problemless Mods Wanter replied to cybutek's topic in KSP1 Mod Releases
Hello I have installed this mode via CKAN and it says it is version 1.1.3 but when I launch the game I get an error saying "not supported version please use 1.3", five or six times... the same message. How can I fix this what might be happening?