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mechanicH

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Everything posted by mechanicH

  1. Someone need to bring this beautiful mod back to life or up to date at least. It's a great addition to aviation enthusiasts.
  2. @Citizen247 Oh man. Getting exited here. Can't wait to see what you got in store. I have plenty of suggestions if you want to hear them.
  3. Ok. That's what I'm missing. I don't have the soundtrack editor.
  4. @cy4n Ok so i put it in the main KSP folder...but i still dont see the player window...Do i need to take out the playlist CFG file and put it in with out its folder?
  5. Hey guys sorry for the stupid question....its my first time using this mod...where do i put the MUSIC and PLAYLIST files? Does it go into GameData or Sounds?
  6. @RoverDude Its ok i figured it out....it was my own fault...i kept on forgetting to turn on the Radiators. SO Ya...im the idiot. ohh and heres the carft i was building its perfect now.. https://kerbalx.com/mechanicH/Bell-X-22
  7. Ya i tried that ..still eating up all the energy.....one thing that i dont get is why would an Atmospheric lifter fan need a reactor to power it. I mean i get that its electric and all, its asking for too much power just to lift something in atmo..i would understand if it was in very dense Atmo or some crazy planet with 5 times the gravity of Kerbin. BTW what im trying to do with these parts is build a Bell X-22 .....So you can understand why im said this...maybe Rover Dude didnt intend for these parts to be used in the manner i am using them for.
  8. yes i do have the reactor installed 1.25 short..im not sure which one is specific to these fans but still eating up all power. Anything else i should put on ?
  9. @RoverDude this is my first time using this mod so im sorry for the stupid question.....can you please help me understand why the Atlas Fan ..or actually all the lifter Fan engines suck up so much electricity ...what i mean is that i know they run on atmo air and electricity but these thing just suck up power before i can produce enough....what do i have to do to keep the power lever stable so the engines can run on demand. Thanks for your time..and thanks for this Mod Very fun, i discovering whole new possibilities.
  10. Oh My freaking GOD...did you just build a multi staged missile...??!?!?!?!?!.....(drooling and staring at the Vid with jaw down to the keyboard)
  11. I have mentioned this before, But i found that using IR works much better when Incorporated with the the jump jet...given the fact that you can control the direction of thrust as you see fit, in apposed to only UP and DOWN. I would recommend you use a rotation disk or anything that has circular rotation and you will profit.
  12. Yes it did...it also had its own PWings and Landing gear as well...but they got broken throughout the updates and were never fixed, so they were removed in 1.2 update.
  13. Thanks @linuxgurugamer Sorry to say I'll have to uninstall this one until it can play well with tweak scale. But I do hope you guys can figure out the problem and make it work. This and tweak scale are the most useful mods in the whole game. Thanks to you and @pellinor for you hard work. Let me know if you need me to test anything out. I would be more then happy to help and report back to you guys.
  14. @linuxgurugamer hello I'm having an issue with extreme lag and stutter in the VAB and SPH when trying to select parts and when trying to use the widgets. For example when I try to select a part and move it I would have to leave the cursor on the part for at least 3 to 5 seconds before it detaches also when trying to use the widgets it does the same thing. I would have to click and wait for the widget pop up for 3 to 5 seconds moving or rotating any part causes stutter. When I install this through CKAN it also prompted me to install the Todashias tools so now I am curious as to what the problem might be because I never had a stutter prior to installing these 2 mods. I would really appreciate any kind of input on how to solve this issue. And thank you very much for all your hard work I really appreciate your help. I forgot to mention that I also have tweak scale and I don't know if that's causing the problem because I read earlier posts that those two mods don't play well together
  15. That cockpit is in retro future mod. It's just retextured to look stock ( looks very nice ). I have built UH-60 and a Huey with it. https://kerbalx.com/mechanicH/Sikorsky-UH-60-Black-Hawk https://kerbalx.com/mechanicH/Bell-UH-1H-Iroquois-Huey Looks like your slowly recreating the Retro Future mod in stock fashion. I remember you did the dome cockpit. Now this. I can't wait to see what comes next. Very exciting. Keep up the good work.
  16. @V8jester wow man. I learn something new everyday. I had no clue that alt clicking and tweak scaled part reverts to its original parameters while staying smaller. Thanks man. That's just opened up a whole load of possibilities.
  17. @Jasseji sounds good. So should I just change re CoM values and the vector range and it should be good to go. Ohh @Aeoncypher and what do you guys have it for the engine thrust values? Thanks. Can't wait to play these again.
  18. Hey guys. Any progress on this mod. I miss is a lot. Matter of fact I was watching interstellar the other day and got the urge to do the crazy spinning space station docking procedure. Man that was good movie.
  19. @blowfish I think I like that idea better. Pushing the used stage makes more sense to me then pushing me further forward because that would throw off my trajectory to AP for circularization. Thanks for the idea fish. .
  20. @blowfish I don't have RO Just a lot of part mods. No mods that mess with the configuration of the game such as RO or FAR. I'll double check the top decoupler again. But as of now should my set up for the decoupler be. Top off bottom on. Auto decouple on and keeping all the ejection forces at 100%?
  21. Hey guys I know this is a bit off topic but I had a question about the interstate decouples with the mini assist SRB's. So I been building a Saturn V and as I'm about to stage the next section the decoupler kicks on and rips through the whole ship destroying it. Almost feels like they are OP. I understand that the SRBs are there to assist in separating the staging and push it away from debris but they are just pushing through the whole ship and destroying everything. They only thing I found that works is that I take the fuel out of the SRBs. Is there another way to do it besides disabling the SRBs separation. Oh and the SRBs are pointed down. Thanks for any advice. And amazing work Shadowmage the engines look beautiful.
  22. @FlyHighAviator @NeoFatalis KF has that gear configurations but its a single wheel on it, i think it is meant for smaller craft. Hopefully @Shadowmage has enough spare time and will make one that has double wheel (A320) and a triple wheel (B777). But KF and AP is for sure the best thing to even happen to airplanes in this game.
  23. Sorry @sebi.zzr...i was reading it off my phone i didnt see your message ...thank you to you as well friend.
  24. @DrLicor Thank you Sir that makes a lot more sense...i really appreciate your time and input
  25. So i been noticing that when i load my game lately iys been saying MODUAL MANAGER LOADING PATCH FROM CACHE ####....but before it just used to say MM loading Patch ####....Is this a good thing or something i should be concerned about. I just need some info because i just noticed it, and if there is any need to fix it or leave it alone...Thanks You.
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