maja
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Everything posted by maja
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Don't get me wrong. I will gladly help you, but I have a lot of other (paid) work, not mentioning the future developement of BV, so I need users to isolate errors on their side and then I can take care of them. In your log are other exceptions, so that isolation is more important.
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@Jogn Clean Environment If the issue stems from one mod, try to replicate it with only that mod and its hard dependencies in a clean KSP install. If the issue stems from the use of several different mods (for instance, Procedural Wings are still producing lift underneath a Procedural Fairing while FAR is installed) then get a clean install of KSP and install only the mods (and their dependencies, if applicable) in question. This may seem like an extreme measure, but it ensures that only those mods (or the stock game) is to blame. Despite how complicated it may seem, it is actually quite simple to do (even for Steam users), as you can simply copy your install directory elsewhere as needed. It's especially useful since interaction bugs are some of the hardest to nail down; something that appears to be a bug in one mod might actually be caused by something else. On the other hand, you are trying to add BV to parts not tested with it, so I can realy leave you there on your own. Test it in the clean environment, post logs if it will not be working and I can look into it.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Sorry, I missed this. You can limit number of powered wheels (two is the minimum) and/or limit power input. -
@rogueqd What can I say? From Wiki page and OP: How to: Add Bon Voyage Controller to your rover (seek it in theControl tab). If you have MM installed, then Malemute, Karibou, Buffalo, Bison and FUR cabs get BV automatically. Launch your rover. If you're just playing with BV and launch a rover at KSC, then at start your rover state will be "Prelaunch". BV won't work at that state and displays message, that your rover must be landed. Move your rover a little so that MET starts ticking and then BV is ready to be activated. Right click on BonVoyage icon or module (or rover cab, if you use some) and open BV window. Unmanned rover must have an active connection to set a target or issue the GO command if you are using the CommNet or RemoteTech. Click "Pick on map", "Current target" or "Current waypoint" to select target coordinates or enter the coordinates manually. Click "Set" to start computing a path to the target. Path finding may take some time, be patient. If path will not be found in ten seconds, it will stop. Try some closer point. Click "GO!" Go to tracking station...or launch a new vessel...or do whatever you want...
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Did you click Set button to start computing the route?
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I'm glad it helped. The window coordinates were probably borked by some random fluke.
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I don't see any errors in the log. Try to delete the config file (config.xml) in \GameData\BonVoyage\Plugins\PluginData\BonVoyage If it doesn't help, send me a save file from the game with only BV installed and BV config file and I look into it. Also, if you can tell me your graphic's settings (resolution and global scaling), it can help with testing.
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Logs? More info?
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New release for KSP 1.7 is live!
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[KSP 1.12.x] Keep It Straight - Camera Persistent Mode (1.4.0) - 2021-11-03
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.7 is live! -
New release for KSP 1.7 is live!
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[KSP 1.12.x] Who Am I - Identify your kerbals in IVA (1.4.0) - 2021-07-08
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.7 is live! -
I'll have the new version ready until the end of this week. I had a lot of RL things on my plate lately.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@HalcyonSon Well, you can start with providing a little bit more info and game logs. I can't help you, if I don't know what's wrong. -
^ that's why I don't rush an update. I wanted marine version of BV in the next update, but KSP developers were quicker and pushed another version before I finished it
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What 1.7? I'll push rebuild for the latest KSP version, because the marine version of BV takes more time than I anticipated.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@DStaal Wrong thread, this one is for the old version. Nothing changed in the pathfinding and step processing, so only coordinates must be more precise. There is option in the latest version to edit them, if you need some safe distance. -
Be advise, that it stores coordinates of oposite window corners. Not width and height.
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@Loren Pechtel Delete config file in BV folder
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@frikon Kopernicus disables itself when you have a wrong version (it's version locked to KSP version), but BV just detects, that Kopernicus is present, and tries to use it's functions.
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@SnakyLeVrai If it works, then I don't need a log
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Find all BonVoyage modules in the save file and delete a string after "pathEncoded =". It's encoded path of a rover. The exception complains about invalid length of that path string. If you can put your save file somewhere, I look into it. My little break from KSP modding is over, so I'm back in business
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@SnakyLeVrai Try to set firstRun in config to 1, open KSP, load a save, save it or change scene to propagate changes and then try it again. There is some rover with wrong path data, which is messing the loading. The firstRun resets all BV modules.
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PopupDialog and the DialogGUI classes
maja replied to DMagic's topic in KSP1 C# Plugin Development Help and Support
@fatcargo I had a similar issue, when a window was centered regardless of of setting. The problem was, that there was an inner box which overflowed with its dimensions a minimal space between it and the window border, so KSP resized it, but also positioned the window to original it's location. Can this be also your case? I spent literaly two days hunting this error. ESC closing all dialog windows and opening menu dialog is a default behaviour, so I just catch it and react to it to properly reset the state of my opened windows.