maja
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Everything posted by maja
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One more thing. Ship or rover?
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Probably not. I considered it at some point and decided, that it's not worth the trouble. Are you using fuel cells?
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It resets the craft position and rotation. It is meant for crafts with wheels, because they usualy stops on slopes, but it works for any landed craft. I don't want to check wheel count and it's handy when your munar lander misses the only flat surface in vicinity I don't know what you mean by this.
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Added to Issues on github, so I at least look into it, if it's possible.
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Am I anyone too? Parking brake works on the same principle as ground tether, so you can use either one. If you are using USI tools only for tether, then you are safe to delete it.
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How fast your vessel slides without parking brake? Is it on slope or flat ground?
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I can't replicate it, so I need specific steps. If it is a combination of mods, then I need to identify, which ones. Same for the explosion of that rover. If it is consistent, than I need a craft file and list of used mods.
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BonVoyage update 1.3.0 Changes Rebuild for KSP 1.11.1 Kerbals can move behind the scene too (with a blinding speed of 0.5m/s - depends on the celestial body) Usage of batteries is switched off during system check and user is notified about it when there isn't enough power to recharge a rover Chinese localization by Raven-233486 French localization by vinix38 Added module for stock EVA construction You can find it on usual places - github and spacedock
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[KSP 1.12.x] Keep It Straight - Camera Persistent Mode (1.4.0) - 2021-11-03
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.11.1 is live! -
New release for KSP 1.11.1 is live!
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[KSP 1.12.x] Who Am I - Identify your kerbals in IVA (1.4.0) - 2021-07-08
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.11.1 is live! -
There is probably some change in default module of RTGs done by RO. I do compatibility changes if I play with that mod or if there are a lot of players who plays with it.
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Thank you all, that you are patient. The last year was weird with all that C-19 stuff, so I neglected this mod a little bit. I'm quarantined right now, so I have finaly some time to update the BV. You can expect something during this weekend or next week. It depends, how well I'll be.
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Anyone else is having problems after update? I'm dealing with Covid situation in the family, so I don't have much time to update right now.
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PopupDialog and the DialogGUI classes
maja replied to DMagic's topic in KSP1 C# Plugin Development Help and Support
That's not what I meant. "Close all windows on ESC" is expected default, but you need to tell to the game, that the window is closed. Otherwise you will need to push you app button twice, because the game actualy tries to close the window on the first push of button. public void Update() { // Escape was pressed -> close opened windows (set launcher state to false, so next time a window will be opened) if (Input.GetKeyDown(KeyCode.Escape)) { if (appLauncherButton != null) appLauncherButton.SetFalse(true); } } Look here: https://github.com/jarosm/KSP-BonVoyage/blob/master/BonVoyage/BonVoyage.cs -
I'll look into it.
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Second try. My first reply was lost due to forum upgrade. I tested it and found, that the Parking brake state is not saved when you quit from flight scene to desktop. In other cases, quitting to the main menu and scene change, it saved the state and parking brake was engaged after returning to the craft. Is it possible, that you closed the game directly without quitting to the main menu or changing scene?
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There was one. Or it was maybe an oversight. I changed it for the next version.
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https://github.com/jarosm/KSP-BonVoyage/wiki/Settings Rotation vector advanced tweakable Rotation of a rover or a vessel depends on the orientation of the root part. You can set the vector used for rotating the rover or the vessel. This setting is accessible after enabling Advanced tweakables in the KSP settings. Default value is "Back" - for rovers (and it seems, that for ships too), whose root part is a probe or a cab oriented in such a way, that you see horizont line on the navball. Other usual values are "Up" and "Down", if the default setting is putting your rover on it's (usually) shorter side. You need experiment a little bit in this case to find the right setting. First, check, if you have Disable rotation check box in the Settings checked or not. Default value is unchecked. That means, that BonVoyage will try to rotate your rover, so it will be perpendicular to the terrain after you switch to it.
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Kerbals and engines are probably the same issue. There is something, that overrides function of my mod.
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@steve_v Next BV version will have a little change based on your issue. Usage of batteries will be switched off during system chek and user will be notified about it when there isn't enough of power to recharge a rover.
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The problem is, that the rover has not enough power to drive AND recharge batteries, so a hidden check stopped it during move phase. I agree, that the message can be more specific. I'll do something about it.