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maja

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Everything posted by maja

  1. @steve_v I found, why it stopped. You have the option Use batteries enabled, but there isn't enough power to recharge them. If you look at messages, there is a message, that rover stopped and a reason why. If you switch that option off, than you rover is good to go. Regarding that exception, that must be an interaction with some other mod. If you find it, I'll (try to) fix it.
  2. @steve_v I can test it myself, if you upload the craft and save files.
  3. I can identify the function where it crashes, but I need more information. If you manage to replicate it in a clean install, then it will be easier.
  4. First of all, you don't need the patch zzzz_local/BonVoyage_Rovemate.cfg anymore, because RoveMate is patched by BonVoyage. About the exception. If there isn't another active BonVoyage module on your rover, then only way how to find what's going on is to try it in a clean installation. If it works, then add mods to find out if there is some incompatibility. You probably know the drill Btw, you can have more parts with BonVoyage module on one vessel, but you need them to shutdown and leave online only one of them. My philosophy is: "Let users be responsible for what they do".
  5. Is it possible, that you have more parts with BV module on the rover? If yes, shutdown all but one. If no, than I need to see, what's going on.
  6. Sorry, I don't understand what you mean. Can you elaborate it?
  7. The best way is to make a copy of your game just for the test, install BV and then try it. You will see if it's working or not.
  8. Versions 1.1+ are build against libraries shipped with KSP 1.9.1, but there is a possibility, that it will be working in KSP 1.8.1. Be brave and test it
  9. I suppose, that this function is in the PartModule. Use KSPEvent instead. For example: [KSPEvent(guiActive = true, guiName = "#LOC_BV_ContextMenu_Panel", category = "Bon Voyage", requireFullControl = true)] public void BVControlPanel() { BonVoyage.Instance.ToggleControlWindow(); }
  10. If you have a craft, which stil drifts (or rotates) in KSP 1.10.x even with my Parking brake, send it my way. I tested it and all looked well.
  11. It's a little quality of life mod, that I'm using all the time too.
  12. @Clamp-o-Tron @danielboro I will not change my mind in this case, because you can easily edit latitude and longitude of a target and targeting a vessel is only one of four targeting modes. That's not enough to change it for all of them and I'm against to much exceptions, because they complicate the maintenance.
  13. It's much better than it was before version 1.10, so I though, that my mod will be in decline, but I can try to apply it to Kerbals. After all, BonVoyage will include Kerbals in the next update too.
  14. Where's the fun in that? More reasons to maintenance flights after such an update
  15. Just to wrap it up. BonVoyage is compatible with all mods listed in the OP and wiki pages on github. It will be in the next version. Just don't expect, that Kerbals will be fast. Average speed depends on the celestial body. On Kerbin it is 0.5 m/s2.
  16. No. I usually do not make new BV versions compatible with older KSP versions. The last update is the exception from this rule, because it took me so long to release an update for KSP 1.9.1, that KSP 1.10 has been meanwhile release. I think, that it's safe to update your version of KSP (and mods) to 1.9.1. I expect all active mods to be compatible with KSP 1.9.1 by this time.
  17. BonVoyage update 1.1.1 (for KSP 1.9.1) and (1.2.0 for KSP 1.10.1) - New path Changes Pathfinder optimization - it's quicker New configuration value for pathfinding timeout was added. Default value is 10 seconds. You can change it in config.xml of BonVoyage by changing the value on this line: <double name="pathfinderTimer">10</double> You can find it on usual places: KSP 1.9.1: github and spacedock KSP 1.10.1: github and spacedock
  18. Few months later... I can confirm too, that it's working (KSP 1.9.1, Visual Studio 2017)
  19. Kerbalism takes care of an energy consumption of a rover during it's ride.
  20. BonVoyage update 1.1.0 Changes Kerbalism compatibility Critter Crawler compatibility Added the option to show biome info in the map view on or off. Off by default. KSP 1.9.1 compatibility Fixes Fixed wrong check of output EC ratio of fuel cells You can find it on usual places - github and spacedock Pathfinding still needs a little bit of work. It's a lot faster then the old algorithm, but it sometimes can't find a way even when the old one can, so I pushed the updated without it. Finetuning of the search criteria can take some time and I don't want to delay it anymore.
  21. Update: Nearly there. Kerbalism is working with BV, other listed mods too, now I'm revising pathfinding algorithm. We will see, if it can be faster.
  22. @Aniruddh Just a little correction. If you want a rate, than you need to divide an amount by a time.
  23. At least three rover wheels must be intact, operable and in contact with the ground. One track is counted as two wheels.
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