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maja

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Everything posted by maja

  1. I suppose, that this function is in the PartModule. Use KSPEvent instead. For example: [KSPEvent(guiActive = true, guiName = "#LOC_BV_ContextMenu_Panel", category = "Bon Voyage", requireFullControl = true)] public void BVControlPanel() { BonVoyage.Instance.ToggleControlWindow(); }
  2. If you have a craft, which stil drifts (or rotates) in KSP 1.10.x even with my Parking brake, send it my way. I tested it and all looked well.
  3. It's a little quality of life mod, that I'm using all the time too.
  4. @Clamp-o-Tron @danielboro I will not change my mind in this case, because you can easily edit latitude and longitude of a target and targeting a vessel is only one of four targeting modes. That's not enough to change it for all of them and I'm against to much exceptions, because they complicate the maintenance.
  5. It's much better than it was before version 1.10, so I though, that my mod will be in decline, but I can try to apply it to Kerbals. After all, BonVoyage will include Kerbals in the next update too.
  6. Where's the fun in that? More reasons to maintenance flights after such an update
  7. Just to wrap it up. BonVoyage is compatible with all mods listed in the OP and wiki pages on github. It will be in the next version. Just don't expect, that Kerbals will be fast. Average speed depends on the celestial body. On Kerbin it is 0.5 m/s2.
  8. No. I usually do not make new BV versions compatible with older KSP versions. The last update is the exception from this rule, because it took me so long to release an update for KSP 1.9.1, that KSP 1.10 has been meanwhile release. I think, that it's safe to update your version of KSP (and mods) to 1.9.1. I expect all active mods to be compatible with KSP 1.9.1 by this time.
  9. BonVoyage update 1.1.1 (for KSP 1.9.1) and (1.2.0 for KSP 1.10.1) - New path Changes Pathfinder optimization - it's quicker New configuration value for pathfinding timeout was added. Default value is 10 seconds. You can change it in config.xml of BonVoyage by changing the value on this line: <double name="pathfinderTimer">10</double> You can find it on usual places: KSP 1.9.1: github and spacedock KSP 1.10.1: github and spacedock
  10. Few months later... I can confirm too, that it's working (KSP 1.9.1, Visual Studio 2017)
  11. Kerbalism takes care of an energy consumption of a rover during it's ride.
  12. BonVoyage update 1.1.0 Changes Kerbalism compatibility Critter Crawler compatibility Added the option to show biome info in the map view on or off. Off by default. KSP 1.9.1 compatibility Fixes Fixed wrong check of output EC ratio of fuel cells You can find it on usual places - github and spacedock Pathfinding still needs a little bit of work. It's a lot faster then the old algorithm, but it sometimes can't find a way even when the old one can, so I pushed the updated without it. Finetuning of the search criteria can take some time and I don't want to delay it anymore.
  13. Update: Nearly there. Kerbalism is working with BV, other listed mods too, now I'm revising pathfinding algorithm. We will see, if it can be faster.
  14. @Aniruddh Just a little correction. If you want a rate, than you need to divide an amount by a time.
  15. At least three rover wheels must be intact, operable and in contact with the ground. One track is counted as two wheels.
  16. Heads up. There will be an update for KSP 1.9.1 with Kerbalism support and reviewed support for other listed mods and also an update for KSP 1.10.
  17. Can you replicate it in a game without mods and send me a sample craft? I finally get around to update BonVoyage and other mods, so I want to test it before releasing a new version.
  18. Sorry, for late response. I went through the log and saw a few exceptions from BonVoyage, but other errors from other mods too (ScrapYard for example), so I suspect influence of some other mod(s). So be careful, that some other error might arise. If you can raise an issue on BonVoyage github about 'Too Many Orbits' compatibility, I'll look into it eventualy. I must finish BV update for KSP 1.9.1, but all that turbulent changes (Covid and my personal life) put it on hold for some time. But don't worry, I'm still here and have plans to maintain and develop it
  19. @Paaaad @B-STRK You can edit latitude and longitude of a target. Cut off some decimal numbers and you will miss the base. Leaving two decimal places after decimal dot are usually enough.
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