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maja
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Everything posted by maja
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As @4x4cheesecake wrote, you can use World stabilizer or alternativelly change vessel height in a save file. It seems, that KSP is sometimes returning wrong terrain height at given coordinates. And no, this mod isn't abandoned. There is a devel branch and issue on the github, where you can see the progress of the overhaul.
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PopupDialog and the DialogGUI classes
maja replied to DMagic's topic in KSP1 C# Plugin Development Help and Support
Look at my code here: https://github.com/jarosm/KSP-BonVoyage/tree/devel/BonVoyage/gui Specifically SettingsWindowView is using DialogGUIBox and result is this: I'm coding it and experimenting right now, so don't hesitate to ask, if you have any questions. For example, I needed to change a color of a status text on the fly. So I hooked the change to an event and when status changes, then I refresh the inner list of vessel. One hour of testing of different approaches, but in the end refreshing the whole list is the easist and the quiickest way. -
Small teaser. UI is almost done. The rest will be easier
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
maja replied to IgorZ's topic in KSP1 Mod Releases
Patience you must have my young padawan It's there now. -
Yes, exactly in the same spot depending on the anchor parameters. It looks like the dialog's anchor point is always positioned to the center of the screen. Only the width and height of the dialog is changing. Just for the record, UI scale is 100%. I tried your mod in my clear devel install of KSP before posting and it was behaving like expected. Where I leaved the window, there it was after reopening.
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Right now I need to preserve it's position in the same scene when user closes the dialog and then opens it again. Persisting them between sessions will come later and it's not a problem (I know how to do it). Maybe I'm missing something, but it seems, that the new values for the position are ignored and only the starting ones are used. I checked once more, that the new values are availaible when MultiOptionDialog needs them.
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[KSP 1.12.x] Keep It Straight - Camera Persistent Mode (1.4.0) - 2021-11-03
maja replied to maja's topic in KSP1 Mod Releases
Can you create an issue on the github? I test it when I have a litlle bit of time. Edit: Tested. It's working as expected. Camera is maintained in selected mode after dock/undock. -
[KSP 1.12.x] Keep It Straight - Camera Persistent Mode (1.4.0) - 2021-11-03
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.5 is live! No changes in this little piece of gem -
[KSP 1.12.x] Who Am I - Identify your kerbals in IVA (1.4.0) - 2021-07-08
maja replied to maja's topic in KSP1 Mod Releases
New release for KSP 1.5 is live! No changes in this little piece of gem -
Notice about the new update: I'm in the middle of an overhaul, so you can wait few more days for me to finish it or if there is some critical bug (not counting a burried rover, this can be fixed by World stabilizer right now) I can do quick recompile for KSP 1.5.
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I'm doing this for fun. No need of a donation to me
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[1.12.x] Toolbar Controller (for modders)
maja replied to linuxgurugamer's topic in KSP1 Mod Releases
It's all there in the message "File not found ... ClickThroughBlocker". So download the propper version of CTB, because it's hard dependency of the Toolbar, and try again -
Engines from NF Aeronautics were part of MkIV Spaceplane System in the older versions.
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No. A remotely controlled rover doesn't have the same reaction time as a skilled pilot behind a wheel.
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Noted
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
We've got you covered -
BV doesn't have catch up process to handle a fuel consuption. I assume that will happen when I do planned overhaul, because I want also a naval version of BV.
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This is the long-standing issue: https://github.com/BobPalmer/Karbonite/issues/255 https://github.com/BobPalmer/Karbonite/issues/249
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Link to the last post in the thread.
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@weregamer Yes, it's the most probably a stuck rover. Sometimes the height of the terrain reported by KSP isn't right. You can switch to a moving rover. The height is updated every time the rover moves. This mod may help to lift the rover up.