![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
maja
Members-
Posts
866 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by maja
-
Modder must ask why you want it, because if it's some special use case for one player only, than it's not worth implementing it.
-
Per aspera ad astra
-
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
No need to donate. It's just a small contribution to this awesome community -
Docking ports can be renamed in the VAB/SPH. When I'm building station, I build it in VAB or SPH, split into parts and put pairs of docking ports with the same names between them, so I know to which port I need to dock afterwards. If you use construction ports form USI, then you can colapse them after docking. They are removed, less parts afterwards, and docked parts are connected directly.
-
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
There are some future plans for BV sail version. It will be definitelly the separate mod, because there are different problems to solve. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Feline Rovers have/had a BV patch bundled, if I remember it correctly. -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
maja replied to BigNose's topic in KSP1 Mod Releases
No- 799 replies
-
- aviation
- aviationlights
-
(and 1 more)
Tagged with:
-
I can take over "Keep It Straight" and "Who Am I?" too, if there isn't anyone else.
-
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@Garlik Look at Feline Utility Rovers how is BV module added from another mod. I'm off skiing, so I can't test it right now. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
As @RealGecko said. Bon Voyage is based around wheels, so it's better to do this as a separate mod. Maybe I find some time to do this. Right know I need to finally finish planned BV updates -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
-
[WIP] Nert's Dev Thread - Current: various updates
maja replied to Nertea's topic in KSP1 Mod Development
From your log: "F:\Games\Steam Library\steamapps\common\Kerbal Space Program\KSP.exe" As Nertea wrote, you have memory issue. Specifically, you are running out of memory, because there is by design 4GB memory limit for 32-bit applications. Run KSP_x64.exe instead. -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
maja replied to RoverDude's topic in KSP1 Mod Releases
I see, that you are using 32-bit version of KSP and run out of memory during load. Run KSP_x64.exe instead. It's clearly written in the linked post above:- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
maja replied to RoverDude's topic in KSP1 Mod Releases
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
maja replied to RoverDude's topic in KSP1 Mod Releases
No crash with 1.3.1. Any logs?- 1,473 replies
-
- 1
-
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
No crash on 1.3.1. Any logs incoming?
- 5,673 replies
-
- 3
-
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Hi @RoverDude I can't find Karbonite thread, only Karbonite+, so I'm writing here. Just heads up, that I checked develop branch of the Karbonite on the github and files from this issue #255 are still there. It's messing with a tech tree and saves, because the same names of parts leads to duplications (a lot of them) in the tech tree. Based on this issue @JadeOfMaar knows probably more about which file must stay and which is marked for deletion. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Position and size of the BV windows are here: GameData\BonVoyage\PluginData\BonVoyage\config.xml Delete this file to reset to default values or look at "<rect name="rcRect">" section and edit it. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Logs please. I can't help without more data. -
parts [1.12.x] USI Exploration Pack - Small parts, big adventure! [v 0.6.0]
maja replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/BobPalmer/ExplorationPack/issues/136 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Because you need both of them for Refined Exotics. Combinations of materials in kontainers usually depends on production chains.