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maja

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Everything posted by maja

  1. Don't worry, we know it and it will be updated
  2. So what about reading a little bit? But ok, it can be on this page once more. It works when you are switched away from a rover. BV is a little bit shy and does not move a rover when you look at it. Just select a target, wait when path is build, click a button, switch away and wait for a message. The rover's speed is based on various factors (manned/unmanned, available power, number of wheels etc.)
  3. Hi all, official version is up. Nothing really new from the latest unofficial build, if you have it. Get it while it's warm Get it on GitHub or SpaceDock Changes KSP 1.3 compatibility WBI reactors and MKS power pack compatibility Support for tricycles Hide BV window in map view Average speed change - reduction based on power Shutdown/Activate BV Controller Fixes Fixed target longitude display App launcher button fix Adjusted vessel altitude from terrain Night time ride fix
  4. Not yet. I have it partly done, but there are still few things to complete.
  5. My unofficial updates will be official, yay. Thanks a lot and I try to keep it alive and kicking until you return again
  6. I don't see USI LS in recommended mods of RO and RO isn't ready for KSP 1.3, so it may be part of the problem. I can't help you more. Try RO discussion thread.
  7. I mean just squad parts and USI LS.
  8. I can say then only, test it with a clean install and USI-LS only and if everything is ok, then it's time to find, what's causing it.
  9. Make sure, that you have all habs on (I don't see the rest of the list from VAB) and maybe try to cheat your vessel to orbit to check, if the values are correct there.
  10. @Mr. Sandman Hab isn't counted when you are under 20 kilometers on Kerbin (check wiki, I may be wrong with the height limit), because you are at home.
  11. You must manually start recyclers and hab modules. They're switched off when you launch.
  12. Ok, first thing first. Go to the rover and check if there is still active lock. If yes, then I need screenshot of the main BV window (that one with rover list) and BV version you are using. I really am only maintainer and not the author, who are currently away. It's not that easy. It means to go through all parts which can store power and sum their charge. Will it be enough or will be better to calculate power drain? That means to take into account how long will be a rover in the shadow. Right now, there are calculations for solar panels (including sun position), reactors and power packs.
  13. @vossiewulf If you have solar panels only, then drive during a night is a no no. If you look at main BonVoyage panel, there will be 'waiting for sunlight' message near you rover name. It's better to be outside of physics range, when rover is starting to move. There's a bug right know which could mess with you game. Not gamebreaking, still, it's better to save before switching away. I'm working on it, but don't have too much time after the vacation. Tracking resources consumption isn't happening. I'm just maintainer
  14. @vossiewulf As @SchrottBot said. Switch to another vessel or scene and wait for a message, that rover arrived at a target. You can also check automatic dewarp button on the main panel. When a rover arrives, then warp is automatically canceled. For all: I'm back from the vacation and doing bugfixing again
  15. There is also Kerbin eclipse if you are on or around the Mun. This is realy spectacular too, watching the Kerbin's shadow to cover the Mun.
  16. Narrow band scanner must be over the area you are looking at and in scanning distance. You probably need to do surface scanning also, to refine results.
  17. Don't worry. I have sun, sea, no computer and a lot of free time to ponder about other than work things
  18. Thanks I need to sleep, not to go through code in my head and search for a solution
  19. @SchrottBot Doesn't happen to me. Are you able to reproduce it every time and with minimal number of mods?
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