![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
maja
Members-
Posts
866 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by maja
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Isn't that mod AmpYear? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
https://www.dropbox.com/s/upg9ntl6wucw8zn/LS hab time test.zip?dl=0 Only stock and USI-LS. There is one ship in the space, just decouple and observe. And now, I can finish packing and leave -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude @sh1pman The problem is, that TimeEnteredVessel in LifeSupportScenario isn't updated for second and other Kerbals, when two vessels separate. First Kerbal in the list, usually a pilot, has correct value. I planned to test it more and raise a github issue or do a pull request, but I don't have time for this, because the life -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
For the time being, BonVoyage is incompatible with the latest version of TAC-LS. I'm looking into it. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
I went to such lengths that I tested earlier versions of TAC-LS with the latest version of BonVoyage and result is, that it's something in TAC-LS from version 0.13.4. I tested even BV with the latest Kerbalism, which has also background processing, and it's working without errors. Try to raise this issue in TAC-LS thread and ask @JPLRepo about it. What's causing it is the update of the position of a vessel ( this line: vessel.protoVessel = new ProtoVessel(vesselConfigNode, HighLogic.CurrentGame) ), but I don't know other way how to do it. BTW: It's not my code, I just did few fixes -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Happened to me also. Hack gravity and gently land Yes, this one needs to be addressed. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Can't do anything without a log. I don't see, where this can clash with TAC-LS, but anything is possible. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
You need to go to a telescope after timer ends to finish the contract, get research points and progress in a body research. Tested hour ago. It's not a problem, just good to know if someone is new to this cool mod. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
Ah, ok. I remember, that in earlier versions that button disappeared after a full research was done. Therefore I wasn't sure. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
I found one, maybe two, small bugs. I don't know, if the second one is a feature or not. First, the sentence, that body is fully researched, displays parent's name. Second, even if research state of a body is 100% the research plan button is displayed. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
I'm more a mission planner then a pilot with my playstyle. There are a lot of other things to do during one trip to the Minmus. I can't help you with this. If you want that continuous experince, then you must use autopilot or drive it yourself. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Sometimes is BV a little bit OP -
It's working in KSP 1.3 without problems.
-
You can use monopropelant stored not only in tanks, but in various pods and other parts. It can be sometimes beneficial, to have a smaller ship even if it costs you more money and propelant. Especially LV-95-6 has nice low profile, that I'm using it as a descent engine when landing on moons.
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
I did load an old save and then tested it on my test copy of KSP 1.3 with MKS only and new save. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
maja replied to Nils277's topic in KSP1 Mod Releases
sorry, but this made me laugh -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
maja replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi @Angel-125 Settings for Welded docking ports are missing from Game Difficulty settings. Is this intentional? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
I don't see any change in kolonist hire cost. Still 50k regardless of a profession. Also, that bug, that kerbal hire form is not changing it's size depending on global UI scale, is there again. I can raise GitHub issue, if you want. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
There are other mods, like MechJeb, which can navigate rovers to waypoints in flight scene. The goal of the BonVoyage is to be able to do some other flights and let it handle more rovers at once. The rovers aren't moving that rapidly. There is a speed limit imposed by maximum speed of wheels, manned vs unmanned rover, day or night and available electrical power. If I'm driving rovers, I can reach higher top speed then BV. Until I hit some ledge and go flying. For example: I have one rover circling Kerbin and during that time I sent two ships to the Mun, one to deploy commsat network and second to land on the Mun and then randezvous with the first one (to fulfill various contracts). Kerbal Alarm Clock and other helper tools be blessed. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@Loren Pechtel Ok, we can argue over how complex algorithms I'm using in my work. The point is, that I don't know much about time complexity of different algorithms and their types. It's probably better to move this conversation into private messages to not spam here to much -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Thanks for info. I'll look into into some day to learn more. I'm not using algorithms in my daily work, therefore I need to catch up and do some research Option three will raise other issues and I don't want invest to much time in it, if I don't know, what will be with this mod in the future. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Definitelly. It changed quite a bit every exploration by a rover. Do you want to visit all anomalies on the Mun? No problem. Do you want to visit Muns poles? No prob... well, poles are a little bit rough area, but it's doable -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Glad to hear this. I have a rover on a way around Kerbin and in combination with the new ScanSat it's perfect anomalies hunter. ScanSat have option to add waypoints by clicking on its map and BV can navigate to a waypoint. Only limit is the maximum distance for path finder utilities. It's around 350 kilometers. I didn't looked into this part of the code yet, because it's not a big deal, to make few hops between a start and a destination.