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maja
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Everything posted by maja
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Fix is done, tested and published Get it on GitHub or SpaceDock Fixes: Fixed required power of wheels with KSPWheel module -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Testing..... KSP lowrider -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@flart Log and complete screenshot please. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
70% is the maximum. It's the simulation of various factors currently not implemented (mass, terrain etc.) which has influence on average speed. This is the subject of constant change and rebalance. Currently are supported wheels implementing stock wheel and KSPWheel module. So wheels from Kerbal Foundries too. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@LitaAlto No problem. That is why I want more info to check. I'm glad, that it's working -
@linuxgurugamer @MOARdV From online KSP AVC Readme ( http://ksp.cybutek.net/kspavc/Documents/README.htm ): KSP_VERSION - Optional, Required for MIN/MAX Version of KSP that the add-on was made to support. KSP_VERSION_MIN - Optional Minimum version of KSP that the add-on supports. Requires KSP_VERSION field to work. KSP_VERSION_MAX - Optional Maximum version of KSP that the add-on supports. Requires KSP_VERSION field to work.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Screenshots and logs can help, you know. Move a rover after the launch a little bit, if you are not doing this. It must register, that the rover is launched. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Nope. Add some other power source or wait until morning. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Version 0.13.2 is out GitHub SpaceDock Changes KSP 1.3.1 compatibility Tooltip change Pilots, USI Scouts and anyone with AutopilotSkill affect speed Fixes Various fixes -
Hi @NavyFish. If you are open to issues/features reports, then I have minor one or two The mod window stays open when you press F2. It's probably connected to the second one issue/feature, that when you close DPAI window, then targeting of a port is lost. Anyway, the mod works nicely. Thanks for it.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
I can probably combine trait and skill for different bonuses. I'll look into it. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Slope steepness isn't implemented yet. If and when it will be, then a speed will be changed accordingly. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
By a trait. Scouts have lower bonus than pilots. What classes do you have? Speed depends mainly on the number of active wheels. Disable motors on wheels (not all of course) and it will be lower. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Version 0.13.1 with new and shiny support for background processing mods (yes, I'm looking at you TAC-LS ) Get it on GitHub or SpaceDock Changes - Displayed information revision - Change in background processing (TAC-LS compatibility!) - Pilots and USI Scouts affect rover speed depending on their level Fixes - Fixed drawing of the line to a target - Fixed wrong path to images on Linux - Various fixes -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Oh, sorry. I was under impression, that @SchrottBot was talking about Karibou engines. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
@SchrottBot Try to reduce their TWR and disable gimbaling. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
I have good news for all of you who are using TAC-LS and want to use BonVoyage. I found a solution, so the next version will be supporting background processing mods. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
It's because you are "fitting interior" of these modules when they're inflating. Material kits represent everything that is needed to fully operate them. -
Too Many Sentinel Scopes in the Tech Tree
maja replied to Brigadier's topic in KSP1 Technical Support (PC, modded installs)
@Brigadier @Zombiefreak The symptoms will return after a while. Propper fix is to find parts with the same name and report it to the author of a mod to change it. That name is used in module manager's patches, so I don't recomend to change it by yourself. -
Too Many Sentinel Scopes in the Tech Tree
maja replied to Brigadier's topic in KSP1 Technical Support (PC, modded installs)
@Brigadier You need to go to a save file and delete excess entries from that science node in the ResearchAndDevelopment scenario if it's the same situation as with USI Karbonite parts. In USI's case is problem caused by two parts with the same name (internal, not displayed name). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
In the OP of KPBS is a mention of an integration patch, which you can find here: https://forum.kerbalspaceprogram.com/index.php?/topic/155883-122-095-kpbsmks-integration-pack/ -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Thanks, I know about this one -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
A rover's speed is also reduced by some margin during dawn/dusk/night. If you'll be watching BV window, than you'll probably see, that the speed is raised during local day (where the rover currently is). BonVoyage control panel probably needs revision regarding displayed values. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
@Centuri72 @Vaga BonVoyage isn't compatible with the latest version of TAC-LS. I'm working on it, but I can't say right now, when it will be done. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
maja replied to Nils277's topic in KSP1 Mod Releases
Val complained a little bit, that she must test a new Hover Lynx at night, but after a few flips and curses addressed to the engineering department, because they forgot to balance COM and thrust, she managed to do a flight around KSC and landed with a huge smile.