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maja

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Everything posted by maja

  1. Fix is done, tested and published Get it on GitHub or SpaceDock Fixes: Fixed required power of wheels with KSPWheel module
  2. 70% is the maximum. It's the simulation of various factors currently not implemented (mass, terrain etc.) which has influence on average speed. This is the subject of constant change and rebalance. Currently are supported wheels implementing stock wheel and KSPWheel module. So wheels from Kerbal Foundries too.
  3. @LitaAlto No problem. That is why I want more info to check. I'm glad, that it's working
  4. @linuxgurugamer @MOARdV From online KSP AVC Readme ( http://ksp.cybutek.net/kspavc/Documents/README.htm ): KSP_VERSION - Optional, Required for MIN/MAX Version of KSP that the add-on was made to support. KSP_VERSION_MIN - Optional Minimum version of KSP that the add-on supports. Requires KSP_VERSION field to work. KSP_VERSION_MAX - Optional Maximum version of KSP that the add-on supports. Requires KSP_VERSION field to work.
  5. Screenshots and logs can help, you know. Move a rover after the launch a little bit, if you are not doing this. It must register, that the rover is launched.
  6. Nope. Add some other power source or wait until morning.
  7. Version 0.13.2 is out GitHub SpaceDock Changes KSP 1.3.1 compatibility Tooltip change Pilots, USI Scouts and anyone with AutopilotSkill affect speed Fixes Various fixes
  8. Hi @NavyFish. If you are open to issues/features reports, then I have minor one or two The mod window stays open when you press F2. It's probably connected to the second one issue/feature, that when you close DPAI window, then targeting of a port is lost. Anyway, the mod works nicely. Thanks for it.
  9. I can probably combine trait and skill for different bonuses. I'll look into it.
  10. Slope steepness isn't implemented yet. If and when it will be, then a speed will be changed accordingly.
  11. By a trait. Scouts have lower bonus than pilots. What classes do you have? Speed depends mainly on the number of active wheels. Disable motors on wheels (not all of course) and it will be lower.
  12. Version 0.13.1 with new and shiny support for background processing mods (yes, I'm looking at you TAC-LS ) Get it on GitHub or SpaceDock Changes - Displayed information revision - Change in background processing (TAC-LS compatibility!) - Pilots and USI Scouts affect rover speed depending on their level Fixes - Fixed drawing of the line to a target - Fixed wrong path to images on Linux - Various fixes
  13. Oh, sorry. I was under impression, that @SchrottBot was talking about Karibou engines.
  14. I have good news for all of you who are using TAC-LS and want to use BonVoyage. I found a solution, so the next version will be supporting background processing mods.
  15. It's because you are "fitting interior" of these modules when they're inflating. Material kits represent everything that is needed to fully operate them.
  16. @Brigadier @Zombiefreak The symptoms will return after a while. Propper fix is to find parts with the same name and report it to the author of a mod to change it. That name is used in module manager's patches, so I don't recomend to change it by yourself.
  17. @Brigadier You need to go to a save file and delete excess entries from that science node in the ResearchAndDevelopment scenario if it's the same situation as with USI Karbonite parts. In USI's case is problem caused by two parts with the same name (internal, not displayed name).
  18. In the OP of KPBS is a mention of an integration patch, which you can find here: https://forum.kerbalspaceprogram.com/index.php?/topic/155883-122-095-kpbsmks-integration-pack/
  19. A rover's speed is also reduced by some margin during dawn/dusk/night. If you'll be watching BV window, than you'll probably see, that the speed is raised during local day (where the rover currently is). BonVoyage control panel probably needs revision regarding displayed values.
  20. @Centuri72 @Vaga BonVoyage isn't compatible with the latest version of TAC-LS. I'm working on it, but I can't say right now, when it will be done.
  21. Val complained a little bit, that she must test a new Hover Lynx at night, but after a few flips and curses addressed to the engineering department, because they forgot to balance COM and thrust, she managed to do a flight around KSC and landed with a huge smile.
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