maja
Members-
Posts
866 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by maja
-
I like explosions when vehicle loads, so I didn't searched a solution Joking aside, I know, that you want to help, but only accepted help is PR or a code sample from other mod where is this issue solved (rotating of an unloaded craft perpendiculary to a surface), because I don't have time to explain to you internals of BV code. You can find the source code on github and if you propose a code change, which will not take a lot of time during processing, I'll implement it.
-
@Matt Can you post somewhere your savefile?
-
Don't blink
-
You can't. If you try it you'll see that the second rover will stop and change to idle in the rovers list. Rover must be unloaded in order to move it by BonVoyage.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
maja replied to Thomas P.'s topic in KSP1 Mod Releases
This issue was fixed in Kopernicus version 1.3.0-7 back in September 2017 as far as I know. https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.0-7 Solar Panels now select the star they should track based on the ec/s they could generate, even if it is blocked by something Added a manual tracking override to the solar panels -
Upload it somewhere. Youtube, dropbox etc.
-
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
maja replied to sarbian's topic in KSP1 Mod Releases
@Blackline Do not use FOR. From the first post after OP: :FOR[ModName] - I am ModName, and these are my patches. -
If it's a bug report, then I must say, that KSP Wheels are generating exception spam in KSP 1.4.1. KSP Wheels author knows about that. I recommend not using them until it's fixed.
-
No problem, I make it bigger in OP
-
Can you reproduce it with BonVoyage and stock game only? Can you make video? Because right now, I don't see any line at all (yes, missing line looks like a bug or I forgot something during my tests ) 10. Click "Poehali!!!" 11. Go to tracking station...or launch a new vessel...or do whatever you want...
-
What version of BonVoyage do you have?
-
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
If there isn't explosion, then it's ok. It was worse, trust me And please, move any other discussion to the new thread. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
New version (for now only a recompile) and thread are here: -
Management of this mod was transfered to @Lisias New thread is here: @RealGecko stopped supporting this mod and turned this over to me. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/147876-ksp-131-bon-voyage-01321-make-your-wheels-rolling-2017-10-15/ What's the best way of getting science from celestial body? The answer is DRIVE! What's the best way of delivering ore or supplies from distant location to your base? The answer is make your wheels rolling and ships rowing! But did you try to drive for 110 km for two hours, avoiding obstacles and keeping your speed in sane limits? It's not fun anymore. Don't worry! Automagic Industries brings you a new autopilot, which reduces driving accidents by 100%. Bon Voyage is here and it will drive your rovers and ships in background! Source: https://github.com/jarosm/KSP-BonVoyage Download: https://spacedock.info/mod/950/BonVoyage Wiki: https://github.com/jarosm/KSP-BonVoyage/wiki License: GPL-3.0 Superb "Bon Voyage Pathfinder" model was created by @Enceos and is licensed under CC-BY-NC-SA 4.0 Cool and colorized app launcher icon made by Madebyoliver and licensed under Creative Commons BY 3.0 How it works: Rover must be landed and ship (boat) splashed. It has to have Bon Voyage Controller aboard. Controller is in the Control tab or part of some rover cabs (Malemute, Karibou, Buffalo, Bison and FUR). At least three rover wheels must be intact, operable and in contact with the ground. Unmanned rover or ship must have an active connection to set a target or issue the GO command if you are using the CommNet or RemoteTech. To start moving, your power production must be at least 35% of wheels max consumption in case of rovers. In case of ships, you must have enough of fuel or electric power for operating engines. Rover will move with varying speed depending on number of wheel motors online, power production and crew. Ship will move with varying speed depending on power production (in case of electric motors) and crew. Rover or ship can be solar powered or have alternative power source (RTGs, Nuclear Reactors, Fission Reactors, Antimatter Reactors etc.). If rover or ship cannot move without a solar power, then it will idle until the Sun is 0 degrees above the horizon. . How to: Add Bon Voyage Controller to your rover or ship (seek it in theControl tab). If you have MM installed, then Rover body and Malemute, Karibou, Buffalo, Bison and FUR cabs get BV automatically. Launch your rover or ship. If you're just playing with BV and launch a rover at KSC, then at start your rover state will be "Prelaunch". BV won't work at that state and displays message, that your rover must be landed. Move your rover a little so that MET starts ticking and then BV is ready to be activated. Select the proper autopilot type (land or naval) from the PAW menu Bon Voyage Controller. Default is Land autopilot. Right click on BonVoyage icon or module (or rover cab, if you use some) and open BV window. This window is different for each type of autopilot Unmanned rover must have an active connection to set a target or issue the GO command if you are using the CommNet or RemoteTech. Click "Pick on map", "Current target" or "Current waypoint" to select target coordinates or enter the coordinates manually. Click "Set" to start computing a path to the target. Path finding may take some time, be patient. If path will not be found in ten seconds, it will stop. Try some closer point. Click "GO!" Go to tracking station...or launch a new vessel...or do whatever you want... There are few things to note: Pilots, USI Scouts and crew members with Autopilot skill can increase average speed dramatically Low on power? Your rover or ship will be slower Night rides of manned rovers and ships are slower Unmanned rovers and ships are very slow Batteries can be used during a night for rovers, if there is enough solar power to recharge them. Up to 50% of the total capacity of all enabled batteries will be used. Supported mods: Changelog:
- 896 replies
-
- 34
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
maja replied to ferram4's topic in KSP1 Mod Releases
@Communist I know you want to help, but it's probably better not to do this in here in such a way. There are a lot of other threads where someone can learn how to mod or just recompile.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
Management of this mod was transfered to @Lisias New thread is here: @RealGecko stopped supporting this mod and turned this over to me. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/143175-ksp-131-keep-it-straight-camera-persistent-mode-103-2017-10-11/ When I'm on a low orbit I prefer FREE camera mode, cause body I'm "falling to" has to be "below" However KSP keeps switching camera mode to AUTO every time something happens: switched to far away vessel, ended docking etc. So here is Keep It Straight - mod that saves camera mode between scene changes and restores it. Photorealistic pictures from high orbit made by RealGecko: No more, no less Source: https://github.com/jarosm/KSP-KeepItStraight Download: https://spacedock.info/mod/824/Keep%20It%20Straight License: GPL-3.0 Changelog:
- 20 replies
-
- 13
-
Management of this mod was transfered to @Lisias New thread is here: @RealGecko stopped supporting this mod and turned this over to me. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/143231-ksp-131-who-am-i-identify-your-kerbals-in-iva-104-2017-10-11 Everytime you switch Kerbals in IVA, you must ask yourself, Who Am I? Now you know Source: https://github.com/jarosm/KSP-WhoAmI Download: https://spacedock.info/mod/825/Who%20Am%20I License: GPL-3.0 Changelog:
- 18 replies
-
- 14
-
Kerbal Space Program update 1.4 Grand Discussion thread.
maja replied to UomoCapra's topic in KSP1 Discussion
Check when exactly are they damaged. It happened to me, that solar panels were broken by a fairing during it's separation. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
I'm sick right now, so my brain is a little bit fried and doesn't want to cooperate. That update is also good excuse to wait until I'll be healthy -
Kerbal Space Program update 1.4 Grand Discussion thread.
maja replied to UomoCapra's topic in KSP1 Discussion
Finaly they don't stick out from my ships designs like sore thumbs. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
New version of KSP is up, but I'll probably wait for version 1.4.1 next week to update this and create a new thread.