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maja
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Everything posted by maja
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Picture please, because I'm seeing it only in the map view when a node is set.
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Why would it? Maneuveur node editing is tied to the map view.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
As always. Logs and screenshots of your installation if possible. Saying that something is not working is like from that joke: Request: "Something is broken" Solution: "Something was fixed" -
[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
maja replied to Kobymaru's topic in KSP1 Mod Releases
I have KIS, KAS and other mods alongside Trajectories and didn't saw this error. Game restart didn't helped?- 981 replies
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- atmosphere
- trajectories
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
maja replied to Kobymaru's topic in KSP1 Mod Releases
@emirkustirika Then try to restart the game. I didn't have this error yet.- 981 replies
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
maja replied to Kobymaru's topic in KSP1 Mod Releases
@emirkustirika Did you tried to switch Trajectories off by clicking on button?- 981 replies
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
maja replied to stupid_chris's topic in KSP1 Mod Releases
MM for 1.3 works in 1.3.1 too. -
[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
maja replied to klgraham1013's topic in KSP1 Mod Releases
It's not entirely in the scope of this thread, but you can use old skybox with TRR too. Just drop it to appropriate folders in TRR like in TextureReplacer. SVE don't use TR or TRR. You need it only for a skybox which isn't part of the SVE.- 56 replies
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
maja replied to stupid_chris's topic in KSP1 Mod Releases
Deleted (no longer valid) -
Even for experienced user it's convenient just to drop folder into GameData than search why heads weren't loaded even with propper folder structure.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Yes it can. Maybe try to ask more precisly what you want to know or better, search in this thread. There's a lot about MKS and TAC-LS "compatibility" here. If you want full integration, then use USI-LS not TAC-LS. -
Because they're stored?
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
You can use SCANSat. It will show you all biomes and anomalies. -
My only problems with a landing by MJ were, when I had wrongly placed engines (skycrane) and they were partialy ocluded by other parts underneath. There was relatively big distance between engines and these parts, but KSP interpreted it as occlusion which influence thrust. When I placed engines outside of all parts, then landings were once again spot on.
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
maja replied to sarbian's topic in KSP1 Mod Releases
Heads up, that someone tests it. My install of 70+ mods (Near Future, USI etc.) is without mentioned errors. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/UmbraSpaceIndustries/MKS/wiki/Functions-(Logistics) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maja replied to RoverDude's topic in KSP1 Mod Releases
Do you have pilot or quartermaster in the Duna logistics module? -
Yes, you can. It works best for 0° inclination. Select your target and fill it's altitude in the propper field in Ascent Guidance. Press Launch to Rendezvous, stage to launch and wait for final circularization. You will be probably way off your target. It's all right. Revert to launch and repeat entire procedure, but don't stage to launch. This time will MJ wait for the right time to launch. The first pass is to assess the ship's final position in the orbit compared to the position of the target.
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Eh, that was a typo. I meant to write KER I don't know what KSP version are you using, but I don't have such problems with nodes in KSP 1.3 and RT 1.8.8, so I can't help you more. Maybe someone else can. I would test it in a clean install with RT only if I were you.
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@Voodoo8648 1. RT and MJ are splitting node burn time differently around node, if I'm not mistaken. 2. Do you have upgraded tracking station?
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You have maneuveur planned in 3 hours. Why is that an error? Don't combine MJ and RT flight computer to hold bearing and execute maneuveurs. They will fight with each other.