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maja
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Everything posted by maja
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I'm using also MKS (in reality, full USI mod suite), therefore I add some hab parts to have enough for planned trip (hab multipliers are key parts). Sometimes it's a close call
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
As far as I can tell, everything is working. Thanks for you work. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
maja replied to Nils277's topic in KSP1 Mod Releases
WBI S.A.F.E.R. snuged into service bay: -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
It wasn't meant to rush a fix. Just to clarify things for others, who are using your mod -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
Regarding the new background, it's displayed in every window with the default KSP skin. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
@JPLRepo It seem's, that I found a bug. I had found bodies and one research pending, but after update there is only Sun, Kerbin and Mun in the Observatory (hard setting). Even if I find them again or change isResearched and researchState in a persistent file in the ResearchBodies scenario, it's reset back to false and zero respectively. Log: https://www.dropbox.com/s/ouopg4g4chv515h/KSP.log?dl=0 EDIT: I tested it in a clean install with just a few mods like Kerbal Engineer to quickly find Minmus and tried to track a body. Minmus was successfuly found and research points added, but there isn't entry in the Observatory to start research. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
It's probably a typo in the version file on AVC site, but I'm asking to be sure. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
maja replied to JPLRepo's topic in KSP1 Mod Releases
AVC shows, that version 1.9.5 is available. Is some fix following or can I ignore it? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
maja replied to cybutek's topic in KSP1 Mod Releases
The thrust-to-weight ratio of a rocket, or rocket-propelled vehicle, is an indicator of its acceleration expressed in multiples of gravitational acceleration g. Minmus has lower gravity then Kerbin, therefore a ship will have bigger TWR around Minmus, because it's value is expressed in multiples of gravitational acceleration of a local body.. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Unofficial release 0.12.0.32 Change list: Only for KSP 1.3 Fix for a rover burried in the ground Wild Blue Industries reactors support Download: Version 0.12.0.32 for KSP 1.3 All previous releases and full change log are here: https://github.com/jarosm/KSP-BonVoyage/releases I started a new career in KSP 1.3. This means, that I'm stopping support of my version of BV for KSP 1.2.2 and from now on there will be only new versions for 1.3. If I find something that I need to fix (or you reported it ). There is the last unofficial prerelease version of BV for 1.2.2 which has fixed rover height over terrain. You can use it without worries. -
Depending on your difficulty settings, you can have partial control of probes, if signal is lost (Settings - Game Difficulty - Advanced - CommNet Options - Require Signal for Control must be unchecked). This means, that you can use SAS and it's functions (Hold, Prograde, Retrograde etc.) and throttle to full power. If you have probe core, which can hold retrograde or if you orient it before signal lost to the right direction, you can circularize.
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
As others said, it's backround process to handle more rovers at one time. Plan a route, click poehali and switch to another scene or vessel. And voila, rover is moving (or not :D). I think, that you can safely use my 1.2.2 version of BV even in 1.2.1 ( https://github.com/jarosm/KSP-BonVoyage/releases ), which targets some issues with wheels and power. Warning, backup your saves, because there isn't an easy way back without editing of a save file, if you have rovers on the road. -
[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Still, you are that guy If you read one or two pages back, there is an unofficial recompile and bug fix for 1.3 done by me. As for when will be new official version, I don't know. RealGecko is probably very busy. -
[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
maja replied to DMagic's topic in KSP1 Mod Releases
You can't accept contracts in the VAB/SPH. This is there for a long time. It's probably some stock limitation. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
maja replied to Galileo's topic in KSP1 Mod Releases
@Galileo Just want to say, amazing work. Love the visuals. I was using EVE before, but switched to SVE around KSP 1.2 and stayed with it. -
@Three_Pounds I'll looked on it and it's the same code as Hyperedit. For active vessel. But thanks anyway. @wasml No, it hasn't. Try it somewhere on a smaller body like Minmus and you see it for yourself. There is only latitude, longitude and altitude change. I know it, because I'm trying to fix it
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Hi all. I have a rover, which is moved when on rails, and I need to rotate it in a such way, that it's always up (perpendicular to the surface slope will be better, but up is enough), when you switch to it. Something what's Hyperedit do, when lands rover and rotation is switched on. I looked into the Hyperedits code and tried the whole day to get some result, but now I'm lost in Vectors, Quaternions and Transforms. Can someone point me in the right direction? Thanks a lot
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Hi @blackrack and @Galileo. I have update on the errors mentioned before. The OnPreCull exception disappears when I switch off ocean shaders. Other exceptions are logged only when switching to or from Tracking Station. Just to be sure, that I don't have wrong versions. I have KSP 1.3, scatterer 0.0320b, SVE 1.2.5.0 and EVE 1.2.2-1 (just mod, not configs).
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
Guys, who is brave enough to test one fix for burried rovers? I found the cause and tried to fix it. Still, wheels are partially burried. If someone knows, how to get height from a root part to the lowest point of a rover, I'm listening Get test dll's on my github: 0.12.0.22-pre for KSP 1.2.2 0.12.0.32-pre for KSP 1.3 -
Hi @blackrack. I'm getting Null ref exceptions with the latest scatterer (v 0.0320b). KSP.log and output_log.txt are here: Dropbox [EXC 21:14:12.090] NullReferenceException: Object reference not set to an instance of an object scatterer.RefractionCamera.OnPreCull () [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 [EXC 21:14:15.931] NullReferenceException: Object reference not set to an instance of an object scatterer.SkyNode.UpdateStuff () scatterer.UpdateOnCameraPreCull.OnPreCull () [LOG 21:14:20.035] [HighLogic]: =========================== Scene Change : From TRACKSTATION to FLIGHT (Async) ===================== [EXC 21:14:20.036] NullReferenceException: Object reference not set to an instance of an object scatterer.Core.Update ()
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[KSP 1.3.1] Bon Voyage 0.13.2.1 - Make your wheels rolling! 2017-10-15
maja replied to RealGecko's topic in KSP1 Mod Releases
KSP.log from KSP folder and output_log.txt from "KSP folder/KSP_Data" or from "KSP folder/KSP_x64_Data" if you're running x64 version. Do you have a save file with that rover on Minmus?