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Everything posted by notJebKerman
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
I've been using this mod for a while and have flown quite a few missions, but after switching to 2.5x system and nerfing control systems (RCS to 25% and RW to 1%) reentries are nearly impossible. As soon as I point away from the prograde vector the shuttle either starts rotating uncontrollably or is torn apart by aerodynamic forces. I've moved the center of mass by moving fuel and increasing authority of control surfaces but nothing helps... Is there a way to avoid this?- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
Just want to point out that according to KE his TWR was high enough for a normal flight which makes the whole thing even weirder... From my experience (I've had problems like that before) the best thing is to just add mods one by one to figure out which one is causing this. It's usually some minor plugin that shouldn't do much in the first place but somehow causes issues like this...- 2,351 replies
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[1.9.X] Tantares and BDB now in Colors!
notJebKerman replied to Drakenex's topic in KSP1 Mod Releases
The white version was actually flown on Skylab missions and the service module was the same as on lunar flights (aside from being partially fueled) -
If I remember correctly, Luna and Venera, as well as some other probes were included in one of the previous releases
- 22,586 replies
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- totm march 2020
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
notJebKerman replied to CobaltWolf's topic in KSP1 Mod Development
The true sound of British rockets -
Ok, so I figured out the textures but I'm having problems with stock texture switch. If anyone could help me out with this... For some reason it works only on aero cap and the structural adapter (the last two). @PART[bluedog_Gemini_Crew_A,bluedog_Gemini_Crew_B,bluedog_Gemini_Parachute_A,bluedog_Gemini_Port_A,bluedog_Gemini_Structure_A,bluedog_gemini_cap] { %MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = Default baseThemeName = BlackG VARIANT { name = TantaresGreen displayName = Blue themeName = BlueG primaryColor = #5d8aa8 secondaryColor = #5d8aa8 TEXTURE { mainTextureURL = UKAF/Textures/Gemini_crew_blue } } } }
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[Old Thread] KRE - Kerbal Reusability Expansion
notJebKerman replied to EmbersArc's topic in KSP1 Mod Releases
And don't forget the VA/TKS... -
There is no end cap, but a special version of the Mir node is already included for those modules.
- 22,586 replies
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- totm march 2020
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@damonvv Are you still planning to add Antares and Cygnus? They'd be great competition complementation to F9 and Dragon... Btw, love the new B5 textures!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
This isn't a CA issue. I've been experiencing the same thing on all parts since 1.4.- 2,351 replies
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Just a small suggestion for the future... With the addition of a single segment SRB this mod could make both versions of 1st and 2nd stages of Orbital ATK's OmegA.