Dave-Daring
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Everything posted by Dave-Daring
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Dave-Daring replied to Lisias's topic in KSP1 Mod Releases
Sadly this mod breaks Smart Parts Drainex part no longer registers part contents.- 633 replies
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- survivability
- ksp-recall
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ABANDONED [WMS] WorldWar Maritime Ships
Dave-Daring replied to BuzzFeed4Lief's topic in KSP1 Mod Releases
Yep https://en.wikipedia.org/wiki/German_cruiser_Prinz_Eugen USS Prinz Eugen (IX-300), a former German heavy cruiser, ready for target duty in the operation Crossroads a-bomb tests, 14 June 1946. https://commons.wikimedia.org/wiki/File:PE_Atomtest_1.jpg#/media/File:PE_Atomtest_1.jpg- 42 replies
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- animated
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ABANDONED [WMS] WorldWar Maritime Ships
Dave-Daring replied to BuzzFeed4Lief's topic in KSP1 Mod Releases
Prinz Eugen Survived the the war & was expended at the Bikini Nuclear weapons test.- 42 replies
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【1.9.x】KE-01 Generator R2020/4/10
Dave-Daring replied to JebediahKerloby's topic in KSP1 Mod Releases
What size is it? What is it's output, does the U238 decay as in real RTGs? -
When I compared what I got via CKAN and what I DLd via Space dock there was at least one missing config file from Configurable Containers in the AT-Utils folder. Sorry for getting Stroppy earlier I was running short on sleep.
- 738 replies
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- resources
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I have reverted back to 25.01 as the new UI is obviously not fit for purpose at least not when it comes to working with other mods installed. To be honest I don't like the new interface (From the pictures) it is messy and needlessly complicated I much prefer the old one, I made pretty much the same points with TCA when you changed that.
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- resources
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Your new UI is not visible, I click Edit tanks & nothing happens
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It does not need to be transparent, black, white or grey perhaps tiled, as for mass it would help with stability during reentry,
- 409 replies
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- decals
- totm july 2020
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I wonder would it be possible to use this as a basis for applying ablative heat shielding to tanks and airframes?
- 409 replies
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- decals
- totm july 2020
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Today? Well last night really I built a small drone using mainly 0.625 parts to grapple with recovery targets then fire some solids to de-orbit & parachute the module safely to splash down. The drone consisted of a probe core, a small mono tank, battery grapple, solar panels, drogue/Main chutes and 4 SRBs (Procedural Parts). Weight was about 2000 KG Launch Vehicle was 1.25m parts, after a couple of small tweaks I found it easier to use for rescues/recoveries than using a crewed vehicle.
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[1.5] KOOSE mini reentry pod aka escape pod
Dave-Daring replied to TiktaalikDreaming's topic in KSP1 Mod Releases
Brilliant, this shall now be a part of all my Kerbin orbit space stations, though some of them I put at 500KM so a small service module will be needed for those making history has something that will do for that. -
TexturesUnlimited currently requires the use of the OpenGL-Core graphics API. This may be activated by using the '-force-glcore' command line option to launch KSP Fine but how & where do I do that?
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Keep up the good work, SSTU is one of my favourite mods/parts packs & I miss having it to use on 1.43.
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Outstanding.
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Might I suggest you also create a range of heat shields with these features, then it could be added to almost any pod.
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I have been looking for a When worlds collide Style Tracked Launch system. Gravity gets you started then a rocket powered carriage takes you up the track releasing you at the end essentially doing away with your first stage.