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KSP2 Release Notes
Everything posted by Daniel Prates
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KSP2 Flight UI from Developer Story Trailer
Daniel Prates replied to PistonMiner's topic in Prelaunch KSP2 Discussion
I think so too. Many, if not all items in the UI, must be placeholders. -
How much is ksp2? i need to know
Daniel Prates replied to AstronomyTale's topic in Prelaunch KSP2 Discussion
THE NUMBER IS .... 42. -
It would probably be too taxing on performance.
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So how is it going to look like? Will it be "canonic" and, though graphically superior, adhere to what it already is in ksp1? Or are we getting new bodies? My wish: Kerbol System stays the same, there is enough room for novelty in the new stars. However.... we could do with some minor surprises, like rings on Jool or perhaps a fantastic return of the magic boulder! Also: I wouldn't mind some anomalies being reworked as well. Though for me, the Neil Armstrong anomaly is sacrosaint and absolutelly has to remain there where it is. What do you guys think?
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Icecaps cannot form anywhere else than on the poles, so that image is just plain wrong - that way the caps would just holahoop around the equator day in and day out - though I am pretty sure they did that on purpose. That intro video.... its not supposed to be in-game graphycs, right? Just a promo developed for the occasion. Or is it?
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KSP2 Flight UI from Developer Story Trailer
Daniel Prates replied to PistonMiner's topic in Prelaunch KSP2 Discussion
Yeah. I am kinda expexting even more, like steam workshop integration, or some way to make mods available to console users. Who knows. If they are smart they will keep moddability at least as viable as before, and if anything, even more. It has been a major reason of ksp's success. -
There sure is NO SIN in selling extra content for money. It's what DLC is all about. I think most people would gladly pay for extra parts, for instance. Console players for instance do not have access to all of the community mods. When I think "microtransactions", its more like "free to play, pay to win" kinda stuff, or freemium stuff - nothing like that seems to be on the cards for the future, when one reads the announcements. Sure hope it stays that way.
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KSP2 Flight UI from Developer Story Trailer
Daniel Prates replied to PistonMiner's topic in Prelaunch KSP2 Discussion
Very first thing I noticed. It has to be in the middle. Also, I get improvements, but some of the most used features should just remain where they have always been, since we are all used to it being there. Lilke staging on the left. If ksp2 is moddable, expect one of the very first mods to be "classic UI"! -
If they use their heads, importing models and assets will be possible. Damn, the modding community has made 100 times the ammount of vanilla content, they can't just make a new game that scraps all of that - or worse, and unmoddable game.
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- totm march 2020
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Oh that is the case then. Mine comes from ckan or spacedock, either one. Thanks for the heads up. I didnt know about that github verison. Can I trouble you for the download link, just to be safe?
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Are you sure? I use kerbal foundries and thr ones I get look quite different. For one, they dont have the colorful stripes painted on the telescopic struts.
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3,6 quietengens. Not great, not terrible.
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totm august 2019 Muun - a stock a like replica of the Moon
Daniel Prates replied to Simog's topic in KSP1 Mod Releases
Well deserved TOTM! -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Daniel Prates replied to Pak's topic in KSP1 Mod Releases
Oh yeah, I forgot about that! Great advice, I will give it a go! Many thanks.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Daniel Prates replied to Pak's topic in KSP1 Mod Releases
Would you mind telling me what they are? You see, I think this is one of the best mods around. Specially so because it perfectly integrates real-life parts with stockalike parts, so it ranka high up there with tantares and bluesog DB, imho. But currently my mod build just got waaaaay to big and I am having to rationalize it somewhat.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Daniel Prates replied to Pak's topic in KSP1 Mod Releases
Wait... if I delete everything in the mod's folder but this .cfg, I get only the MMU?- 2,351 replies
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Got quite the kick when I saw that your profile picture is Sir Arnold from "yes minister"! "A minister with two ideas? I can't remember when we last had one of those."
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Help with single rotor structures/craft?
Daniel Prates replied to archnem's topic in Breaking Ground Discussion
I have to agree here, torque seems to be "too damn high", to quote the famous meme. I simply cannot make a workable single-prop, torque seems to be too excessive regardles of how I configure the rotor engine. When an airplene gains speed, the torque effect tends to yaw you to the side, more than it tries to corkscrew you that hard, because of the airflow on the wings countering the torque force. My guess is that ksp physics do not account for the resistance wings put against the torque's angular momentum. EDIT: I can make single props work fine, but with lots of blades and very, very low rpm, resulting bad performance. It doesn't feel right. -
This thread is very reassuring to me. I've been working like crazy to make a decent controllable helicopter, only to fail miserably everytime. I am glad to see I'm not the only one.
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No, that is from STRYKER. Check it out, it has excellent parts. Its a DC3-a-like wing. I used tweakscale to enlarge it (a lot). The rudders have beem tweakscaled too, you can see they are stock parts bur there they are some 5 times larger than stock. Ends up being very draggy, but provides a lot ot lift - necessary in flying boats since its difficult to get them too fast while still in the water. Then I swept them back to bring the CoL behind the CoM.
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Today I took my new giant flyingboat for a test flight. KSC to Carrier Launch. It provided some good twilight landing photos next to the carrier!
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Yes! Remote tech. That's the one. There are many mods I have stopped using over the years, for instance, now I use TACLS + kerbal health to give me what Kerbalism used to. But some habits remain and it's tough to remember that the rule does not apply anymore. Here I think something like that happened, probably some rule from remote tech that I have incorporated into my accumulated "knowledge", if you can call it that! Again, thanks for bringing me up to date!