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Everything posted by Jammer-TD
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assembly complete, and we discovered we are missing the tank with material kits.. ouchy. an additional mission is now in the planning stage.
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And Away we go...88 kourageous Kerbals have hopped on board the Enterprise19 is off to explore the universe: almost 2000 parts make this 19 H-cargo bays and 6 J bays to deploy the companion satellite relay's then deliver 300 tons of base parts to be assembled on Duna and of course a mining rover is on board to harvest the needed resources
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Why are my mod buttons not showing up?
Jammer-TD replied to iwiw's topic in KSP1 Technical Support (PC, modded installs)
just wanted to let you know, I use IR and hangar extended b9.. etc.. and it is working for me in 1.4.5. I believe this to be "dep" related as stated as these mods work great Jammer-TD -
this is not dell/ hp specific(you maybe aware) this is keyboard specific and even on a laptop you can plug in a standard keyboard to use its functions. maybe try another keyboard..[ I sometimes use a mac keyboard on my windows system and vise versa] Jammer-TD
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jammer-TD replied to Galileo's topic in KSP1 Mod Releases
I am happy to report this works fine and the mod I was using "The World Beyond" looks beautiful. we will begin our journey soon post kopernicus 1.4.5-2 version Thanks so much Jammer-TD- 7,372 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jammer-TD replied to Thomas P.'s topic in KSP1 Mod Releases
I am happy to report this works fine and the mod I was using "The World Beyond" looks beautiful. we will begin our journey soon post kopernicus 1.4.5-2 version Thanks so much Jammer-TD -
I am happy to report this works fine and it looks beautiful. we will begin our journey soon post kopernicus 1.4.5-2 version Thanks so much Jammer-TD
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jammer-TD replied to Thomas P.'s topic in KSP1 Mod Releases
so maybe this is where I should have posted.. not sure, sorry I don't mean to splatter this out. in support of: Posted 17 hours ago Neither Korfio nor me asked for an update. I cannot talk for Korfio in this point but my post is intended to help updating / debugging. Like I already said: I don't know if the issue is GPP or Kopernicus related and depending on which mod is the reason for the issue, this can be a) a bug report for kopernicus or b) might be helpful to update GPP. At least, this is the intention of my post...I'm sorry if it sound different Jammer-TD -
yes that is what I was thinking as well thanks again
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created new sandbox game.. just now hope this helps Jammer-TD
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jammer-TD replied to Galileo's topic in KSP1 Mod Releases
I think my log agrees with you too... I only provide what I can to help(see snipped log). referencing "The World Beyond" PP seems to have similar issue with PQS http://www.teamdemonic.com/photo/KSP/7-18/theworldbeyond145.txt Jammer- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jammer-TD replied to Galileo's topic in KSP1 Mod Releases
had similar issue with "TheWorldBeyond" Planet Pack 1.4.5 kopernicus/1.4.5 ksp- 7,372 replies
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thought I should post this:: I maybe premature n testing: as the kopernicus 1.4.5 just came out and I have been waiting...I was so exited about that. I used TWB in 1.4.3 and it was great and of course gone in 1.4.4.. but when launched in 1.4.5 I didn't see the planets and suns either.. so I have a log posted. the actual log is 8k lines; so I removed only the info I could find relative to TWB. KSP works\loads fine all saves(all created post 1.4.3), parts and craft work I created a new save to use today and could find the extras places to visit. http://www.teamdemonic.com/photo/KSP/7-18/theworldbeyond145.txt if you need more info I would be honored to post it for you. my bet is you are working on it already. thanks for this great mod.. Jammer-TD
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the new space station is now completed with hundreds of kerbals and a no return policy make for an intergalactic adventure for sure..
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we enjoy picture sharing here for sure. 1st take screencaps=f1, to remove hud=f2. there are documents on this info within the wiki's to help with various other settings etc. you would have to upload the pics to a public server and then point to them in the forums of your choice. personally I like this location to post my crafts and adventures :: https://forum.kerbalspaceprogram.com/index.php?/topic/22565-show-off-your-awesome-ksp-pictures/ https://forum.kerbalspaceprogram.com/index.php?/topic/22565-show-off-your-awesome-ksp-pictures/&page=553 hope this helps Jammer
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Jammer-TD replied to Nils277's topic in KSP1 Mod Releases
In version 1.2.6 for1.4.x ksp the file "KerbetrotterLtd\FelineUtilityRover\FelineUtilityRover.version" -- the 3rd line doesn't respond to that link. and the url link [line=4] points to ::https://github.com/Nils277/FelineUtilityRover/releases and the correct link appears to be plural on "rovers" >>"https://github.com/Nils277/FelineUtilityRovers/releases FYI Thanks for your hard work We Love This MOD. Jammer-TD -
I present the Trekster028HVF It contained a base system to be established and deployed on Duna while delivering Key satellite components along the way and to house over a hundred Kerbals. This Craft met all of these requirements and Jeb has said “it flew like a dream”. With 1220 parts and weighing one thousand tons. This 70 meter long multi landing gear, 9 cargo bay intergalactic craft had a new feature debut. With 192 seat only sleeps 164 and so they climbed on board this newly designed special craft with 32 wheels dual warp electric generators and medical bays, to venture where no Kerbal has gone before. And do it with the latest technology like. The ability to have Horizontal take off and do a Flip to Vertical thrust so as to transition to its orbiting configuration. The Trekster028 cargo: The multi sectional base assembly had to be crafted so that it can be transported and mobilized for final positioning and assembly. All while fitting in the bay, secured to the craft. And an additional VTOL mining rover was added to the cargo payload, this rover can mine all the necessary supplies on Duna for replenishment. And comes filled up pre- flight. The satellite systems are 2T ranged satellites and there are 2 of these. Each to be deployed from within the smaller cargo bays. Each dual J2 satellite is self-powered and thermally controlled.
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Mod Idea--disembarkment of multiple kerbals at once
Jammer-TD replied to Jammer-TD's topic in KSP1 Mods Discussions
Thanks so much for the info. I had not used that mod but I will try it. 3 is better than one.. Keep on Kerbaling Jammer -
In many of my large ships( 100 plus Kerbals), there are compartments like crew cabins filled with Kerbals ready to explore I find that going EVA and switching to the tracking station 1 by a1 is very time consuming is it possible to have the cabin crew/cockpit etc. disembark all at once. just wondering Thanks Jammer
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Can't get RSS to work on 1.3.1
Jammer-TD replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
well if you call it a "configy" lol..then maybe review the install document from the modders forum's to assure you take the steps for that mod. a config file maybe saved in the {game data/"mod name"} folder, for the most part. again a mod may require a different location so review for each and its dependents. Keep a Kerbaling Jammer https://github.com/Kopernicus/Kopernicus/releases -
Can't get RSS to work on 1.3.1
Jammer-TD replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
well this cannot be good for your game.. as this mod is a dependency mod so maybe check this for correct version and install of folder AssemblyLoader: Exception loading 'Kopernicus.Components': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'Kopernicus.Components.KopernicusStar' from assembly 'Kopernicus.Components, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Kopernicus.Components.KopernicusSunFlare' from assembly 'Kopernicus.Components, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'Kopernicus.Components, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass8_0' from assembly 'Kopernicus.Components, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass10_0' from assembly 'Kopernicus.Components, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Hope this helps Jammer -
Plane wheels bouncing post update
Jammer-TD replied to winterchillz's topic in KSP1 Technical Support (PC, modded installs)
I had this with a rover of mine.. just built post1.4.4 and for me moving the COM resolved it..(also make sure the reaction wheels are disabled) maybe raising the spring strength as since the update the wheels seem to be more reactive hope this helps Jammer -
it would destroy the game for sure.. steam currently/randomly performs updates while you are playing and in many games like cod.. too bad on you and what you and your team were in too(kicking you ofline). the game saves would be destroyed if this happens while playing(an autosave would have to be created and you have to know that that is the latest save..) ..like they do.. steam needs its weekly/daily/randomly updates for some workshops to be updated. they update steam more than any other software. including ms and adobe we all have no choice.. this wouldn't go so well. so hopefully they already know this.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Jammer-TD replied to Thomas P.'s topic in KSP1 Mod Releases
well the splash screen for 1.4.4 states Kopernicus is not usable with this version "do not open saves from that version" so its not a mystery untill they get the patch.. most world mods need to be recompiled to the new code and K's Modder has always been there to accomplish this.Thank's to them/him/her for doing that. give them some time, it just came out.. feels much more stable so far. landing legs work, plumes correct and explosions under control.I have not tried to open a landed vehicle to see if it jumps yet, as I am building new craft for the missions but it looks good on the runway. so your save maybe used once the mod gets updated as has happened in the past. Enjoy Jammer