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MiffedStarfish

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Everything posted by MiffedStarfish

  1. I’ll try it tomorrow. It does look better than the previous ones, and will surely perform better at longer ranges. My ship is armoured and is a smaller target though, so it will probably be pretty fair.
  2. Do what you want to do. I’d much prefer it if you did LATT first, with motivation, than potentially half-heartedly writing TFS. Your writing will be better, and you will be doing what you want to be doing, it’s a win/win.
  3. I attempted to alleviate it by firing them in a checkerboard pattern, but the problem is no matter the angle they all pass through the same spot. I just had an idea. Do you think this challenge could be expanded by maybe doing fleets v fleets, say 3v3 ships, and a max tonnage? Also you could set up coastal emplacements and then have ships trying destroy/get past them.
  4. Ah, computers. I’ve never had one that can’t run 1500-2000 parts, so I’m one of the lucky ones. Inside the enclosed part of the MMC-4 behind the bridge there are 60 Hellfires on rails, and they fire so close together 2/3rds of them detonate 10m above my ship, and less than a quarter make it to the target. I need to do some rebuilds. Imagine saying that in a meeting discussing what your next ship design will be with the entire board. I’m looking forward to seeing it.
  5. Oh right, didn’t know about the name. If you want some advice about ship building, all your ship really needs is some form of missile defense and a long range missile battery and it’s effectiveness will double. Also I’d recommend trying to make an armoured hull, building armoured hulls is actually quite easy, as you’ll find that certain BDA armour parts at certain angles will snap together almost perfectly and create really clean hulls.
  6. I’m really impressed at how accurately you have recreated the shape. Are you going to outfit it with stock weapons? P.S. You spelt the craft name wrong.
  7. I would possibly be able to contribute a few Space Combat Units, and maybe some ground and wet navy ships to too. I’ve been using a modpack for a while now, it would be good to get back into some stock.
  8. I’ve run some battles against the Axon, and my MMC-4 can destroy it every time at every range. That said I’m not happy with it yet, I might still completely rebuild it from the deck up. 1tkm. Both ships speeding towards each other at full thrust. The MMC-4 throws up a constant barrage of cruise missiles and unguided rockets against the Axon, which puts up a wall of defensive fire in the face of the attack, but with no weapons capable of returning fire its only a matter of time before shots slip through the barrier, and the Axon falls as munitions impact the seas all around it. From 7.5-5km the Axon can bring it’s impressive amount of weaponary to bear on the MMC-4, however at the higher end of the M1 cannon’s range the shots are inaccurate, and it is destroyed by a cruise missile launched along with Hydra rockets. From <1km the Axon can fight toe to toe with the MMC-4. The faster firing Hydra turrets can lock on to the Axon before the opposing M1s can line up a shot, and the barrage tears the Battle Cruiser apart, though not before it can loose a single salvo of 120mm shells. The crippling shot impacted the frontal turret, detonating the ammunition stores before passing out the other side. The MMC-4 erupted into flames as the Axon sunk below the water, flooding the main bulkhead compartment and setting off a Hellfire missile in the enclosed silo, causing huge damage above and below the waterline. Three quarters of the Medium Cruiser sunk beneath the waves, while debris from both ships littered the combat area. The MMC-4 retained control and use of 3 of its 6 weapons systems, but had no way of movement and had major flooding in all but one of its compartments. Though not destroyed, the ship was not worth salvaging or repairing. I’ll probably be rebuilding the MMC-4 quite soon. Thanks for putting your ship up for testing against!
  9. Yeah, I know. Would have been really fun, just too many conflicting schedules.
  10. I’m currently working a ship similar to the Rimor, but larger, with more space for weapons, and with a more buoyant hull. ETA probably sometime tomorrow as weekend=ksp time. Can’t wait to fly drive captain? it’s against your battlecruiser!
  11. Hehe. That name amuses me. Welcome to the forums!
  12. Oh my god yes. I need that. give Wherner a tartan cap and and bottle of whiskey too.
  13. This was not only a great story but a great experience to follow from inception to its end. I can’t wait for the Final Stand, Life at The Top, and whatever else you can cook up. P.S. If you need any crafts for them, just give me a shout!
  14. Val is so confused about how they are sending instant tramissions, her head is spinning and it’s creating centrifugal force, creating “gravity!”
  15. The battles last about 3 minutes at the most depending on the range, I don’t think fuel efficiency is a problem.
  16. Ooh! Twist! Nice chapter. How are they communicating in real time, the signal delay would be about 15mins? Heads up on spelling mistake.
  17. You could put a weapon manager on them and have the team set to the opposite of the ship you’re attack, it would shoot at it then.
  18. But... why? I’m against this because I don’t really like the idea of changing the kerbal system in such a significant way, and also the moons might get in the way.
  19. I've run it quite a few times and found that my version was also only firing cruise missiles. The results were quite predictable, within about 7km the dreadnought destroyed the Rimor every time, while around 10-12km its was about equal, one time destroying each other simultaneously, and past that the Rimor was reliably killing it. I think you should set a starting distance for this challenge, as it changes the results quite considerably. (to stop cruise missile spam you could have different distances for different classes of ship.)
  20. Ok thanks, thats an interesting result. It's probably more effective at longer ranges, where nasty 120mm shells dont hit it as much. I'll look it over to see why it wont fire anything except cruise missiles, do you want me to host the match? (what was the starting distance?)
  21. Hi, I just found this thread and this mod looks really handy. I might be not thinking properly, but as I couldn’t find it explicitly stated anywhere in the thread or spacedock, but does this mod need firespitter installed to work? (Sorry if this is a necropost)
  22. Around 450 I think. Definitely not over 500.
  23. Can I enter this? Ultra secrecy means I will PM craft file to keep government secrets.
  24. Wow! I really need to keep checking the forums, I missed TWO chapters! On another note, I submitted the Floating Fortress ages ago, but now that has been replaced by a new carrier, (from the discord) would you like that instead?
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