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Pretorian28715

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Everything posted by Pretorian28715

  1. @The_Cat_In_Space regarding the Memory section: - 32-bit Software can only use 232 bits for Memory not 32GB (GigaBytes) as stated, this equals approx. 4GB. 64-bit Software can use up to 248 bits for Memory approx. 256TB (TeraBytes) [if anyone has a PC with that much please let me know] this is the problem with KSP and RAM, as in 32-bit it could cause Memory Leaks.
  2. Speak for yourself, I'm imperfectly Sane, it's every one else that is in doubt......... and there was me thinking Invasion of the Body Snatchers et al. Ok time to stop trying to guess and get back to enjoying the story.
  3. You were going to have a look at the updated version? Not to worry, sounds like you got busy, so when you have time. But you are the only one giving feedback so sorry for hounding you.
  4. Hi, couple of questions for you. The G5 Star, why do you say it is a dwarf star? as the system is Stock scale. So they are scaled against the Sun (Kerbol), so the White Sun is 2.5 times the diameter of Kerbol. I have updated the colours in the latest release and not sure they look right or I like them. What do you think? or do you have any alternative suggestions?
  5. Ok, so tested this last night, and all the 'Main' bodies show up. However, and I hate however's, the CommStation Textures do not look like the Moon [Earth's] like they should. I didn't get to looking at the Planets or Moons, because of the CommStation problem, but not sure why, anybody come across this before? The Rings failed, with MM errors, name problem, should be fixed in next release. Also I'm not impressed with the Star Type based colours? I will be sorting pics for the OP with the next update [I keep remembering the 'no pic, no clicks' that pops up around the forum [surprised its not been mentioned here yet] ]. I have a few aesthetic issues that I want to sort, but we will have to sort those as we go.
  6. Ok, so 0.30, is now up, this should have the Main bodies looking better, still need tweaks. 0.30 Planetary Rings Added Asteroid Belt Rings Added [if they work] Stars and Gas Giants 'art' pass Stars colour corrected to Class Type Fixed a Typo [odd character] in the Planet & Moon cfg's [which caused them all to fail to load] ***Again I can't test till later, so let me know if any issues.***
  7. No nor do I but it is always worth asking. Got TWG's already just haven't had a chance to go through them yet. And had a horrible thought I'd get this type of answer, sorry if I'm bugging everyone. But I was hoping for a nudge in the right direction.
  8. Hi, me again . Can someone please point me in the direction of a planet texture tutorial? For Color, Normal & Height please. Or how to PQS? Or someone who has spares they don't need/want. I need 58 terra (kerbin type) and 9 aqua (laythe type), for my Star System [see Sig]. Although I could rotate and use offset to reduce the number needed. So either need to figure how to do this [preferred], or have some donated [would be nice]. Thanks in Advance, for any help.
  9. No that's ok, I'm aware they don't quite match, it is Alpha Dev for a reason. I was having trouble getting the planets to work correctly, now solved, but now need to find suitable textures for them. Next on the to sort list are the Stars and Gas Giants, need to make them correct and in line with the others I have seen in other packs. So got some work to do in that. Just working on the stellar atmospheres this week. So they should look a lot better. I have a Star Type to RGBA list that I can use, but I had not found it before I set the colours for the main Stars. Will update them I'm the next release. But I'm having trouble deciding what to do with the ProtoStars, as they are not true Stars I have no comparison for them other than brown dwarfs? Truthfully I was expecting more feedback by now, so any recommendations will be considered, and open from all. Thanks in Advance.
  10. This looks amazing, also speak to the developer of Mother he/she is also doing spinneythings and is quite far along to guess from the thread. [Now where did I put that Star System.....]
  11. But Jeb Still has nightmares, about that flight.
  12. Hi, can someone give more details on this or links. Thanks.
  13. Yes, ejection angle to pro/retrograde. Gonna need to read more, but looks like I have a place to start. Thanks.
  14. Just to clarify, it's been a while since I've done this level of math. I thought it might be 4.88 but could not find the Vbo Equation [thinking about it its probably on a different page]. Rbo = the Periapsis I guess? but would I straddle the burn [half either side of Pe] or burn to Periapsis [all before]? Edit: and this must be right as it gives me the same value that I calculated for the Hohmann transfer DeltaV Had already looked at the 'Hyperbolic Departure and Approach' section, but again been awhile. I found this: - =((PI()/2)-ACOS(µ/(µ+(SMA/1000)*Vescape)))*(180/PI()) for the Ejection Angle, but not sure if I can get it to work? is that equivalent to your 5.37? [Sorry OhioBob the below was not meant for you, it is meant as an addition to the thread for general comment, but] ------------------------------------------------------------------------------------------------------Merged Posts------------------------------------------------------------------------------------------------------------------ ok, in the thread in the OP there is an example question plus answers. could I consider them within the 'margin of error'? A spaceship needs to get from a 700km parking orbit (100km altitude) around Kerbin to a planet that is orbiting at 3x Kerbin's orbit. (SMA = 40,799,520,768m) Answers: tH = 1.2897e7 seconds Planetary Phase Angle = 82.0° Hohmann Δv1 = 2.0904 km/s Ejection Velocity = 3.7909 km/s Ejection Angle = 122.7° I get the following Answers: tH = 13,015,777.67 seconds [1.3016e7] - not OK Planetary Phase Angle = 82.02° - OK Hohmann Δv1 = 2,086.64 m/s - not OK, by 4ish m/s Ejection Velocity = 3,800.57 m/s - not OK, by 9.6ish m/s Ejection Angle = 76.30° based on the Equation I mentioned earlier. - not OK, and well out, still trying to figure this out.
  15. He can be devious when needed.... Might want to be careful with that Gene, could get another trip [one-way] somewhere................
  16. Thanks @GoSlash27, I have been looking at that link already, but don't really have the time to absorb it [at the moment, but I will keep going back to it], all I really need are the Velocity on Escape and Ejection Angle equations. @OhioBob can you provide these please? as I can't figure which one it is for the moment.
  17. I think it is the Velocity on Escape and Ejection Angle equations
  18. Hi, I have now updated this to KSP 1.3, and with the correct version of Kopernicus/MM should be backwards to 1.2 too.
  19. Ok, face/palm moment over.... 0.22.2 has been released 0.22.2 Correct .cfg typo. Thanks to @Sigma88 If this works [can't test till later], then I think Alpha may be halfway finished.
  20. [face/palm] ^3 The one thing I forgot to adjust in the Excel file.... oh well, should not forget it again in a hurry [I hope] @Sigma88 Thanks again.
  21. Can someone please tell me what this means: - https://pastebin.com/DtwQKvsh It is from the *.Body.log file?
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