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Posts posted by DunaManiac
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I made some concept artwork for an upcoming planet pack I'm making. The two objects shown here is the icy homeworld Haemon, and it's moon Lune.
Here they are seperately in a Map To Globe Preview.
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Looks like a cool mod so far, but I have a few suggestions:
Raquel - It has what I call "Painted Mountain Syndrome." That occurs when you use the heal/clone tool straight from another image and fail to blend it properly, making the planet's features look unnatural to the viewer.
Tange - It needs more contrast, and the lava ocean is an unrealistic color.
Retrosum - If you can use it, I would highly recommend Gasoeus Giganticus. It procedurally generates gas giant textures, and pretty good ones too. I know some people can't use it due to having a different OS, but if you can, I would highly recommend it. Tutorial for installing it on windows here: https://forum.kerbalspaceprogram.com/index.php?/topic/165285-planetary-texturing-guide-repository/ -
Sindar, 2nd Planet of Zoildore. Closer in than Therix and Sytha. A bit similar to Desper, except it has some life in it's lowlands.
Preview without Enhancements:
Preview with Enhancements: -
2 minutes ago, Spaceman.Spiff said:
I like Parva. I assume it is small?
Yes, it is. How did you know?
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3 minutes ago, Maple Kerman said:
I also find Magna a bit odd, being monochrome and all, but it is nevertheless quite unique.
Yep. It's monochrome due to it's high helium and carbon monoxide content in it's atmosphere. Maybe not the best, but I get points for originality, right?
SpoilerAlso, if someone has already made a monochrome gas giant, my apologies.
Parva is also reminiscent of Jupiter,
which is because I used a cross-section of jupiter as my input image.6 minutes ago, Maple Kerman said:I definitely think that the first texture for Rhark is the better one.
I would agree with that assesment. That's what happens when you have a high number of bands and a high number vortices input into the program.
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The three Gas Giants that are being added in 0.6.
Magna:
Parva:
Rhark Possible Texture 1 (My favorite)
Rhark Possible Texture 2
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1 hour ago, kspnerd122 said:
MAKE KSP 2 BE ABLE TO USE MULTIPLE CORES, SERIOUSLY,
I don't believe that is even possible, it's been discussed before in other threads, and I think (don't hold me to this) that was the conclusion.
My thoughts on this is a hard maybe. It's wouldn't be very commercially viable to release it on the PS4 and Xbox 1, but they did promise it.
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Hythara Planet Pack Revamps:
(Hythara)
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Maybe.
Maybe?
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With 0.5 coming soon, along with the New Year's Day (if you celebrate it), here's a short breakdown of the 0.5 update.
GIANT revamps
The two gas giants in this mod, Fuischa and Crucible, have received lovely revamps. Fuischa's rings are now much more fuzzy than before (this screenshot is old), a vast improvement compared to their old versions. Other revamps include Oppo, Bold, Hote, and Desper, shown below.
Other bodies have been added, including Arcas, Echion, Cadaver, Roa, Fia, and Yilara.
That's it for 0.5, releasing soon!
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Nothing.
Maybe the ship never needed saving.
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9 hours ago, mcwaffles2003 said:
I don't feel they are what makes KSP what it is
I actually feel the opposite. Kerbals to me are what seperates KSP from the pack of space simulators of Simple Rockets 2 and Orbiter. They allow some emotional attachment that you otherwise wouldn't have with another space simulator. Overall, I like Kerbals, as it gives the game some heart, but they're not absolutely essential.
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On 12/25/2020 at 10:25 AM, Trolligi said:
Off-topic thing: the discord server link seems to be expired. Can you please post a new link?
Sure thing! Apologies for that.
23 hours ago, Maple Kerman said:Will all of this be included in v0.5?
Yes. 0.5 adds I believe Roa, Fia, Yilara, Cadaver, Arcas, Echion, Zoildore, Therix, and Sytha. 0.5 also revamps to some extent Oppo, Bold, Hote, Crucible, Fuischa, Arayya and Desper. That brings the number of completed bodies in Japris Stellar Neighborhood to 37.
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Sytha has been finished, for the most part:
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3 hours ago, Trolligi said:
These are some really good-looking bodies you’ve made! Keep it up!
Well, there's more:
This is Sytha, Therix's moon. It's a WIP and what you see here is a preview, not an in game screenshot.The interesting thing about Sytha is that it's mostly split along the equator from the northern highlands to the southern lowlands. Along the foothills of the northern highlands lies a large fault line, where numerous volcanos have sprung up. Additionally, here's a 3D mesh of an area on the equatorial faultline, where 6 volcanos, including the large one in the upper image have formed.
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(Original)
(After slightly unifying the color scheme:)
Cadaver, previously known as GGCG, makes it's entrance!
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Desper is now less muddy:
And much more sandy and natural:Additionally, Bold and Hote both get shapemaps, making them more asteroid like.
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Arcas, the third moon of Fuischa, has been done!
Out of the seven asteroids in this mod, this is probably my favorite. Arcas is
inspired bysimilar to 16 psyche and Evap that it is a block of metals and minerals, which means it has a lot higher gravity for it's size. Some of you may notice the phobos-like stress marks shown in the image.Full album of screenshots here: https://imgur.com/a/hdc0Ehq
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3 minutes ago, Maple Kerman said:
How long did this take? I assume you used Wilbur?
Actually about ~1-2 hours. I used Wilbur for the blurry base texture, I used real life Earth Heightmap data for the detailed terrain.
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I'm in the process of adding a new planet to Japris Stellar Neighborhood, called Echion. Echion is a quasi-satellite of Fuischa - meaning that the body seems to "orbit" around a planet, but in reality orbits around the Sun. Anyways, presenting Echion, a world sculpted by an atmosphere that no longer exists:
It's a reddish world, mostly plains punctuated by huge craggy mountain ranges. It gets near Enough to Fuischa to allow it to be seen with the naked eye.
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3 hours ago, Minmus Taster said:
Did you use Scatterer
This was actually a preview in maptoglobe.com, not actually ingame. It has a function similar to scatterer though, so the preview is slightly misleading. Eventually when I do get around to adding scatterer configs I will give it one.
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[We need more posts! (Like seriously, a lot more)] Let's Make This the Megathread!
in Forum Games!
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A new one, actually, JSN is on hold for now.
Sort of. Haemon/Lune actually orbits around a Brown Dwarf, which in turn orbits around a binary yellow giant and white dwarf.