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Posts posted by DunaManiac
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Preliminary Oppo screenies:
It still uses the old terminator gradient, but that shall be fixed fairly soon!
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I have an online course in astronomy on Coursera that I do in my spare time.
Anyways, I finished my weekly writing assignment and I peer-reviewed about 10 assignments.
Guess what?
I had to flag 6 of them for plagiarism.
The most stupid part was that 4 of them were from the same source, Our Solar System's Cousin? – Exoplanet Exploration: Planets Beyond our Solar System (nasa.gov).
It's the first result on a google search. Some tried to hide it by changing some of the wording hoping nobody would notice, but a simple google search incriminates them.
Seriously.
If you're going to plagiarize, at least do it more discreetly.
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Map to globe preview of Oppo: (Oceans included)
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Oppo's new Heightmap:
Original Heightmap:
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A small section of Oppo's new heightmap, represented as a plane:
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23 hours ago, Lewie said:
Man, that’s gorgeous....and what the heck? That’s odd...
Good news! I've fixed it. I was correct about my suspicion with the normal maps. Therix is far from being finished, as it might need some more contrast.
Spoiler -
So, it appears there is a problem with Therix -
'
The surface also seems to be colored with the heightmap and not the color map.
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We have a new discord server!
https://discord.gg/KwccwXK3Wz -
On 12/7/2020 at 3:33 PM, MoneyBags said:
Hi!
I'm on KSP version 1.10.1, and I have Kopernicus branch dev1101.
Right now, I'm just trying to get Kopernicus to work, and I am changing the names of the bodies as a simple means of testing the functionality. If I get it to work, I will hopefully be able to mod/make planets
Attached is a link to my GameData screenshot and logs.
https://1drv.ms/u/s!Ahs7bBOdLLt0gULSIPsmowjec0ol?e=pa6KMh
Thanks ever so much!
By the way, display name is still incorrect. It should be:
displayName = Notkerbin^N
I'm sorry if this wasn't clear earlier.
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Therix has been proceeding nicely, I am now done with the textures, all that's left now is to actually code the planet.
(here's a teaser of a large lake in the north of Therix to show what's to come)
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2 hours ago, Lewie said:
Is this japris or a ksp2 dev thread?
This is Japris all right!
Anyway, I probably won't be finishing Therix until at least I've added Zoildore, which Therix orbits. I've decided to merge 0.4.1 into 0.5, which will revamp Bold and Oppo, add Roa, Yilara, Fia, GGCG, Therix, Zoildore, and possibly add scatterer support. -
New Color map for Therix:
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3 hours ago, MoneyBags said:
Thank for replying! Unfortunately, I still can't figure out how to do this.
I have all the dependencies that came with Kopernicus. These are Modular Flight Integrator, and Module Manager. Are these all I need, or am I missing something?
I made a file just like the one you demonstrated.
@Kopernicus:AFTER[Kopernicus] { @Body Kerbin { @Properties { displayName = NotKerbin^N } } }
I named it Kerbin.cfg, and put it in the Config file in Kopernicus. I'm not sure if this is the right place to put it, but it did seem to have some effect because when it was there, Module Manager said it had applied 8 patches instead of 7. Even then, Kerbin was still stubbornly named Kerbin. Do you know anything else that could have caused the problem?
P.S. Is the ^N a new line character?
You need to put the config inside Gamedata. Additionally, the correct notation is @Body[Kerbin], not @Body Kerbin.
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Just now, sir rocket said:
was that supposed to look like a face?
Not really. I didn't actually notice it until you pointed it out. But what do you think about Therix?
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I've created a new concept for a planet orbiting in the Zoildore system, Therix. It's not finished yet, as it will have oceans.
SpoilerHeight Map:
Color Map:
Preview (Map to Globe) -
15 hours ago, MoneyBags said:
Hi! Recently I've been trying to get Kopernicus to work . I downloaded the latest version from GitHub. Then, I followed the directions -copy the items from the Kopernicus GameData folder into my KSP GameData folder. Then, just to test it, I tried changing the name of several celestial bodies in the system.cfg. When I launched KSP, the module manager showed up and said "Module Manager: 7 patches applied," but absolutely nothing had changed in the game. I tried getting a different version from GitHub. I tried messing with the Kopernicus examples, and changing textures. I couldn't find any documentation of other people having the same problem. I'm using windows, I have both expansion packs installed, and my only other mod is Kerbal Engineer. Help!
Firstly, make sure that you have downloaded all the dependencies. That includes Module Flight Integrator. Second, you cannot modify the bodies' names in system.cfg.
In order to make a patch that changes a planets name, look at this:
@Kopernicus:AFTER[Kopernicus] { @Body[planet name here] { @Properties { displayName = [new planet name here]^N } } }
This should be correct.
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Once I had a spaceplane, and it was returning from LKO. The mission was to recover two
strandedkerbonauts on my space station, as they had been there for over 2 years. As I was entering the atmosphere during reentry, I accidentally made Legee Kerman exit the cockpit, which she died soon after. The plane and the remaining returned safely, luckily, but the death was accidental and she will be missed. -
2 hours ago, Lewie said:
Hey guys-
My saves (including Ad Astra) were corrupted. I too will be dropping out of the race. If you want the race to go on, please comment so, but I am thinking of just having the thread locked. I’m not sure.
What corrupted it, may I ask?
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3 minutes ago, Boyster said:
Ok, i get it, so the problem is that vaccines targets mainly the viruses that mutate less to have the most effectiveness, but eventually those minor ones that left alone, become stronger and stronger
As I understand it, it's not that those viruses are less adaptable, it's that the strains targeted get killed, but the immune strain is not killed by the vaccine, it's not a matter of adaptability, it's a matter of immunity to the vaccine.
(Someone feel free to correct me if I'm wrong).
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A small space station called Starlab.
Starlab began it's life as the Deep Space Zero G lab, launched as a single launch space station. It's original mission was to study the effects of Zero G on kerbals, which it turned out to be practically nonexistent.
SpoilerStarlab was visited by a spaceplane, the Eclipse, which crewed it, and the rest of the 2 years aboard the space station passed by uneventfully.
The space station was visited once again to decrew it, and the space station was reorganized awaiting the addition of new modules.
And such, 7 modules were added to the Deep Space Zero G lab, renamed Starlab.
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that
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33 minutes ago, Dr. Kerbal said:
Well. The same bug just came today, yesterday, and the day before. The game randomly froze whenever engines were used.
It’s just happened 5 times though again.
Can you provide a step by step guide to reproduce it?
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2 minutes ago, vv3k70r said:
Could You dock it back so straight that it fly corectly?
7 hours ago, IncompetentSpacer said:Yeah. It's designed to be reusable, and it's connected by docking ports on the ground. There's really one way it can dock, and that is the correct one.
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On 11/28/2020 at 11:19 AM, Meecrob said:
...and wasn't Neptune discovered by math and only confirmed with a telescope?
Yes, but planets around other stars were discovered by telescopes indirectly for the most part.
[WIP] Valor Planet Pack 0.3 [Discontinued]
in KSP1 Mod Development
Posted
Not just Kopernicus, don't forget it's dependencies, Module Manager and ModularFlightIntegrator.