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Posts posted by DunaManiac
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I think that this mod has been under continuous development for long enough that I can take down the "REVIVED!" Label. Hopefully I won't have to use it in the future until I finish the mod.
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2 minutes ago, Misguided Kerbal said:
And they started cutting down the wonderful trees of profanity... one by one they got shipped to the faraway land of the KSP IRC chat.
And they poisoned the waters of spam, which fed the land.
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1 minute ago, Misguided Kerbal said:
And then, down from the sky... descended the mods.
Who attempted to make the land greener, but only made it wither.
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Just now, Misguided Kerbal said:
we did. Once.
When the land was green and the water was pure...
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23 hours.
I KNOW WE CAN DO BETTER THAN THIS! -
Just now, Lewie said:
And yes, yes it is! What’s your country/company and flag?
TBD.
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Just now, Lewie said:
Yeah good point! I’ll update the op
P.S, Arayya is spelled Arayya, not Aryaa.
Also, is it possible for a the creator of the mod to enter a space race using their own mod?
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1 minute ago, Lewie said:
Oh yeah! It’s totally possible, actually.
Oh good, I was starting to worry it was too hard, but hey, there's always Resola to help you out! I think you should change the goal to a manned surface base and orbital colony around Oppo. It seems like a good endpoint to the race and it feels like the ultimate endgame to the KSP, to settle on a habitable world in another star system.
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8 hours ago, Lewie said:
So, after being forced to drop out of the Beyond Home space race, I decided to make my own...using @DunaManiac's Japris Steller Neighboorhood!
This IS NOT a JNSQ space race. We will be using kerbalism, however...
The goal of the race is simply. To put a self-sufficient orbiting colony and planetary base In the Aryaa system.
I will write up a list of milestones later on, each will include a set amount of points. The player with the most points at the end of the race wins.
The Race will start one week from know, Saturday, November 14, 2020. It will end at a time yet to be determined.
This will be a science mode game. Career would be ideal, but the kspie parts are too expensive to be used in a space race. (it would take forever to get the necessary funds!) But we will be increasing the distance of Aryaa. (distance yet to be determined)
Just DM me with your flag and country/company name, and I'll put you in the Roster.
Mod list-
Kerbalism (default config)
KSPIE
Japris Steller Neighborhood
Kerbal Planetary Base systems
Space Station Expansion Redux
And qol mods that you see fit (EVE, KER, etc. etc.
Mechjeb is not allowed.
Roster-
Green Origin
Cheers!
-Lewie
Thanks
Also, have you tested it in Careermode? I haven't tested it much and I just want to confirm whether it was possible to get to interplanetary in JSN, which was the main reason I added Resola.
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Alright, here's a breakdown of 0.3.1! Releasing Momentarily!
New Planets: Oppo, Toxo, in orbit around Arayya. Resola in orbit around Kerbin.
Oppo:
Oppo is a habitable Super-Kerbin orbiting in the habitable zone of Arayya. It has oceans of water and has polar tundras. It doesn't have defined continents, as there is a lot of water on it's surface. It has one moon, Toxo. Normally, it would be tidally locked to it's parent star, but Toxo's gravity allows it to spin at a relatively normal rate, albeit a little slow for Kerbal standards. It has an oxygenated atmosphere.
Toxo:
Toxo is Oppo's moon. It's roughly half the size of Kerbin. Like Oppo, it has an atmosphere and oceans, but the surface conditions are the complete opposite of Oppo's. It's atmosphere is relatively thin, at 0.4 atmospheres. It's atmosphere is choked with Hydrogen Sulfide from the gigantic mudpits on the planet, which is toxic to Kerbals. It's surface is actually a rocky grey color, tinted by it's atmosphere and Arayya's light. It's oceans aren't of water, they are boiling hot mudpits that are laced with toxic chemicals. Not someplace someone might want to go to for a swim.
Resola:
Kerbin's new moon! It's slightly larger than the (stock) Mun, but is more like a cross between the two. It has several small flats on it's surface, similar to Minmus'. It orbits slightly closer to Kerbin than the Mun. Gilly has also been moved to a higher inclination.
Revamps: Doosem, in orbit around Romily.
It's surface has now changed from a brownish-pinkish color to more of a rocky color. The longstanding bug with it's ScaledVersion has finally been resolved. Nothing much new has been added to it, except for 4 enormous volcanos dotting it's surface, a hint to a more violent past.
The immensity of these volcanoes:
Anyways, that's a summary of 0.3.1! It'll soon be releasing today, once I finish testing everything.
NOTE: Due to bugs with 1.8.1 Kopernicus, Japris Stellar Neighborhood will no longer be able to support 1.8.1.
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20 hours ago, Maple Kerman said:
Good to hear! By the way, is there any reason why the mod is "revived"? Did you work on it in the past?
Yeah, I went on hiatus for about a month after 0.1.3, and I started working on it back in June but stopped, I later picked it back up in August and released it then.
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Wow, that surface is looking good!
SpoilerNow we know why it's been delayed to 2022...
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0.3.1 is almost finished, I just have to do Oppo's biome map and Toxo's and Oppo's atmospheres. I've been on a hiatus for the past few days for personal reasons, but the mod should be releasing most likely tomorrow, although today is still a possibility.
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@Misguided_Kerbal It's a little blurry, but it's good.
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I have 10,000 dunas, so I can land on them 10,000 times!
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Kaboom.
Why does 54+54 = 108?
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Just now, Jeb_da_kerbal said:
@DunaManiac then how do i get the planets ive made with kittopia tech?
You export the config.
After that, you export the textures.
Then, you change the heading at the top to "@Kopernicus:AFTER[Kopernicus]".
SpoilerDon't hold me to this.
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1 minute ago, Jeb_da_kerbal said:
@DunaManiac configs, but im not sure how to use them, i just move it into the config folder of my planet pack but nothing shows up in game
Configs don't do anything. Those are just for debugging. Don't use those in the game.
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Oppo now has ice caps!
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Are you exporting their Textures or Configs?
Both will show up in the "PluginData" folder of KittopiaTech.
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35 minutes ago, Commodore_32 said:
Very high for a planet that size!
Actally, not true. It's roughly the same size as Kerbin and 2km/s is normal for a planet that size. It's like Tylo. It wouldn't make much since if it were small, as it used to be a tropical paradise
38 minutes ago, Commodore_32 said:There is not even a warning telling us that it's a Tylo rip-off!!
Yes there is. But there should be some kind of radius in the OP so we know before we download.
37 minutes ago, Commodore_32 said:Theta's veerrryyy thin
I agree. It's atmosphere should be much thicker. Theta looks a little odd because it looks like a hot desert so far away from Kerbin. It's possible for something like that to occur, but to the average person it looks strange.
[WIP] Valor Planet Pack 0.3 [Discontinued]
in KSP1 Mod Development
Posted
I think @Misguided Kerbal meant it as an optional config. It would be a fun idea though for a challenge.