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Posts posted by DunaManiac

  1. 2 hours ago, Souptime said:

    I got an idea: a small binary system with 2 habitable planets, one named Anyure and the other named Eruyna, the mirror twins!

    the 2 a pretty close, to get beauty shots. And a small asteroid named Anyna, orbiting between the two. Or it could be the barycenter name

    Maybe you should make that yourself! With some practice and the right tools, you can make pretty cool and interesting stuff, like Desper's canyon, Doosem's Volcanoes, Toxo, Dindin, and Magmina. I'm confident you can get some pretty good looking planets.

  2. On 4/25/2020 at 11:27 PM, Jack Joseph Kerman said:

    So, I've been working on a planet pack for the past four or so days, and each of my custom-made planets (apart from gas giants) has the same issue: in ScaledSpace (map view), the lit side of the planet faces one uniform direction and does not follow the sun, as if it were ignoring the existence of the sun in favor of a light source at infinite distance. I haven't had any other issues making them, apart from a few stupid mistakes I made which were easily fixed. (such as wrong atmosphere color, no biomes, etc.)

    A few pictures so you can get a better idea of what I'm talking about:

    https://imgur.com/a/TVs5Dy9

    Here is a config file for one of the planets: 

      

    
    
    @Kopernicus:AFTER[Kopernicus]
    {
    	Body
        {
            name = Ferra
    
    		Debug
    		{
    			exportMesh = true
    			update = true
    		}
    		cacheFile = Screitus/Cache/Ferra.bin		
            Template
            {
                name = Laythe
    			removeAllPQSMods = true
                            removeOcean = true
            }
            Properties
            {
    			displayName = Ferra
    			radius = 290000
    			geeASL = 0.4	
    			tidallyLocked = true
    			rotates = true
    			initialRotation = 0
    			isHomeWorld = false
    			timewarpAltitudeLimits = 0 10000 10000 10000 20000 50000 80000 120000
    			description = Ferra, the largest moon of Seibo aside from the ice giant Nena, is a Dina-Sized world with a sulfur-rich atmosphere that serves to heat the surface to temperatures that are just barely within the survivable range. It's a shame there's no oxygen, though.
    			ScienceValues
    			{
    				landedDataValue = 12
    				splashedDataValue = 1
    				flyingLowDataValue = 11
    				flyingHighDataValue = 10
    				inSpaceLowDataValue = 8
    				inSpaceHighDataValue = 7
    				recoveryValue = 9
    				spaceAltitudeThreshold =  200000
    				flyingAltitudeThreshold = 8000
    			}
                            biomeMap = Screitus/Textures/Ferra_biome.dds
                Biomes
                {
                    Biome
                    {
    				    name = Mountains
                        displayName = Mountains
                        value = 1.0
                        color = #fff200
                    }
                    Biome
                    {
    				    name = Highlands
                        displayName = Highlands
                        value = 1.0
                        color = #d7d27a
                    }
                    Biome
                    {
    				    name = Rust Bands
                        displayName = Rust Bands
                        value = 1.0
                        color = #ee1010
                    }
                    Biome
                    {
    				    name = Central Valley
                        displayName = Central Valley
                        value = 1.0
                        color = #594913
                    }
                    Biome
                    {
    				    name = Trenches
                        displayName = Trenches
                        value = 1.2
                        color = #a27171
                    }
                    Biome
                    {
    				    name = Midlands
                        displayName = Midlands
                        value = 1.0
                        color = #ff7f27
                    }
                    Biome
                    {
    				    name = Eastern Canyon
                        displayName = Eastern Canyon
                        value = 1.0
                        color = #c4ff0e
                    }
    		        }							
            }
            Orbit
            {
                referenceBody = Seibo
                color = 0.6,0.6,0.11,1
                inclination = 6.08
                eccentricity = 0.0106
    			semiMajorAxis = 86856000
                longitudeOfAscendingNode = 41
                argumentOfPeriapsis = 185
                meanAnomalyAtEpoch = 1
                epoch = 5
            }
    		Atmosphere
    		{
    			ambientColor = 0.065,0.048,0.08,1
    			@lightColor = 0.1588, 0.7747, 0.7796,0.2
    			enabled = true
    			oxygen = false
    			albedo = 0.30
    			altitude = 40000.0
    			staticPressureASL = 40.53
    
    			pressureCurve
    			{
    				key = 0 40.53 -0.006755 -0.006755
                                    key = 3000 20.265 -0.0033775 -0.0033775
                                    key = 6000 10.1325 -0.001689 -0.001689
                                    key = 8000 6.755 -0.00112585 -0.0012585
                                    key = 10000 4.5033 -0.00075055 -0.00075055
                                    key = 14000 1.5011 -0.0002502 -0.0002502
                                    key = 18000 0.500367 -0.00006672 -0.00006672
                                    key = 24000 0.1000734 -0.00001876 -0.00001876
                                    key = 28000 0.02502 -0.000008562 -0.000008562
                                    key = 32000 0.01251 -0.00004281 -0.00004281
                                    key = 36000 0.006255 -0.000021405 -0.000021405
                                    key = 40000 0 0 
    			}
    
    			pressureCurveIsNormalized = false
    			temperatureSeaLevel = 233
    			
    			temperatureCurve
    			{
    				key = 0 233 0 0
    				key = 45000 233 0 0
    			}
    
    			temperatureCurveIsNormalized = false
    			temperatureLapseRate = 0.0024
    			temperatureSunMultCurve = true
    
    			temperatureSunMultCurve
    			{
    				key = 0 1 0 0
    				key = 9700 0 0 0
    				key = 17000 0 0 0
    				key = 25000 1 0 0
    			}
    
    			temperatureLatitudeSunBiasCurve
    			{
    				key = 0 0 0 0
    				key = 90 -3 -0.54 0
    			}
    
    			temperatureLatitudeSunMultCurve
    			{
    				key = 0 2 0 0
    				key = 90 0 -0.36 0
    			}
    
    			temperatureEccentricityBiasCurve
    			{
    				key = 0 0 0 0
    				key = 1 0 0 0
    			}
    
    			adiabaticIndex = 1.286
    			gasMassLapseRate = 2.06477390407027
    			atmosphereMolarMass = 0.01995
    		}		
    		ScaledVersion
            {		
    			type = Atmospheric
                fadeStart = 90000
                fadeEnd = 120000
                Material
                {	
                    texture = Screitus/Textures/Ferra_color.dds
    		        normals = Screitus/Textures/Ferra_normal.dds
    		        rimPower = 2.06
    		        rimBlend = 0.3
    		        Gradient
                    {
                        0.0 = 0.6588,0.5747,0.8196,1
                        0.6 = 0.549,0.284,0.141,1
                        1.0 = 0.0196,0.0196,0.0196,1
                    }							
                }
            }
    		PQS
            {
    			fadeStart = 90000
    			fadeEnd = 120000
    			deactivateAltitude = 122000
    			minLevel = 2
    			maxLevel = 8
    			minDetailDistance = 6
    			maxQuadLengthsPerFrame = 0.03
    			allowFootprints = True
    			Material
    			{
    				saturation = 0.75
    				contrast = 1.1
    				tintColor = 1,1,1,0
    				groundTexStart = 0
    				groundTexEnd = 9000
    				steepTexStart = 0
    				steepTexEnd = 9000
    				steepTex = CTTP/Textures/PluginData/cliff.dds
    				steepBumpMap = CTTP/Textures/PluginData/cliff_normal.dds
    				steepNearTiling = 2500
    				steepTiling = 25
    				lowTex = CTTP/Textures/PluginData/cracked.dds
    				lowBumpMap = CTTP/Textures/PluginData/cracked_normal.dds
    				lowNearTiling = 7500
    				lowMultiFactor = 75
    				lowBumpNearTiling = 7500
    				lowBumpFarTiling = 75
    				midTex = CTTP/Textures/PluginData/rock.dds
    				midBumpMap = CTTP/Textures/PluginData/rock_normal.dds
    				midNearTiling = 5000
    				midMultiFactor = 50
    				midBumpNearTiling = 5000
    				midBumpFarTiling = 50
    				highTex = CTTP/Textures/PluginData/gravel.dds
    				highBumpMap = CTTP/Textures/PluginData/gravel_normal.dds
    				highNearTiling = 5000
    				highMultiFactor = 50
    				highBumpNearTiling = 5000
    				highBumpFarTiling = 50			
    				lowStart = 0
    				lowEnd = 0.26
    				highStart = 0.35
    				highEnd = 1
    			}
                Mods
                {
    				VertexHeightMap
    				{
    					map = Screitus/Textures/Ferra_height.dds
    					offset = 100
    					deformity = 5000
    					scaleDeformityByRadius = False
    					order = 10
    					enabled = True
    				}
    				VertexSimplexHeightAbsolute
    				{
    					seed = 879234
    					deformity = 1200
    					octaves = 8
    					persistence = 0.5
    					frequency = 5
    					enabled = true
    					order = 20
    				}				
    				VertexSimplexHeight
    				{
    					seed = 252343215
    					deformity = 1500
    					octaves = 8
    					persistence = 0.5
    					frequency = 6
    					enabled = true
    					order = 30
    				}		
    				VertexHeightNoiseVertHeightCurve2
    				{
    					deformity = 3200
    					ridgedAddFrequency = 5
    					ridgedAddLacunarity = 2
    					ridgedAddOctaves = 8
    					ridgedAddSeed = 9023490
    					ridgedMode = Low
    					ridgedSubFrequency = 6
    					ridgedSubLacunarity = 2
    					ridgedSubOctaves = 8
    					ridgedSubSeed = 8922343
    					simplexFrequency = 6
    					simplexHeightEnd = 8000
    					simplexHeightStart = 0
    					simplexOctaves = 8
    					simplexPersistence = 0.5
    					simplexSeed = 76278298
    					order = 40
    					enabled = True
    					simplexCurve
    					{
    						key = 0 0 0 0
    						key = 0.6311918 0.4490898 1.432598 1.432598
    						key = 1 1 0 0
    					}
    				}
    				VertexColorMap
    				{
    					map = Screitus/Textures/Ferra_color.dds
    					order = 50
    					enabled = True
    				}
                }
            }			
        }
    }

    Help would be appreciated :P  

    Maybe if this gets fixed I might release my pack after I've finished writing the science definitions.

     

    This is probably a little late, but it's because the normal maps have not been properly exported. You need to export it as a  .dds with a DXT_5 (I think) format, otherwise the problem above will occur.

    I just use KittopiaTech, which allows problem-free normal maps that I use all the time.

  3. On 10/28/2020 at 12:15 PM, Jeb_da_kerbal said:

    I agree, but some textures look pretty nice when there just a image file, but most do look weird when flat, like my planet texture, it looks strange flat, but on a planet it looks ok6lNpMOv.png

    EDIT: This is no longer the planet texture because it was not lined up right

    By the way, the optimal file dimensions is 2x1 textures, such as 2048 by 1024, 4096 by 2048 etc. The image you are currently using does not follow that unless I'm mistaken.

  4. 4 hours ago, Maple Kerman said:

    I know this idea is counterintuitive, since the whole point of the mod is to reorganize the planets and add new ones without having to travel too far, but is there any way to add the new planets and moons without changing the stock system much? If not, I wouldn't mind changing the configs myself to reorganize it how I'd like.

    Perhaps I could make an optional config where the Kerbol system remains the same and the others are moved to another Star system perhaps?

  5. 15 hours ago, Jeb_da_kerbal said:

    Wait, i was checking the moon with kittopiatech and the texture and normal said "BULTIN/moho01" and BULTIN/moho02, the configs dont say that themselfs

    That means a classic filepath error. BUILTIN/moho01 is Moho's texture. I don't use .dds because (scary stuff happens when I tried). a .png works fine. Basically, what I do is that I submit the textures as normal .pngs, then export the normal map with Kittopia and it works fine.

    Also, in the Material section of PQS, it's not meant to be your scaledspace/PQS map.  It's meant to make the surface have subtle textures, like small rocks. You don't even need Material (in PQS) right now, I would suggest deleting it and see if that helps.

    (White is also a filepath failure. White is the default texture).

    Also, delete MaterialType in PQS that also causes problems.

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