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Posts posted by DunaManiac
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21 minutes ago, Misguided_Kerbal said:
That's cool.
What does that have to do with Bass?Nothing.
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@Misguided_Kerbal you have exactly 700 posts
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2 hours ago, Misguided_Kerbal said:
Hmm.... I'll look into making a config for it once the core system is done.
I guess you could just do something like
@Kopernicus:AFTER[Valor (or whatever your folder is named)] { @Body[Valor] { @Orbit { [change orbital parameters here] } } }
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2 hours ago, Souptime said:
I got an idea: a small binary system with 2 habitable planets, one named Anyure and the other named Eruyna, the mirror twins!
the 2 a pretty close, to get beauty shots. And a small asteroid named Anyna, orbiting between the two. Or it could be the barycenter name
Maybe you should make that yourself! With some practice and the right tools, you can make pretty cool and interesting stuff, like Desper's canyon, Doosem's Volcanoes, Toxo, Dindin, and Magmina. I'm confident you can get some pretty good looking planets.
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On 4/25/2020 at 11:27 PM, Jack Joseph Kerman said:
So, I've been working on a planet pack for the past four or so days, and each of my custom-made planets (apart from gas giants) has the same issue: in ScaledSpace (map view), the lit side of the planet faces one uniform direction and does not follow the sun, as if it were ignoring the existence of the sun in favor of a light source at infinite distance. I haven't had any other issues making them, apart from a few stupid mistakes I made which were easily fixed. (such as wrong atmosphere color, no biomes, etc.)
A few pictures so you can get a better idea of what I'm talking about:
Here is a config file for one of the planets:
@Kopernicus:AFTER[Kopernicus] { Body { name = Ferra Debug { exportMesh = true update = true } cacheFile = Screitus/Cache/Ferra.bin Template { name = Laythe removeAllPQSMods = true removeOcean = true } Properties { displayName = Ferra radius = 290000 geeASL = 0.4 tidallyLocked = true rotates = true initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 10000 10000 10000 20000 50000 80000 120000 description = Ferra, the largest moon of Seibo aside from the ice giant Nena, is a Dina-Sized world with a sulfur-rich atmosphere that serves to heat the surface to temperatures that are just barely within the survivable range. It's a shame there's no oxygen, though. ScienceValues { landedDataValue = 12 splashedDataValue = 1 flyingLowDataValue = 11 flyingHighDataValue = 10 inSpaceLowDataValue = 8 inSpaceHighDataValue = 7 recoveryValue = 9 spaceAltitudeThreshold = 200000 flyingAltitudeThreshold = 8000 } biomeMap = Screitus/Textures/Ferra_biome.dds Biomes { Biome { name = Mountains displayName = Mountains value = 1.0 color = #fff200 } Biome { name = Highlands displayName = Highlands value = 1.0 color = #d7d27a } Biome { name = Rust Bands displayName = Rust Bands value = 1.0 color = #ee1010 } Biome { name = Central Valley displayName = Central Valley value = 1.0 color = #594913 } Biome { name = Trenches displayName = Trenches value = 1.2 color = #a27171 } Biome { name = Midlands displayName = Midlands value = 1.0 color = #ff7f27 } Biome { name = Eastern Canyon displayName = Eastern Canyon value = 1.0 color = #c4ff0e } } } Orbit { referenceBody = Seibo color = 0.6,0.6,0.11,1 inclination = 6.08 eccentricity = 0.0106 semiMajorAxis = 86856000 longitudeOfAscendingNode = 41 argumentOfPeriapsis = 185 meanAnomalyAtEpoch = 1 epoch = 5 } Atmosphere { ambientColor = 0.065,0.048,0.08,1 @lightColor = 0.1588, 0.7747, 0.7796,0.2 enabled = true oxygen = false albedo = 0.30 altitude = 40000.0 staticPressureASL = 40.53 pressureCurve { key = 0 40.53 -0.006755 -0.006755 key = 3000 20.265 -0.0033775 -0.0033775 key = 6000 10.1325 -0.001689 -0.001689 key = 8000 6.755 -0.00112585 -0.0012585 key = 10000 4.5033 -0.00075055 -0.00075055 key = 14000 1.5011 -0.0002502 -0.0002502 key = 18000 0.500367 -0.00006672 -0.00006672 key = 24000 0.1000734 -0.00001876 -0.00001876 key = 28000 0.02502 -0.000008562 -0.000008562 key = 32000 0.01251 -0.00004281 -0.00004281 key = 36000 0.006255 -0.000021405 -0.000021405 key = 40000 0 0 } pressureCurveIsNormalized = false temperatureSeaLevel = 233 temperatureCurve { key = 0 233 0 0 key = 45000 233 0 0 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = true temperatureSunMultCurve { key = 0 1 0 0 key = 9700 0 0 0 key = 17000 0 0 0 key = 25000 1 0 0 } temperatureLatitudeSunBiasCurve { key = 0 0 0 0 key = 90 -3 -0.54 0 } temperatureLatitudeSunMultCurve { key = 0 2 0 0 key = 90 0 -0.36 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 key = 1 0 0 0 } adiabaticIndex = 1.286 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.01995 } ScaledVersion { type = Atmospheric fadeStart = 90000 fadeEnd = 120000 Material { texture = Screitus/Textures/Ferra_color.dds normals = Screitus/Textures/Ferra_normal.dds rimPower = 2.06 rimBlend = 0.3 Gradient { 0.0 = 0.6588,0.5747,0.8196,1 0.6 = 0.549,0.284,0.141,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { fadeStart = 90000 fadeEnd = 120000 deactivateAltitude = 122000 minLevel = 2 maxLevel = 8 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 allowFootprints = True Material { saturation = 0.75 contrast = 1.1 tintColor = 1,1,1,0 groundTexStart = 0 groundTexEnd = 9000 steepTexStart = 0 steepTexEnd = 9000 steepTex = CTTP/Textures/PluginData/cliff.dds steepBumpMap = CTTP/Textures/PluginData/cliff_normal.dds steepNearTiling = 2500 steepTiling = 25 lowTex = CTTP/Textures/PluginData/cracked.dds lowBumpMap = CTTP/Textures/PluginData/cracked_normal.dds lowNearTiling = 7500 lowMultiFactor = 75 lowBumpNearTiling = 7500 lowBumpFarTiling = 75 midTex = CTTP/Textures/PluginData/rock.dds midBumpMap = CTTP/Textures/PluginData/rock_normal.dds midNearTiling = 5000 midMultiFactor = 50 midBumpNearTiling = 5000 midBumpFarTiling = 50 highTex = CTTP/Textures/PluginData/gravel.dds highBumpMap = CTTP/Textures/PluginData/gravel_normal.dds highNearTiling = 5000 highMultiFactor = 50 highBumpNearTiling = 5000 highBumpFarTiling = 50 lowStart = 0 lowEnd = 0.26 highStart = 0.35 highEnd = 1 } Mods { VertexHeightMap { map = Screitus/Textures/Ferra_height.dds offset = 100 deformity = 5000 scaleDeformityByRadius = False order = 10 enabled = True } VertexSimplexHeightAbsolute { seed = 879234 deformity = 1200 octaves = 8 persistence = 0.5 frequency = 5 enabled = true order = 20 } VertexSimplexHeight { seed = 252343215 deformity = 1500 octaves = 8 persistence = 0.5 frequency = 6 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { deformity = 3200 ridgedAddFrequency = 5 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedAddSeed = 9023490 ridgedMode = Low ridgedSubFrequency = 6 ridgedSubLacunarity = 2 ridgedSubOctaves = 8 ridgedSubSeed = 8922343 simplexFrequency = 6 simplexHeightEnd = 8000 simplexHeightStart = 0 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 76278298 order = 40 enabled = True simplexCurve { key = 0 0 0 0 key = 0.6311918 0.4490898 1.432598 1.432598 key = 1 1 0 0 } } VertexColorMap { map = Screitus/Textures/Ferra_color.dds order = 50 enabled = True } } } } }
Help would be appreciated
Maybe if this gets fixed I might release my pack after I've finished writing the science definitions.
This is probably a little late, but it's because the normal maps have not been properly exported. You need to export it as a .dds with a DXT_5 (I think) format, otherwise the problem above will occur.
I just use KittopiaTech, which allows problem-free normal maps that I use all the time.
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On 10/28/2020 at 12:15 PM, Jeb_da_kerbal said:
By the way, the optimal file dimensions is 2x1 textures, such as 2048 by 1024, 4096 by 2048 etc. The image you are currently using does not follow that unless I'm mistaken.
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Just now, Misguided_Kerbal said:
Does Valor fit into Japris well?
Somewhat. Valor is a little close to Retuo's orbit, in real life it would be enough to knock Retuo and it's moons out of it's orbit. It would need to be moved much farther out.
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13 minutes ago, Misguided_Kerbal said:
Does anyone happen to have any beauty shots of Valor and its moons? I would like some to put in an album, and possibly for a new banner. I will give full credit.
I have Valor currently installed in my Japris save because I was curious about how Orton looked, I might take some.
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Presenting Oppo's companion, Toxo!
I like it. It has oceans of toxic sludge!
One of it's toxic lakes.
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1 minute ago, Jeb_da_kerbal said:
@DunaManiac yea i was planing the lower down the moon count (vool has WAY to many), but they will still have quite a few moons.
Perhaps. I would limit the number of moons down to 5 or 6 at maximum.
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I would suggest lowering the number of moons, the sheer amount of bodies can overwhelm you and it can be hard to come up with new ideas. If you add too many bodies, unless you can get really creative it'll just look like the same thing over and over and over again but with slightly different terrain.
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On 10/30/2020 at 1:49 PM, Vanamonde said:
I like most of the planet re-dos, but Vall needs to stay blue and Duna needs to stay orange.
But... Duna is still orange, but darker, and Vall is actually more blue than before.
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Oppo looks pretty good so far.
Sadly, no polar icecaps yet. I think the surface looks far too simplistic.
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3 minutes ago, Maple Kerman said:
Yeah, that's what I'm thinking of.
I've gotten other requests for that. I might make it a part of 0.3.2.
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Just now, Misguided_Kerbal said:
?????????
I'll give it a fair try. We'll see what happens.
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Interesting mod, how did you add those canyons(?) on Ninmus.
Also, I would suggest changing Pebble's appearance. It looks like a smaller version of the Mun orbiting the Mun.
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Oppo is on the way!
Currently it's just landmasses. I'll be adding possible rivers(?) to Oppo.
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4 hours ago, Maple Kerman said:
I know this idea is counterintuitive, since the whole point of the mod is to reorganize the planets and add new ones without having to travel too far, but is there any way to add the new planets and moons without changing the stock system much? If not, I wouldn't mind changing the configs myself to reorganize it how I'd like.
Perhaps I could make an optional config where the Kerbol system remains the same and the others are moved to another Star system perhaps?
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15 hours ago, Jeb_da_kerbal said:
Wait, i was checking the moon with kittopiatech and the texture and normal said "BULTIN/moho01" and BULTIN/moho02, the configs dont say that themselfs
That means a classic filepath error. BUILTIN/moho01 is Moho's texture. I don't use .dds because (scary stuff happens when I tried). a .png works fine. Basically, what I do is that I submit the textures as normal .pngs, then export the normal map with Kittopia and it works fine.
Also, in the Material section of PQS, it's not meant to be your scaledspace/PQS map. It's meant to make the surface have subtle textures, like small rocks. You don't even need Material (in PQS) right now, I would suggest deleting it and see if that helps.
(White is also a filepath failure. White is the default texture).
Also, delete MaterialType in PQS that also causes problems.
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Just now, Commodore_32 said:
Did I?
Yes, yes you did.
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14 minutes ago, Commodore_32 said:
Stop pinging @DunaManiac it can be annoying.
Bruh, you just pinged me again.
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Start, Get ready, spam!
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bonkity bon349 bink
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YES YET!
[We need more posts! (Like seriously, a lot more)] Let's Make This the Megathread!
in Forum Games!
Posted
Indeed we do.