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Socraticat

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Everything posted by Socraticat

  1. This is a bit different than what I usually do. Since we got a nice "In-Depth" Development Post, I figured the least I could do was provide an "In-Depth Bug Report", Complete with video and references to build materials, specs, and build process. Thanks Darrin for the awesome in depth look at QA Here's a Video just for you and your team (and anyone else...) Title: Wheel Bounce/ Involuntary Redirect on Runway Specs: Severity: High Frequency: High Description: Cannot get craft to end of runway without critical failure between wheels and ground. Wheels Bounce like water on a hot pan. It seems totally overdone, maybe a bit inefficient, but that's what makes it totally kerbal. Who's got a request for Report #2? 0.02c
  2. This is a bit different than what I usually do. Since we got a nice "In-Depth" Development Post, I figured the least I could do was provide an "In-Depth Bug Report", Complete with video and references to build materials, specs, and build process. It seems totally overdone, maybe a bit inefficient, but that's what makes it totally kerbal. Who's got a request for Report #2? 0.02c
  3. I hope it goes to console too, since I come from first experiencing KSP on Xbox. Until KSP, my Xbox was my strongest processor, then I needed 200+ part ships on the regular so I decided to become a "PC gamer" in anticipation for KSP2. Yeah, I totally know about that 2022 release date. Didn't realize PC gaming was so much better all around and ended up with a large library on both Steam and Epic, waiting tirelessly of news that the real release date would drop soon... did you know Epic gives away free games every week? Sometimes pretty good ones. I wouldn't even try to put a date on console release as of this time. And when I got the first iteration on console... whew... there were bugs, bit not like KSP2. I wonder how much fun QA is going to have troubleshooting issues on console vs PC for KSP2. Maybe they've learned their lesson and are... what is it they say? "Concurrently developing" these features?
  4. I'm stoked to start the "OneOscar" Hype train for KSP1. Who's coming with me? (Not tonight though, I'm tired and going to bed now)
  5. "I have the internet right here on a CD-ROM if you'd like an installation!"
  6. I'm live now! Sort of. Here's the link. I'm slowly getting set up for legit live sessions.
  7. The "OneOscar" Space Program Big Adventures Start With Small Steps! After qualifying to begin a space program by successfully landing on top of the Kerbin Space Center Vehicle Assembly Building, Socraticat, along with some intrepid Kerbals, set forth to explore the stars and beyond. The Design that Inspired a Purpose The inception of the "OneOscar" Space Program began with a simple challenge: Build the smallest craft possible to land on the the Island Airfield for a photo opportunity at the Hangars. Having lack of funds for a proper rocket, and having hired an artist for a technician rather than a professional engineer, "OneOscar" veteran consultants Ken and Charley were at a loss for fulfilling lucrative contracts. They set Corey, the newly hired tech, to design and fly the craft in order to gain more lucrative contracts. The resulting craft was a biplane. Corey, having been an artist longer than an engineer, failed to realize that twice as many wings, while looking cooler and making landing easy for anyone, would ultimately always result in having a craft heavier than lighter two-winged entries. The "OneOscar" FGXLE+ was a fine prototype, but ultimately redundant and overabundantly fueled for the mission, so the team resorted to using fewer parts (except for the bi-wings, because they were all terrible at landing). Eventually the team settled on using one "Oscar-B" tank as the main anchor of the vessel and settled on the flagship design- "OneOscar" FG. To minimize mass for a "best effort" using the "OneOscar" design- the team emptied the oxidizer and half of the methane from the Oscar tank, removed the stabilizer on the rear and removed the brakes. Thus was born the "OneOscar" SG Lite It turns out that while Corey had failed to win the competition, the resultant design following the rubric of "smallest to the island" nevertheless gave the "OneOscar" program the popularity it needed to gain sufficient funding it needed to broaden its horizons. Socraticat was then tasked with documenting and distributing as much "OneOscar" media as possible. With the moderate success of the first challenge, the team made a few modifications to the plane in order to enter it into more public displays. The idea was that the crowds that watched the island display would follow and support future ventures. The next Challenge the team entered was "Fastest under the Bridge": Reach a competitively maximum speed under the Training Center Bridge. The team knew the craft wasn't capable of defeating competitors that didn't have "whittle" engines, but the idea was to build hype around the machine. In truth, Ken, Charley, and Corey had started to enjoy short trips for snacks at the Island Airfield. They started a sort of club on the island and called themselves the "Island Experts". They wanted more kerbals to join their club, so what better way than to show a phenomenal display of speed! Ken took the limiter off of the "whittle" engine; Charley cleared the paperwork with the safety team; and Corey flew with expertise. It was a mild success. It turns out, while the crowd did enjoy the whimsical design of the plane and the cool moves pilots would perform on them, most were just really excited to see the island on such a fine weather day. Regardless, the support gained from entering into the bridge competition was enough for the team to start developing ways to really see the stars. While attempting to reach high speeds under the bridge, the team noticed how much higher they could fly when the limiters were off of the "whittle" engine. This gave them the bright idea to develop a "OneOscar" delivery system that was fast enough to reach orbit. They started with going faster under the bridge. This was the Inception of "Thread". Aptly named for it's strange test location- under the bridge. The development led to the death of many fine kerbals and never reached the "Fastest Under the Bridge" title, but one fine kerbal managed to get two successful passes under the bridge, both over 900m/s. Development on "Thread" was halted due to increased pressure to produce more realistic test situations. Also, Ken and Charley resigned following an ethics probe into their reckless handling of high speed test safety. Corey quietly retired to obscurity, taking the "OneOscar" FGXLE+ prototype he was so fond of with him. Some say he put himself in exile on the north pole of Kerbin. Others speculate that he probably didn't have enough fuel to get there. That leaves Socraticat, myself, as the remaining member of Team "OneOscar" infamy. It is my greatest honor to carry the "OneOscar" Flag to the Stars and Beyond, walking the path paved before me by the small steps of others brave enough to venture before me. Thanks for the read! Until the next formal archive update, you can find me sharing progress for the "OneOscar" Space Program in the daily, an odd challenge here or there, and eventually more regularly here. Stay excellent! Join my club to show your appreciation for the craft, the story, or the really cool screenshots and captures!
  8. This is serious business. @Intercept Games I need a Douglas Adams Galaxy to Visit. I want Custom Planets. And I want Magrathea, with a "Deep Thought" Anomaly. Someone Please send this up the proper chain of command. PLEASE Welcome to the Magrathea Visitor's Center
  9. I was going to leave it be... but I feel like you deserve this feedback, as you are a valuable member of this forum. TL;DR We know KSP2 needs work. Please watch for passive aggressiveness- it's disheartening to see some valued members turn against each other or the forums. Please be excellent to each other.
  10. Holy guacamole, that's quite the spread!
  11. As the title says, Land on the Mun Arch No return trip necessary. Easy orbits are fine. Infinite fuel? I can't see all of your settings, who cares! It's not that easy of a challenge, even using assistance. You have to travel to the spot, land near, or immediately on it, and it takes at least a little finess. Super fun.
  12. I'm sorry, what were we talking about? I got distracted by all the cool stuff I'm doing in EA KSP2. Seriously. I may need an intervention...
  13. Thank you for your efforts! It's difficult to be patient when our anticipation is so high! I know I want EVERYTHING, right now. But I am so glad to have what I have right now. I know there's a person on the other end of every criticism I make, so I intend to start every criticism with an attitude of gratitude. I hope the rest of us can remember the posititve forum movement. I know it's not easy, but that's the point. None of this is. If we can figure out how to get to Mun and back, we can figure out how to be gratious and constructively critical.
  14. Great editing! Thanks for sharing. I've saw some pictures of these, but the video is really great!
  15. You earn an "attention to detail" badge for the day for putting this craft in the proper environment!
  16. "OneOscar" at the Mun Arch; Found these two while going through recent capture footage.
  17. I'm just feeling... good. I had fun today.
  18. Have you tried turning it off and on again? Usually a game restart, or at most a campaign restart, fixes these issues for me. It stinks because longstanding missions are a bust, but vehicle testing and one-off missions are still a go this way. Remember that Early Access is the same as putting the game difficulty on "Insane" mode, which is generally enjoyable for a small subset of players, and even then only in managed doses.
  19. I'm really enjoying this game. It's possible that I really am a raging fanatic with too much optimism, but I like to think I'm more nuanced than that. I really do feel as if enjoying this game is a choice at this point- and the choice for me is easy, even if the game is bugged to hell. That's my $0.02 Here's an extra penny if you want it: Today I published the second in a series of videos intended to help players pilot crafts- hopefully mine, but if I inspire anyone to try flying anything so be it. Goal accomplished. On a side note- I make these tutorials with as little mention of Bugs as possible for 2 reasons. When I fly and develop "OneOscar" planes I encounter fewer bugs than in any other mission I've tried I want to show others that the game is playable- maybe not like your favorite KSP1 playstye, but playable. New is working for me. Low part counts are working for many. Cute little planes are fun and can go to space for longer missions later... So I'm trying something different and encouraging others to do the same. Here it is, in all of its Glory, unqualified and without peer-review (perfectly suited for distribution to dozens of subscribers): Next up: Conquering Kerbin and Beyond with the "OneOscar" Launch Vehicle If we get multiplayer I'm going to run a stock category for "OneOscar" FGs ("R2-Redo"). As it is, Look forward to an Interplanetary Oscar Challenge and an update to all my Fan Club Coins.
  20. Do you have a name for this wild dragon?
  21. You can always drop by the "OneOscar" Fan Club! We have low part count vessels! (unless you're heading to a different planet)
  22. One more short with some practice passes. As of yet I still can't do it without "Tip-Toeing" through. I'm fine with that.
  23. I will not deny taking advantage of the xs landing gear's high impact threshold. I like to think of it as intentional safeguarding. Didn't even have to reload the save I made just before passing over the VAB- I had already "practiced the simulation" at least a dozen other times before this take. Speaking of learning from failure- I learned on my first successful pass through the top that the OneOscar has fairly decent underwater navigational capabilities. It did manage to pull itself out of the water just beyond the garage after a graceful dive, despite the lack of air for my air breathing engine. Didn't lose any parts on splashdown. Neato! I don't think this craft will make it through the stretch goals- It was a tight squeeze to fit Bill's head through, so without adjustments I'm not sure it's possible. I'm also not sure there's enough room to fly a "OneOscar" properly inside the structure...
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