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Everything posted by Mrcarrot
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Mrcarrot replied to SamBelanger's topic in KSP1 Mod Development
I believe you mean: Kerbal Space Program 1.1: "Turbo Charged!" Oh, by the way, I'm now helping Sam with this.- 167 replies
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Here's a good-sized number: 0.0000005
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Mrcarrot replied to politas's topic in KSP1 Mod Releases
No, I mean completely remove it from CKAN so I can put it in CKAN with the proper dependencies, etc. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Mrcarrot replied to politas's topic in KSP1 Mod Releases
@politas how do I remove a mod so I can put it back in properly? -
Granted, but it's a less interesting profile pic... which (no offense) is not a thing. I wish for !
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Granted. However, in taking it back from space, a coolant tank burst. Your pizza is now inedible. I wish for a time machine.
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Works with 3GB RAM at eighth-res textures.
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I made a config that sets Kargantua as the center body and moves the Space Center to Limmer, just put it in your GameData along with the mod, it uses the textures from the mod folder. Might require you to go into INSTANTIATOR/Objects.cfg and change the disk body from "Kargantua" to "Sun".
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@SamBelanger has been given early access to this mod. You may ask, why? 1. He made Kirothoum's texture 2. It's his birthday 3. He can help test it 4. I felt like it 5. I'm not going to be the only one posting screenshots anymore Any complaints may be kept to yourself.
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How to make multi-mode engine? [1.3]
Mrcarrot replied to UbuntuLinuxKing's topic in KSP1 Mod Development
I found this in the R.A.P.I.E.R. engine code: MODULE { name = MultiModeEngine primaryEngineID = AirBreathing primaryEngineModeDisplayName = #autoLOC_6001897 //#autoLOC_6001897 = AirBreathing secondaryEngineID = ClosedCycle secondaryEngineModeDisplayName = #autoLOC_6001898 //#autoLOC_6001898 = ClosedCycle } -
Granted. It's a monolith intent on destroying humanity. When it's done, and 20 of us are left, everyone's going to be mad at you for having the monolith. I wish for an unlimited supply of uncorrupted wishes.
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Who? I believe you mean "Which intern". Waiter! There's a hot dog in my soup!
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Mrcarrot replied to SamBelanger's topic in KSP1 Mod Development
One thing I'd like to say is that this will probably work with GPP, GPO, Before Kerbin, After Kerbin, and everything else. Even mods that replace the sun with a black hole will work. Two, for sure, that won't: Kounter-Kerbin (if it's released)- contains Nibrek, Num Kerbfleet planet pack- contains Num- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Mrcarrot replied to SamBelanger's topic in KSP1 Mod Development
Just throwing this out... @Kottabos should take a look at this.- 167 replies
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Okay. One fresh bear, coming right up! I would like the fish.
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Banned for having a different member title at one post.
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Incorrect. No cookie could ever escape a black hole. I fly there with my warp drive and rescue it. My cookie.
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I left a monolith behind in the hopes of seeding more intelligent life. It teleports the cookie back in time and space to me. My cookie.
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Ask a stupid question, Get a stupid answer back.
Mrcarrot replied to ThatKerbal's topic in Forum Games!
In a galaxy far, far away.... How do I ? -
Can My Computer Run KSP 1.2?
Mrcarrot replied to phreakshow's topic in KSP1 Technical Support (PC, unmodded installs)
I also have only 3GB RAM. My computer, however, is newer. 2005 Toshiba laptop, windows 7.- 8 replies
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Might need to borrow someone else's computer for this. Sound awesome!
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Kerbal Capitalism Program
Mrcarrot replied to icantmakemodels's topic in KSP1 Challenges & Mission ideas
How can I remove my tag 'TE that was supposed to be a test tag? @icantmakemodels Never mind. fixed.