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Everything posted by Mrcarrot
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OK, will do. It's probably because I just got a new computer for Christmas and haven't signed into spacedock.
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Hmm... the Spacedock page doesn't appear to show that I have access to it... Mrcarrot1, just as a reminder.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Mrcarrot replied to Gameslinx's topic in KSP1 Mod Releases
I would also recommend that, and you should also use Pathfinder, Extraplanetary Launchpads, KAS, and KIS.- 2,452 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Mrcarrot replied to Gameslinx's topic in KSP1 Mod Releases
Suspense! If only I could see these... it's likely the school web filters... I'll have to wait Knowing you, though, it's got to be good!- 2,452 replies
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ModuleManager: Making decouplers be probes/controllable
Mrcarrot replied to cmheisel's topic in KSP1 Mods Discussions
No, I wouldn't think so, because built-in antennas are capable of reaching to LKO. -
MODULE Question - Generate Reputation
Mrcarrot replied to thevegimobil's topic in KSP1 Mods Discussions
Such a feature is probably pretty easy to implement, and might(?) even work with a slightly tweaked version of the stock lab module. I'll have a look when I get home. -
[1.12.x] KEI - Kerbin Environmental Institute
Mrcarrot replied to linuxgurugamer's topic in KSP1 Mod Releases
Suggestion: make collecting science take time, configurable in settings. This way, it can be changed to accomodate casual players and those who find it cheaty alike. -
I believe he means 3D Kerbal figures from Shapeways.
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Leaving community, dropping mod support.
Mrcarrot replied to RealGecko's topic in KSP1 Mods Discussions
And this one, too. -
Leaving community, dropping mod support.
Mrcarrot replied to RealGecko's topic in KSP1 Mods Discussions
I'll take it. Simple MM patch shouldn't be too hard, right? Spacedock: Mrcarrot1 -
Cool patch, however, I noticed one thing: MM's NEEDS function searches for a folder in GameData with that name. However, @Angel-125 has all of his mods packaged inside one GameData/WildBlueIndustries folder. As such, your patch would never take effect. i would recommend you use NEEDS[WildBlueIndusties], as convertible storage(I think) is provided by WildBlueTools, and is used by all WildBlue mods.
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[WIP] DoubleDouble Continued [Pre-v1.2]
Mrcarrot replied to Grand Ship Builder's topic in KSP1 Mod Development
@Grand Ship Builder the second image in the post was made by me from screenshots of the mod. As such, I do not give you permission to use it. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Mrcarrot replied to Gameslinx's topic in KSP1 Mod Releases
That's because(to my knowledge) it already is.- 2,452 replies
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@StinkyAce I would recommend converting your textures (currently in PNG format) to DDS format so the ships are less memory-intensive.
- 51 replies
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- star trek
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Mrcarrot replied to Gameslinx's topic in KSP1 Mod Releases
- @Gameslinx- 2,452 replies
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Granted. There are now only three more threads, and they're all add-on releases that never got updated past KSP 0.18. I wish that I could have some free code for my mod.
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Moody mutt hoo throw food free Steve.
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Granted. However, you have enough money to only employ them, not pay a salary. They work 1 week and quit. I wish for some stuff.
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Cool!... or at least, if I had a PS4... but I'm sure plenty of people will appreciate this...
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- ksp enhanced edition
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Nope. @Darth Badie