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MythicalHeFF

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Everything posted by MythicalHeFF

  1. The sash ringing.. the trash singing.. mash flinging.. the flash springing.. ringing.. the crash-dinging..
  2. Made a 100-meter fuel tank using a modded version of Tweakscale... ..and crashed it into Dres at 2/3 the speed of light using overclocked engines, delivering enough kinetic energy to destroy it entriely. "I am become Death, destroyer of Dres". -Bob Kerman
  3. I don’t know, I just have a vague memory of seeing a video/post from back then that stated Eve’s atmosphere went to like 110 km or something.
  4. Can I take a guess and say it’s 2 Wolda from Whirligig World? I remember having issues with kerbals overheating there during my ill-fated grand tour mission.
  5. Jool’s current atmosphere doesn’t start at 300km, it starts at 200km. Before version 1.0, however, it started at only about 135 km or so, if I remember correctly. As for the other planets, I don’t really know, apart from that eve’s used to start slightly higher than it does now.
  6. I finally made it to the Mun and back in my crazy 30X upscaled Kerbol System. In other words, in this pack I made, courtesy of the Sigma Dimensions mod, Kerbin has a radius of 18,000 km, and an escape velocity of almost 19,000 m/s. As you can probably guess, this makes things… difficult, to say the least. I explored this in another post on this thread a few days ago, in which just getting one Kerbal into orbit took a rocket of over 3,000 tons. Here you can see a schematic of the spacecraft I used to get to the Mun and back: the SuperMun 1. This spacecraft cannot be brought into orbit all in one launch; rather, because of the absurd requirements of getting into orbit, I had to split this mission into four: two fuel launches, one for each tank, one for the lander, and one for the command module. Originally, I wanted to only use chemical engines, but this would have required at least 6 tank launches to pull off. Given that each launch literally took over 20 minutes, it isn’t exactly hard to see why I abandoned this idea. One of the fuel tanks launching on a 20-kiloton Goliath 1B rocket, on one of the failed attempts. Despite its immense power, it can only lift about 13 tons into LKO. Actually launching everything proved to be what took up most of my time here, as there were so many things that went wrong with the rocket. 1) failed stage separation 2) engine being destroyed 3) failing to reach orbit by incredibly thin margins (less than 50 m/s in one especially frustrating case) 4) me not realizing crossfeed on the docking port was still enabled and wasting a bunch of fuel Regardless though, we still made it eventually, and began assembly of the spacecraft in orbit. After a few transfer burns, we finally reached the Mun and entered its orbit. Landing was actually fairly difficult, as the delta-V required was more than that of landing on Tylo in stock KSP. Lander stage left behind on surface
  7. I messed around with the Sigma Dimensions mod and created a 30X upscaled Kerbin, or "Kerbinzilla" as I've come to call it, and tried to get into orbit around it. Kerbinzilla has a radius of 18,000 kilometers, which is 3 times that of Jool, and almost 3 times that of Earth. From what I remember, its escape velocity was nearly 19 km/s, resulting in an orbital velocity of about 13 km/s. My first attempt to reach orbit failed, as I greatly underestimated the orbital velocity of the behemoth that I had created. In this screenshot of my first launch attempt, you can see some pretty crazy mountains in the background that are hundreds of kilometers tall. This is because I sort of messed up the terrain scaling in Sigma Dimensions; I set the terrain multiplier value to 3, thinking it would have mountains 3X higher than normal Kerbin, but because it was already scaled up by 30, it resulted in mountains 90X higher than normal. So, as it turns out, on this planet you could literally walk to space, as the mountains go higher than the atmosphere itself, which I scaled up by 2 to 140 km. Oh, and, as a consequence of this, Kerbin's oceans are now almost 100 km deep. *Thalassophobia intensifies* On my second attempt, I actually reached orbit, and concluded that reaching orbit took about 15 km/s of delta-V. Originally, I was in about a 300X400 km orbit, but, because the mountains were so ridiculously high, I literally crashed into the side of a mountain poking all the way out into space. After leaving orbit, for some reason, there was varely any re-entry heating, despite me going over 15 km/s in-atmosphere. And, apparently, the asteroids did not move with everything else, resulting in them spawning super close to the 30X upscaled Kerbol.
  8. Just a normal orbit, nothing to see here... nothing at all...
  9. Went go karting with friends, go kart broke down mid-race and they had to put it on hold to get me a new one. I still had a blast though, and would definitely recommend trying it if you haven’t. The place I raced at records results and other data for every race you participate in, and here you can see my lap times in red, with the huge jump to above the top of the graph being caused by my kart running out of power/ breaking down and the race being stopped. Another consequence of this was my hilariously long average lap time, at more than 88 seconds, compared to a typical value of about 45. I actually stopped three times throughout the race, leading to my time being the most by far. Luckily, the positions are determined by your best lap time, meaning that I didn’t immediately fall into last place. (last names not shown for privacy reasons) Another fun thing to look at is your position throughout the race. I’m also denoted in red on this graph.
  10. I hate Dres for an entirely different reason besides it being one of the most boring places in the Kerbol system: the events that occurred on one of my missions there. You see, almost exactly a year ago, I was caught up in the fever of trying to circumnavigate every celestial body in stock KSP by rover, and, of course, that meant that I had to drive all the way around Dres. The rover I was using had performed fairly well on other celestial bodies up until this point, with me having already used the exact rover used to go around Dres to circumnavigate Ike. Now, given that Dres and Ike are almost exactly the same size, I thought that Dres would take about the same amount of time to complete; but, oh boy, was I wrong. The terrain was extremely bumpy, down to much smaller detail than on most other celestial bodies, which served to make driving on it very frustrating, as, whenever I would gain a significant amount of speed, I'd go airborne, land on a bump the wrong way, and risk spinning out of control. Another thing that served to increase my frustration was the terrain scatter from Breaking Ground, which was all the more annoying to avoid in low gravity. Now, this alone wouldn't have been enough to make me completely hate Dres, as, on Duna, I had experienced similar things. However, the thing that made it much worse was the glitches. On one occasion, my rover's wheels quite literally got stuck in the terrain for whatever reason, preventing me from moving. On another, a flag I planted decided it didn't want to live anymore and teleported over 500 meters away before exploding. Last of all, however, and by far the most frustrating, was the fact that the SAS on my rover completely broke, meaning that I had to entirely disable the reaction wheels, which essentially meant no going airborne, which, on somewhere with as low a gravity and as hilly a terrain as Dres, pretty much meant never exceeding 10 m/s again. Because of this, it took me over 3 hours to cover the remaining 200 or so km back to the mothership, and the drive through the canyon didn't make that worth it. I haven't gone back to Dres since.
  11. Whichever object of the two you’re observing is brighter is almost certainly Venus, as it has an apparent magnitude of about -4. That is almost three magnitudes brighter than even Sirius, the brightest star in the night sky, with a magnitude of -1.3. Capella, for comparison, has an apparent magnitude of just about zero.
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