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Everything posted by Geonovast
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I wouldn't mind if the science experiments were mini games instead of "Push button, read quip" and how much science you got was based on how well you did...
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I feel this design could use some context.
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game changes its own resolution?
Geonovast replied to putnamto's topic in KSP1 Technical Support (PC, modded installs)
Are you launching full screen or in a window? -
Are you sure it wasn't just struck by lightning?
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I just have a panic attack and go cry in the corner. The hell am I supposed to do at work if the forums are down?
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It's not a matter of can or can't, but difficulty and approach. And there's so many "it depends" that, no, I can't think of anything that can land on the Mun but not Minmus, because there are literally an infinite amount of combinations on building a ship in the game. All I can say is that when I'm designing a lander, where it's going influences the design, because landing are different. Anything I design for the Mun certainly can land on Minmus, but is it the best for it? For an experience player, there's not gonna be any difference in difficulty. But something that comes down and stays down on the Mun may bounce on Minmus, and if it bounces fast enough SAS is reflexively re-set to retrograde (which an inexperienced player may do), the thing will flip and you're gonna have a bad time. That's not what the title says.
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Depends on how the lander is built. If it's too tall and comes in at just the slightest angle, you could easily be on your side. In some ways, Minmus is easier. In some, it's harder, especially if your landing gear is bouncy.
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Finally got Cities: Skylines since it was 75% off. Took a bit of getting used to, but it's way better than Sim City 4.
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Good job! You've successfully done one of the hardest things in the game. I hope someone got fired over that.
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Regretfully, it was in the tutorial. It took me many, many tries. I didn't successfully land until I stopped listening to what the tutorial told me to do and just started winging it. Very proud moment. Happy birthday to me (Did it on my 30th). Done on my old potatoish computer. If you're having issues with landing and enough dV, I highly suggest installing KER. It will throw a lot of numbers at you, which can be scary, but you can trim it down to just the important ones, like per-stage dV, terrain altitude, acceleration, etc. The newest versions even have a red target on the ground where you're going to land.
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[v1.5] Can't access cheat/debug menu
Geonovast replied to Xyphos's topic in KSP1 Technical Support (PC, unmodded installs)
Does Windows use a specific Alt key? Linux it's right shift + F12 to get to the debug menu. Left shift + F12 doesn't do it. -
Somethings won't work
Geonovast replied to Tranquil's topic in KSP1 Technical Support (PC, modded installs)
Did you update the mods when your KSP updated? KIS doesn't seem to have a 1.5 version yet, so that's probably causing that issue. If your TAC is updated to the correct version, remove your outdated mods and try again. If it's still doing it, head over to the TAC forum and post your issue with some logs. If you're on Steam, I recommended disabling auto-updates on KSP when you're running mods. Steam won't update the mods for you. -
Can you please like Grey's Anatomy?
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Here ya go. A little harder to find since it's in the WIP section. Oh, and welcome to the forums @PotatoPCuser1
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totm aug 2023 What funny/interesting thing happened in your life today?
Geonovast replied to Ultimate Steve's topic in The Lounge
Watch "The Imaginarium Of Doctor Parnasus" Before bed tonight and maybe it'll jump-start something. -
totm aug 2023 What funny/interesting thing happened in your life today?
Geonovast replied to Ultimate Steve's topic in The Lounge
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Because that's from a mod. The only alignment indicator you get in the stock game is the navball. Also, don't go with the built in docking tutorial. It's terrible. You'll be better off scouring the tutorials section of the forum. I think the biggest thing that trips people up when docking is that they're trying to translate with RCS by looking at the ship itself - which is near impossible unless your control point is orientated perfectly with the screen so that "UP" is truly "UP". I know it got me for a long, long time. Kill your relative velocity, target the docking port of the ship you're docking with, and point to it. Switch to the target, select the docking port as the "Control From Here" point, and have it point at your ship. Switch back to the ship, and puff forward with RCS. Use the translate keys, which are IJKL, and use those to keep everything lined up. Watch the Navball (And make sure it's in target mode), NOT your ships. Keep the and markers lines up, and you should be fine. Just go slow, I usually dock at ~0.4 m/s. As soon as the magnets take over, hit "T" to disable your SAS so it doesn't fight the magnets.
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You're in the wrong thread.
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This is today's favorite thing. I was too busy staring at the hinges that I didn't even notice the fail in the background.
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I have no interest in this mod right now, but it is really cool to see it available! I'll definitely file it away in the mods I'll use someday folder!
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Rotating docked objects
Geonovast replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion