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Geonovast

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Everything posted by Geonovast

  1. It was last night, but we were playing Blatherround and two turns in a row in the same round were guessed on the first try with only the initial clue. I thought it was hilarious. If you haven't played it, Blatherround is a very simple party game but man is it fun. It's great to finally find something to play with my near-teenager that isn't Minecraft.
  2. Can you link to what you were reading? The Wii, even when it was relevant, is very underpowered and not at all designed to handle the kinds of demands KSP would throw at it. Even if it was, they're not going to push out a new version of a game that's stopped development and onto a retired platform.
  3. Maybe it's going to the launch pad and then hop to the airport. Or maybe it's going to live at a farm up state.
  4. The local airport wanted one, right? Maybe it's on its way there.
  5. A bit of advice on that re-entry. I'm assuming it was fine because the stage you ejected was massive enough to fall faster than your pod. However this is a very easy way to get yourself killed on re-entry. That dropped bit could suddenly want to slow down faster than you, and run full-bore into your heatshield, likely exploding everything. A way to avoid this is when you're close to re-entering (say 80-100km), point your craft in a direction fairly off prograde/retrograde, stage, then turn back to retrograde. I tend to point it a little off normal/antinormal / and then kick the extra bits away. That way if it passes you or falls behind it's very unlikely to smack you.
  6. Update, 0.7 Added nodes for new parts in 1.12 Removed top node for RCS block due to the part variants having 5-way. This line is just commented out, uncomment to get the node back Reworked the Engine plate and tube patches to a much shorter wildcard based method Ugh, fine
  7. That's probably going to be fine. It looks like you have a terrier like my example above. If you switch the dV reading to vacuum, you'll see the dV of your upper stage with the capsule shoot up. You also might want to fire your core engine at launch and just leave the throttle down so you have some real pitch and yaw authority. Would make doing your gravity turn easier.
  8. Not specifically. If the total craft you have in the VAB is showing 3244 m/s, that's not going to be enough to get to Minmus from the pad. What Zhetaan is saying is you need to add another stage under what you have to get it into Kerbin orbit first. Another thing to consider when checking the dV in the VAB is whether or not you're looking at atmosphere dV or vacuum. Some engines are somewhat close. But if you're looking at a stage with, say, a Terrier, it's going to be _vastly_ different as the Terrier is a vacuum optimized engine. Its performance in thick air is terrible. Take this very basic craft I tossed together. At sea level the dV is 667. But in the vacuum of space, it's 2709. Much higher.
  9. I don't know if this still works or not, but it might help you out if it does.
  10. I've done some playing around and I think I have an idea on what's going on. The French version of the game behaves normally with an English keyboard layout. This makes sense, since I'm rather certain that the only difference is the localization file. I checked the keymaps in the French version and it shows [ . ] for Increase Time Warp, [ , ] for Decrease Time Warp, and [ / ] for Stop Time Warp just like the English version. The issue here is that on the French layout the [ . ] and [ / ] are shifted. I think that's what's causing the problem. Although I'm not sure why it's working for you sometimes. I couldn't get it to work at all. The only warp controls I got to work was Decrease Time Warp. I don't know what else to do from there. You could try remapping the warp keys (Main Menu -> Settings -> Input (on the left) -> Game (on the top) to something else and see if that fixes it for you.
  11. I don't think it goes off of what character is being sent, but what physical key is being pressed. I switched my keyboard to a French layout and it still worked fine. I'm downloading the French version of the game now to see what it does there. I don't speak French but I should be able to use the game enough to get that far.
  12. Right shift + [.] works for me. If you hold Right shift and press F12, does it bring up the debug menu? I'm wondering if you have something else running that's intercepting the Right shift press. On a side note, if you're in a situation where normal warp cannot be done, you can put your mouse in the upper left and click on the time warp arrows manually. This will also put you into Physics Warp. I don't know of a way to force Physics Warp when you're in a situation where normal warp works by doing that, though. If normal warp is available clicking on the arrows will just do that.
  13. For some reason I can't get a link directly to the status update from this page, but if you scroll down a bit you'll see monstah congratulating him in Feb of 2019 https://forum.kerbalspaceprogram.com/index.php?/profile/64714-gargamel/content/&type=core_statuses_reply&change_section=1
  14. Whatever this was, is gone now. Please have some meaning to your posts. Thank you.
  15. So we're just leaving this open now, like we were raised in barns?
  16. It's been awhile but I'm fairly certain it was just the springs. If I remember to do it before landing, I never get the shaking. If I do it after landing, it seems to go away right when I move the slider. I don't crank it up all the way, roughly 2/3rds of the way, but that'll probably depend on how many you have and how massive the craft is. I typically land 2.5m Falcon 9 ripoffs.
  17. Of course. TUBM's leapfrog streak is broken
  18. I've been able to get rid of shaking like that by increasing the spring strength.
  19. Mk2 pod can survive re-entry from Minmus with a 1.25m heat shield, just use the translate tool to pull it out of the pod when you attach it. It can even survive with no heat shield, although it does get a little toastier. While it looks silly, you can still send an Mk2 pod up on a 1.25 meter stack. \ Also, a couple side notes for missions like this, since you ran so low on dV. There's two things you can do on a craft like that (assuming you didn't already) that aren't very obvious. That pod has some Monopropellent in it. If you're not using any RCS, then you don't need it! Empty it out in the VAB. Less weight = moar dV. Similar thing applies to your heat shield. They're ablative, so the less ablator they have, the less they weigh. You could probably knock it down from 200 to 40 or 60 in the VAB for even more weight savings.
  20. Such is the tyranny of the rocket equation. Fuel is very inconvenient in that it has the gall to have mass. When you add more fuel, and therefore more mass (in fuel and in tanks), you get less dV from the fuel you already had. It's the reason staging exists.
  21. Bob may actually be able to get to Minmus orbit with just his EVA pack. You could send a rescue craft that would only need to get to Minmus orbit and rendevous. Wouldn't need to land. Just make sure Bob removes the science from all the experiments before jumping to orbit. Your rescue craft wouldn't need the landing gear or the science, so should have plenty of dV available.
  22. I haven't tried the one you're talking about, but I might give it a look. I don't use the autopilot for take offs or landings. Just for cruising.
  23. It does seem more complicated than I want, too. This is the only part of it I use.
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