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Geonovast

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Everything posted by Geonovast

  1. The SRB expiration I get, the number of fuel tank fills I get, the FTS battery stuff I get... But what's the rollout number about? What gets degraded on the rocket from the rollouts?
  2. You can add the game as a non-steam game and then run it through Proton as you would any steam game.
  3. As much as I'd love to harp on Windows, this isn't the operating system's fault. It was simply reporting the number of RAM sticks the processor is built to support. What the manufacturer does on a hardware level is invisible to the OS for most things like this. There might be laptops out there with your exact CPU with 4 DIMM slots. There might be laptops out there with your exact CPU with none.... and just soldered on RAM. It's amazing how much of a difference just this can make.
  4. At a user level, no. That's done in some deep forum configuration somewhere.
  5. If you're talking about stuff like this: VAB SPH KER etc, it's the forum doing it automatically for common abbreviations.
  6. Welcome to the forum, @Reccer! I've split your post off into its own thread in our Welcome Aboard section, where it will likely get more (and more appropriate to your question) attention. Also, on a side note, you can change the title of the thread by editing your original post. (I had to name it something in the split)
  7. Moved to Dev Discussion. However, as pointed out above, development of KSP 1 has finished. There will likely be no more revamps of anything.
  8. I never get sick of seeing those gridfins lit up by the second stage's engine.
  9. The "main engine" for the SLS in KSP has a sea level thrust of 3,746.03 kN The real SLS uses 4 RS-25 engines, which each have a thrust of ~1.86 MN. 1.86 x 4 = 7.44, or roughly twice that of the KSP part. There's also a massive ISP difference. The KSP engine's ISP is abysmal compared to the real thing, likely for balance reasons as a result of KSP using single fuel for all engines, the wet/dry mass ratio of fuel tanks being horrible, and Kerbin being smaller than the actual moon.
  10. It's no different than transferring fuel within a single craft. Once docked, the game treats the docked vessels as one single ship. What might be tripping you up is if you have the "Fuel transfer obeys crossfeed rules" option checked in your difficulty settings. This will prevent you from transferring fuel across parts that prevent crossfeed (like heatshields) or parts that have crossfeed turned off (like docking ports frequently do). If it's just the docking ports between them, just make sure you have crossfeed enabled on both docking ports, and then you should be able to transfer. You can do this in flight, although I don't remember if crossfeed settings are hidden behind the advanced tweakbles setting. You can also enable that in flight, if needed. You should also be able to toggle the difficulty setting if you need.
  11. The Enhanced Edition was a major update/replacement for a very problematic console version of the game. If you have the PC version, you just need to go to whichever store you got it from, so Steam, The KSP website, GoG, and you can download the latest version. All the game updates have been free. The free DLC giveaway details can be found here:
  12. Maybe the ejection system has some real oomph to it and they'll be kicking them out prograde.
  13. Let's try to stay on topic, please. We have other places for debating the merits or !merits of the Orion engine.
  14. Yes, but to get it to embed you need the direct link to the picture itself, not just the page that it's hosted on. On the page you linked, you can right click on the picture, then select "Copy Image Link" (or similar based on your browser), and post that. If the link you post ends in the file extension, like .png, or .jpg, it should embed automatically.
  15. The forum does not host any images, so you cannot upload anything directly to the forum. Absolutely! Imgur is just very common. You don't have to use Imgur, but you do have to host the image somewhere else and then just link it here. Also moved to Kerbal Network
  16. You probably won't notice a performance hit. The problem with running an 8 and a 16 is that you'll be in single channel mode. But since you have one stick now, you're already in single channel mode. This shouldn't (TM) be an issue. You can mix RAM speeds, the system will just run all the sticks at the lowest speed in the lot. Both of the bits of advice above are true for most systems. They should be fine. However, some manufacturers, especially laptops, will make their systems picky for no apparent reason other than to make you buy "approved" upgrade parts from them.
  17. There's a button on the upper-right of the screen with a hammer and a wrench. Click on that, and it will pop out a small window. On there, click "Edit Action Groups" This will pause the game and let you configure the action groups like you would in the VAB/SPH.
  18. I'm going to be in a waiting room in a building where I'll have zero cell service, and no public wifi that I'm aware of. I might have to watch... on the news.
  19. The best way I've found to counteract this is to have a couple reaction wheels on the rover. Set them to SAS only and leave SAS on stability assist. This way the reaction wheels will try to keep the orientation of the rover stable while ignoring your control inputs (so it doesn't pitch forward when you try to drive forward). You can flip the SAS on/off with F (T will toggle it on/off, F will flip its state only when held) so you can re-set the held orientation when driving on big banks or going up/down hills You can also put some RCS on the thing that you can use to orient and soft-land in the event you do get thrown up upwards or accidentally fly off a cliff you didn't know was there.
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