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KSP2 Release Notes
Everything posted by Geonovast
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How to remove decoupler from staging list?
Geonovast replied to S1mancoder's topic in KSP1 Gameplay Questions and Tutorials
You can disable staging on the decoupler. However, I believe you need to have Advanced Tweakables enabled to do this. You can turn that on in the game settings. -
If I'm not mistaken, due to the electric pumps they can vary the combustion ratio on the fly during the flight. I wonder if they use that ability during the end of the flight as a method of throttling right before separation.
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KSP 2 Multiplayer Discussion Thread
Geonovast replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Another development thread about Multiplayer has been merged into the master KSP 2 Multiplayer thread. Also, a great deal of content has been removed. This is mostly due to a side argument being removed that was no longer relevant.- 1,629 replies
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Moved to The Lounge as this appears to not involve KSP.
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It's really nice to see these go well. Always a little flinchy on these launches since I watched both of their customer failures live
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Anyone know if there's footage somewhere of the booster's descent? I would be interested to see that. Surely they had more than one camera on the thing during the launch.
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Firefly Aerospace Discussion Thread
Geonovast replied to Ultimate Steve's topic in Science & Spaceflight
Round 2. 4 hour Window opens at 3:00 PDT. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
Take your time! I really appreciate the effort you're putting into it.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
Also, this.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
I'm getting the same results as above, except I haven't tested any lights. Shadows everywhere, and the grass is limited to a pretty tight circle around the active vessel, with trees going pretty far out.- 3,156 replies
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Just pasted the link in a private tab and shared it with someone who hadn't clicked on it before, both played fine. *shrug*
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Still works for me
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The capsule looked a bit... tumbly during the abort. Is that expected?
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Been feeling a bit nostalgic lately, so I fired up the ole' Pokemon Yellow and am currently on my way to being the very best.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
Sorry, should have specified. I did not touch any of the configs that came with the mod. I installed everything fresh with CKAN, then swapped out the Grass.dll file. Fresh vanilla install of the game, no other mods installed. This is all I did: Log I have an AMD RX 6700XT in case it matters.- 3,156 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
After cranking all the graphics settings up, I managed to get some stuff to show. However, when you zoom out any more than this, it all disappears, and even zoomed in, there's not much around for trees, however there's shadows everywhere.- 3,156 replies
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Firefly Aerospace Discussion Thread
Geonovast replied to Ultimate Steve's topic in Science & Spaceflight
T0 moved again, about 45 minutes from now. Scrub for today. Nevermind. -
[New] Space Launch System / Orion Discussion Thread
Geonovast replied to ZooNamedGames's topic in Science & Spaceflight
The SRB expiration I get, the number of fuel tank fills I get, the FTS battery stuff I get... But what's the rollout number about? What gets degraded on the rocket from the rollouts? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
You can add the game as a non-steam game and then run it through Proton as you would any steam game.- 3,156 replies
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Catan. Catan. Catan.
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As much as I'd love to harp on Windows, this isn't the operating system's fault. It was simply reporting the number of RAM sticks the processor is built to support. What the manufacturer does on a hardware level is invisible to the OS for most things like this. There might be laptops out there with your exact CPU with 4 DIMM slots. There might be laptops out there with your exact CPU with none.... and just soldered on RAM. It's amazing how much of a difference just this can make.
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At a user level, no. That's done in some deep forum configuration somewhere.
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If you're talking about stuff like this: VAB SPH KER etc, it's the forum doing it automatically for common abbreviations.
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I first saw meme rockets from this game on YouTube!
Geonovast replied to Reccer's topic in Welcome Aboard
Welcome to the forum, @Reccer! I've split your post off into its own thread in our Welcome Aboard section, where it will likely get more (and more appropriate to your question) attention. Also, on a side note, you can change the title of the thread by editing your original post. (I had to name it something in the split)