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Geonovast

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Everything posted by Geonovast

  1. Steak knives down, everything else up. But I have a terrible, horrible, no good, very bad tabletop dishwasher....
  2. Please stay on topic. Suggestions, concerns, grievances, etc, can be taken to the appropriate places in other threads.
  3. Some content has been removed. Please stay on topic, which is what you're excited for in the game. This is not a complaint thread. Remember, one entry per person!
  4. I haven't gotten them to work with stock fairing, but I did just do a test with Simple Adjustable Fairings, and you can get them to work. They won't attach directly to the fairings itself, but if you attach the decal to the base and then use the offset tool to move it to the fairing, it seems to work as expected.
  5. No Windows at all. Running Linux shouldn't prevent you from playing KSP2 at all unless you refuse to use a compatibility layer. (This is an educated guess, I'm not exaggerating that I would be shocked if KSP2 doesn't work in it). Steam also has a < 2 hours played, < 2 weeks owned no questions asked return policy. If it doesn't run or doesn't run to your satisfaction, you can just return it.
  6. To my knowledge it has never required that. Proton is built into steam, and in my experience recently is essentially plug and play. I don't even bother to check if games on steam are Windows only or not anymore. If I want them I buy them. I can't even recall the last time a Windows only game didn't work in Proton. I don't have much recent experience running WINE separately since I buy all my games through Steam now... which steam will also let you add external games and run them with proton. Valve has been dumping a ton of development into Proton, probably because of the Steamdeck and it's actually profitable to do so now. The worst thing I've had to do lately is try 2 or 3 different proton versions to get a game to run / run better, and maybe a launch option or two as suggested on protondb.
  7. I will be utterly shocked if KSP2 doesn't work perfectly in Proton/Wine.
  8. Yeah, that's how it works. Each like has its own 24 hour timer, essentially.
  9. My plan is to wait until 1.0, or at least until the beta is stable. However I imagine everyone that knows me fairly well is assuming that's a lie and I'll be buying it on day zero. They're probably right.
  10. I think we've all found ourselves in a situation like this. Either no engines or no fuel. One thing you can do, if you have the ability to go on an EVA, is use the Get Out And Push procedure. Have a kerbal go on EVA, and use their jetpack to push the capsule retrograde until you get your PE under 70km. EVA propellant is effectively infinite, as it is refilled when you get in the pod. Just don't let the kerbal run out while you're out there! I usually push until the kerbal is down to one unit left (out of 5, IIRC), then get in the pod and back out again to refill the jetpack. Anything under 70km will eventually bring you back down, but the lower you get it, the faster you'll deorbit. Pushing will be most effective at your AP.
  11. I wouldn't mind the patter if they talked about the hardware instead of spending 75% of their time acknowledging chat donations.
  12. Your underscores have no power here, @Vanamonde
  13. Looks to me like the contract has completed. Finish your flight, and you'll get the payout from the contract.
  14. Upper left. Make sure you're in build mode, and there will be 4 smaller tool buttons underneath it. The offset tool is the second one (from the left)
  15. Brakes can be activated by pressing/holding 'B', or by toggling the brake button at the top middle of your screen, to the right of the altimeter. It's not automatic. I've found that the brakes are really, really..... let's say finicky. 100% or higher will instantly weld the wheels to the ground and cause your plane to spin out, < 100% doesn't do a whole lot. I recommend quicksaving shortly before landing, and touching down with various settings to see which one works best.
  16. Did you turn angle snap off? Toggle with 'C'. Green arrow. Hex is snap on, circle is snap off.
  17. This is basically how I exist all the time. And they're usually by the same artist, too. New find a couple days ago.
  18. Warning: The camera in this video is spinning, just in case that's the kind of thing that would bother you.
  19. There's a folder in your save's folder called "Backup". In there should be 5 auto-saved backups. Take the most recent one, and copy it to the folder above (where the rest of your saves are). There you can rename it to persistent.sfs and your game should load normally. You'll lose a little bit of progress, but your game should be mostly intact.
  20. I don't know where you read this, but it is not the case. The shuttle did not store any hydrolox for the main SSMEs. That came solely from the external tank. The main engines would shut off, then the tank would be detached, and the main engines would not run again for duration of the mission. It had two orbital maneuvering engines for on-orbit, but those ran on a completely different propellant.
  21. KSP on Steam does not have DRM. If KSP 2 on Steam ends up with some kind of DRM, it will have DRM from every storefront.
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