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Everything posted by Geonovast
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Dv not showing?
Geonovast replied to Rutabaga22's topic in KSP1 Technical Support (PC, modded installs)
Can we see the craft itself? -
Keep the politics out, please.
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1.12 decoupling docking ports?
Geonovast replied to jimmymcgoochie's topic in KSP1 Gameplay Questions and Tutorials
The "Set Primary Docking Node" button in the PAW was supposed to help combat this bug. I've seen pretty mixed reports about it working. -
The unbroken landing footage was nice. Don't recall seeing that on a barge landing before.
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Depending on your settings, they could be recyclable.
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Overlapping threads have been merged
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Attach nodes not showing?
Geonovast replied to Rutabaga22's topic in KSP1 Technical Support (PC, modded installs)
Only the node(s) on the root part of the subassembly will show, by design. If you need to attach the subassembly with a different part, you can use the re-root tool on it, and then attach it how you want. -
I refuse to use the mainsail anymore because I hate the new model for it.
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Random question: What's your favorite part in the game?
Geonovast replied to Souper's topic in KSP1 Discussion
I've actually become quite fond of the Skipper engine, since the mesh revamps a number of updates ago. I really like how two of them as sustainer engines on a core (like Atlas V) look. It's not, actually. Nothing inside the engine plate is occluded from drag. The shroud on the engine plate is as real as the shroud around engines... in that it's not. If you enable the aero data in the PAW through the debug menu, you can see that the parts inside the engine plate do experience drag. Bring up the same menu on a part inside, say, a service bay, and you'll see there's no drag. -
In my case, the kid's not the problem. She has her own Legos (including a Saturn V that's in.... not great shape at the moment) It's the cats. The HST has already been deorbited once.
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Oh man, I want the Titanic so bad. I hope you managed to get it without getting scalped on ebay. (Saw listings for $1400 USD+ on launch day)
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Tiny Tina's Wonderlands, as I'm a Borderlands junkie.
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Unfortunately don't really have any better way to to display them right now.
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Will the CNC software run on Linux? If yes, you could put a very, very lightweight 32bit Linux distro on it and not worry about getting it on the network as it'll be a modern, updated OS.
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The lightning was a nice touch. That and the second stage engine lighting up the gridfins as they deployed. I love the night launches.
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Why can I not complete this mission?
Geonovast replied to OGlizzy's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions. In order to be considered suborital, your AP (highest point in your trajectory) has to be above 70 km. And (it's been awhile), you may actually have to be in space for it to count.- 1 reply
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Did you intentionally grab a screenie from an earlier B1060 launch, or was that just a happy accident?
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Getting hard to tell where the tanks stop and the interstage begins. Love it.
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Here's my current Falcon9 ripoff. Three main reasons the plate is handy: I can attach all kinds of little bits in there without worrying about the entire stack being structurally sound for the sake of the whole rocket. It keeps the attachment point between the top of the first stage and the bottom of the second stage to as few nodes as possible. It has a built-in decoupler, which makes the weight issue not as much of an issue as it appears (although I will concede that they are heavier than their decoupler counterparts In this particular case, I'm not using the shroud with the plate, but a structural tube under it. This is strictly for looks, so take it how you will. This keeps the black part on the booster while keeping the second stage all white. It also allows me to simply use the part variant switcher to swap to a longer length for any adjustments. This would normally be handled by simply toggling the shroud on and off. Normally this wouldn't be needed, but it looks better this way, especially when using FMRS to recover the booster. That said, the plates aren't really necessary, as pointed out. Everything they provide can be done other ways, but they are convenient. I used to use fairings for interstages, but a couple versions ago huge changes were done to the fairings, and now using them as interstages without deploying them is basically impossible.
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I use them all the time. Pretty much every design. Remember, though, that they're not in the base game. Not everyone has the Making History DLC.
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Hardspace: Shipbreaker. I've had it for about two days and I've already put 22 hours into it.
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If you can get a rescue craft to him that has an Engineer, they could EVA over to the pod and use the orbital construction feature to either attach a docking port to the pod, or to remove the parachute that's covering up the hatch. You could then dock to the pod with the rescue craft or EVA Jeb over, respectively. Also, welcome aboard, @Gradonius!
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Welcome to the forum, @Dungus. I've split your question off to its own thread.