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Everything posted by Geonovast
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Basically, yes. Except there is no such thing. I checked both the Goliath and Wheesley configs, and they just use ModuleAnimateGeneric to move the thrustTransforms. So that's all this does, moves 2 of the thrustTransforms 120 degrees out in a single frame animation. (You'll notice the plume out of the nozzle gets less dense, since there's now only 1 instead of 3.)
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I made an SRB with a thrust termination system. I... don't know why. Doesn't actually stop the srb, just opens up some angled side ports to effectively zero out the thrust.
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French Olympic figure skater used Build Fly Dream music?
Geonovast replied to LHACK4142's topic in The Lounge
Moved to The Lounge, as it's not really about KSP. -
Banned for leapfrogging. All of you.
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Dres is real, and an exciting place to go to.
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Guiz who wants a shuttle in STOCK KSP?
Geonovast replied to APOLLO_JEB's topic in KSP1 Suggestions & Development Discussion
Moved to Suggestions. What specifically are you wanting? I've made some stock shuttles that were fairly close to the actual thing, at least close enough for me to be happy with it. The only thing it's really lacking is orange variants for the 5m tanks. -
Ariane 4 would like a word with you. I do really like the Atlas V, despite it being... wonky. Even in the N22 config. I think mainly because it's so... modular, and that scratches all the right itches for me. Atlas V would definitely be my second choice to go watch launch in person, after a Falcon 9 (ideally RTLS). I seem to recall Scott Manley mentioning in an Atlas V video that the weird offsetness of the SRBs was from the general design not being initially made for SRBs, so all the piping gets in the way.
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Streaming data from KSP to to another application MOD
Geonovast replied to Spinlock's topic in KSP1 Mods Discussions
Moved to Add-On Discussions. -
Except he's not indicating 0g very well.
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Ah yes, that can get you. And yes, you do need it for LF/OX. It's pretty vital for those switches to be there, otherwise you would be forced to empty an entire tank even if you just want to dump, say, the oxidizer. You could try the wiki. https://github.com/sarbian/ModuleManager/wiki/ (which is linked to in the MM thread's OP ) Although most of what I've learned about it came from looking at existing patches and then referencing what I saw with the documentation. I'm basically incapable of learning how to do things just from reading the directions, I have to see examples.
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The autostrut option needs Advanced Tweakables enabled to show up. The autostruts will also be locked until you unlock regular struts, and IIRC the fuel crossfeed becomes enabled when you unlock the fuel line hose.
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A simple ModuleManager patch will allow you to attach the drain valve (and any other radial mount parts, like batteries, antennas, solar panels) to the radial MP tanks. @PART[rcsTankRadialLong,radialRCSTank] { @attachRules = 0,1,0,1,1 } @Hotel26 I have a feeling any weirdness you're having is because you're doing it with save file editing, which is dodgy at best. I just tested the above patch and it works fine. And yes, the valve does work with ore (not that it has to - you could dump that already)
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Welcome, @SLS.stan! To switch the dV indicator to vacuum, click on the DeltaV button on the bottom right of your screen, on on that popup click on Vacuum near the top.
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this.click();
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totm march 2020 So what song is stuck in your head today?
Geonovast replied to SmileyTRex's topic in The Lounge
Me: Watches a ton of Against The Current videos, constantly, over and over. YouTube: Hey I think you'll like Halflives. Well yes, YouTube. Yes I do. And now their entire discography has been stuck in my head for a good week now. -
I read that first sentence about 8 times (without the rest of it) before I realized that they weren't talking about vertical payload integration on Falcon 9.
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That could be. Did clear up awful fast. But I mean even before that. Just seemed like higher quality footage. Maybe I just haven't seen a bright daytime launch in awhile.
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Is it just me or does 1073 have a better camera than its older siblings?
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The .xcf file for GIMP is a project file, not an image file, like PSD for photoshop. It'll retain all your working settings like layers and whatnot. Any time you have a complex editor like that, you'll want to be looking for a button like 'Export' for making an actual working file. Online file conversion sites are extremely hit or miss on the sketchy scale, so it's best to avoid them unless you know for certain they're legit.
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Welcome aboard! Without getting into anything specifically with your craft (as we can't see it), here are a couple generic things you can do: Reduce parts (therefore mass). If you don't absolutely have to have it, get rid of it. I see a lot of new players carry extra parts like large batteries and reaction wheels that just aren't required. If you have a lot of fuel tanks, set up the priority to drain them in sets and stage away the empty ones. Use more efficient engines. But be careful with this, depending on the craft you can actually be better off with a slightly less efficient, but lighter, engine. This is heavily craft dependent and can go either way. Reduce the ablator on any heatshields to the minimum you need. You don't want to run out of ablator, especially if you're returning from Jool, but you probably don't need it all, either. If you don't need RCS, you can empty out all the mono-propellant from pods in the VAB. And, of course, bring more fuel. This is probably the hardest solution and a lot of times isn't the best, either.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Geonovast replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to the forum, @NathlessOne! I've snipped the file paths out of your post because we can't use that to see pictures on your computer. You'll need to upload those pictures to a file sharing site, like Imgur or Google drive, and share the links to those here.- 1,655 replies
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Thankfully, nope. Just allergies. TUBM knows the mixed blessing that is working from home.