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vianna77

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Everything posted by vianna77

  1. Push structures normally wobble like crazy. To my surprise, in KSP2, I used a normal-sized docking port to push my medium SSTO and it didn't wobble at all! Full trip to Laythe without a single shake! Here are some pictures from the mission. Leaving Kerbin, full structure without the lifters: Arriving at Laythe, better view of the structure and the SSTO Found the objective of the mission: And returned home Landed the SSTO empty tank
  2. Well... I didn't understand the instructions... so I guess I will sit this one out.
  3. Oh, I see what I did wrong... I used W or S (can't remember) in my maneuver (which I think is kind of a "vertical split-s" I guess). The correct would be A or D (at 7:48 in the video you posted) and he throws the airplane to the side and not to the front or back.
  4. No problem Thanks for let me know... If someday I see someone doing it, I will retry. That's the best I could do from what I understood from some videos and descriptions. I would pass the blame to everybody else (LOL) who just can't explain it as if I'm 5. I mean, check out this description: "Enter at full power and maximum airspeed. Pull the aircraft up through a quarter loop into a vertical climb. The speed will decay but before upward motion stops firmly apply full rudder to yaw the aircraft through a cartwheel of 180° until the nose is straight down. Dive vertically to the same altitude as the maneuver started, then pull out, exiting in the opposite direction.[1]" How the hell you "apply full rudder" ? For non English speakers, that kind of text requires some research that's not easily available.
  5. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: Intel 12700F | GPU: RTX 3060 Ti | RAM: 32 Title: MK1 Explorer won't let me board it. Buttons "Grab", "Board" and "Let go" are showing. Pressing "B" won't board. Specs: Severity: Med Frequency: High Description: I created a ship for the weekly challenge 20 and sent it to Eeloo. The Kerbal travelled inside the Rover of the ship, but it was suppose to return in another part of the ship that has a MK1 explorer. When I try to board the MK1, the B button just won't work and the kerbin won't board. Here is a video of the bug happening (minute 12:45): Also, I'm attaching the save files with crafts and everything. The name of the save that has the bug happening is "Great I cant board Amazingbug". Quicksave 15 also have the bug. Included Attachments: Weekly20-LandonEeloo!.zip
  6. Here is the Val level video... unfinished The slingshot on Jool is at 2:36. I took a rover to Eeloo and drove it around (minute 9:00) but when I try to enter the capsule (minute 12:47) the "board button bug" won't let me board it. I reported that bug on that link. But the ship has enough fuel to return.
  7. I could not drop the ball on the floor because I couldn't land: 1- Floor would not stop the ship... it would drown into Moho and keep going into the infinity; 2- There is a shadow that appears and cover the floor whenever you try to land. The shadow follows your everywhere. It appears when you are almost touching the ground, like, 100m and it's vantablack. So, here it is, me dropping the ball directly into the hole: The ship got destroyed because I didn't have enough parachutes and the fuel was gone... but he survived! Mohole is REALLY hard to find. So, if you can't find it and gave up... I will leave the link showing its proximity here:
  8. I managed to make primary and secondary... I will try jeb and val tomorrow... maybe
  9. Prepare for an outrageously amount of screenshots! First stop, Tylo to drop first probe and gravity assistance maneuver: Now let's go to Laythe and Vall (btw, Vall was only used to get to Bop) As I said, I had to use Vall to go to Bop because Bop and Pol probes were on top of it Vall... And finally, Pol: Time to go back home:
  10. I hope this one is Tim C level... I tried the primary and secondary as best as I could... Launching... Showing the base... Landing in the dark is VERY difficult Forgot to install the lamps...
  11. I posted two topics like yours here ... I hope they fix it at some point!
  12. KSP Version v0.1.2.0 Operating System and version (Windows 10, Windows 11) Windows 11 CPU and GPU models, any other system information which could be relevant i7 12700F with RTX 3060 Ti Description of the bug. Expected Behavior The button "Back" should be showing in the Privacy Policy screen after quitting to main menu from a running game. Observed Behavior The button "Back" is not showing in the Privacy Policy screen after quitting to main menu from a running game. Steps to Replicate - Load a game. - Click on "Quit to main menu" - Enter Extras and then Privacy Policy - The back button is missing Fixes / Workarounds (if known..) - Unknown A list of ALL mods. If the list is long, please consider using a spoiler window. - NO MODS Other Notes / Screenshots / Log Files (if possible..)
  13. I will add some parachutes to my newer version of that structure. The newer version can take a 22ton to Dres and still have 6k dV after releasing it. Maybe I can make a ship that will return to kerbin to attach to it.
  14. Just to add to this topic that seems to be already dead I just transferred 22 tons of payload from Kerbin to Dres and still have 6k dV. Might be a good structure to transfer stuff to Jool.
  15. KSP Version: 0.1.1.0.21572 Translation error location: Resource Manager English Error: fueltank_5v_inline_hydrogen_sphere Notes / Screenshots
  16. Hi All, I'm thinking about creating new structures... big ones if I manage to make them... to help transfer ships around. Maybe you already have one or two of those saved... would you share them here? I hope they trigger some inspiration for new and better ones. As an example of what I'm talking about, here is my first "pull" structure to help transfer landers around. With nothing attached to it, it has 14.5k dV. No wobbling (lots of struts ) and it moves really quickly because of the 4 reaction wheels. Very well illuminated. The XL tank was added after the structure was in orbit. The idea of the central docking port is to refuel the structure. If you like to suggest changes, please let me know!
  17. My Stretch entry, because huge heat shield + 3000k dV... I wanted to create a structure to help transfer my main ship around... so this is my first try on that Next, the lander coupling with the transfer structure After the transfer The landing Touch down Bug note: For some reason the poodle engine didn't work on Eve so... bug?
  18. Awesome! Do you need to download them manually? Or use a ckan kind of app?
  19. KSP Version v0.1.1.0 Operating System and version (Windows 10, Windows 11) Windows 11 CPU and GPU models, any other system information which could be relevant i7 12700F with RTX 3060 Ti Description of the bug. Expected Behavior SAS should not lose control of the ship when engine is burning fuel in any view. Observed Behavior Changing to MAP view while using any SAS option and the engine is burning fuel causes ship to lose control Steps to Replicate 1- Set any option on the SAS control; 2- Start the engine of the craft at any amount above zero; 3- Change the view to Map Fixes / Workarounds (if known..) - Unknown A list of ALL mods. If the list is long, please consider using a spoiler window. - NO MODS Other Notes / Screenshots / Log Files (if possible..) You can see the ship losing control as soon I change to MAP view at 0:14 and 1:07 of the video.
  20. This is my first time on a challenge... I hope I'm doing it correctly Val Level (Watney Edition): Send a probe with one empty seat to the north pole of Duna Send Bill somewhere else of Duna - Second image shows distance from return craft and where Bill landed Make Bill travel to the return craft. What a perfect landing! Board the return craft Safely return home
  21. KSP Version v0.1.1.0 Operating System and version (Windows 10, Windows 11) Windows 11 CPU and GPU models, any other system information which could be relevant i7 12700F with RTX 3060 Ti Description of the bug. Expected Behavior Apoapsis and Periapsis values should not change when orbiting Mun with all engines deactivated. Observed Behavior Apoapsis and Periapsis values are changing when orbiting Mun with all engines deactivated. Steps to Replicate - Happens when try to orbit Mun Fixes / Workarounds (if known..) - Unknown A list of ALL mods. If the list is long, please consider using a spoiler window. - NO MODS Other Notes / Screenshots / Log Files (if possible..) Same bug seems to be happening on Minmun You can see in this video below apoapsis and periapsis start to go crazy when ship is at 20.440m (second 17) That's why I think Mun has some kind of atmosphere bug. In the video below, when I open the landing gear near the Mun ground (~20km) at speed ~500m/s, the landing gear breaks.
  22. Well... I was post this bug but apparently it's happening to everyone. Hopefully it will be fixed soon.
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