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Posts posted by Saltshaker
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3 minutes ago, RaiderMan said:
what booster is required to put a polyus into orbit? I have now spent two hours fighting with a modified proton k, and finally a proton k with SRB strap ons, and still cannot manage to manhandle this bloody thing up.
Mounting it on an Energia core with 4 Zenit boosters should work, whether the Polyus is strapped to the side (historical) or placed on top (non-historical).
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3 hours ago, Barzon Kerman said:
*snip*
All the tanks for each booster could be merged into a single part, that can change into each different tank required for the launcher. It would certainly reduce part list clutter a huge amount. E.g The Titan tanks could all be a single part, then change for each iteration, stage, and tank length.
Yes, I believe someone by the name of Gotmachine was working on B9 part switch configs to do exactly that but he seems to have stopped working on it.
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4 hours ago, Beale said:
It would be very nice indeed! Though I'm not sure if there is any plugin for that.
Maybe you don't even need a plugin, try enabling it to be 'Set As Target' or a magnetic force like the docking ports can.
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Also, will there be midrange hypergolic lifter engines such as the LR-87/Proton engines?
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Here's an idea: C class (for Crewed), throttleable hypergolic manned spacecraft engines like the LMDE/LMAE, AJ-10-137/190, etc
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3 hours ago, CobaltWolf said:
I've been busy today, it seems.
Absolutely
blows the Bobcat out of spacebreathtaking! And imagining the rest of the Titan-series engines at that quality... -
20 minutes ago, sh1pman said:
Looks cool, won’t be easy for @Nertea to top this one...
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9 minutes ago, Barzon Kerman said:
The ones in the ProbeExpansion folder, such as the Lunar Orbiter, Pioneer, Ranger, and the soviet ones.
I recommend simply looking at the real spacecraft they were based on.
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44 minutes ago, Deltac said:
Can confirm on the Dioscuri 4, Dioscuri OPT71, and Orestes have plumage at no throttle.
Fresh install of KSP 1.6.1, latest BDB, latest Realplume.
Do you have SmokeScreen installed (dependency for RealPlume)?
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43 minutes ago, [email protected] said:
I still want the Nova though, cause its cool. show me what you will with the Saturn MLV, the Nova still out-classes it
I must concede to you on the latter point, but Cobalt has said he will not be doing Nova/Saturn C-8 because there are so many possible configurations to choose from. And even then, any chance he would make it would have to wait until the Saturn parts revamp, the date(s) of which are still in the future (think 2020-ish).
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56 minutes ago, Gapone said:
Will there be any boattails? Single Boar engine? STACK MOUNTED PUFF?
No, there will be none of those if you keep asking like that.
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2 hours ago, hieywiey said:
I noticed that there is no 6-engine mount for the MS-IC, is this planned? Because several Saturn MLV concepts cannot be built as the TWR is below 1 with only 5 F-1s. Also, could we get lighter Saturn V tanks without insulation (orange)? Sending large spacecraft to Laythe via gravity assists (Galileo/Cassini-like trajectory) in my 2.5x career is just barely possible with even a Saturn V with a MS-IC with 5 F-1s, 4 Titan IVB SRMU strapons, a MS-II with 7 HG-3s, and a S-IVC with 2 HG-3s.
Now, I can't address the former point, but I highly recommend using F-1As instead of F-1s and SMURFF to help repair KSP's broken wet-dry mass ratios. Also, try multiple launches to assemble the interplanetary craft, so you don't have to design such a large launch vehicle.
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1 hour ago, Beale said:
*snip*
So I am now shutting down for maintenance over the Christmas period. Work resumes whenever!
Enjoy your time out of work / school and have a good time
Merry Christmas to all, and to all a good night! 2018 has been an amazing year for Tantares, and I can't wait to see what 2019 brings for us all. Thank you so much for your amazing parts, Beale, and I hope that Christmas gives you a well-deserved break.
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7 hours ago, eagle92lightning said:
Question, Ever thinking of adding a more accurate shuttle?
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15 hours ago, Phineas Freak said:
@Saltshaker They come from the Constellation Essentials pack:
12 hours ago, winged said:Engines and trusses are from Constellation Essentials. Tanks are procedural.
Ah, thank you very much!
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On 3/19/2017 at 10:00 AM, winged said:
@winged What mod are those nuclear rocket engines from?
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2 hours ago, Pthigrivi said:
Seriously, Nertea's made like 3 full DLC's worth for us.
All of that content for free, and of much higher consistency and detail than anything SQUAD has done for our $40 and (maybe) $15
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7 hours ago, Beale said:
This is awesome! I always loved the Kistler
Re: Development - I have a dilemma, how many of you still play previous versions? I can introduce multi-direction folding igla antenna for maximum versatility, but these would be best served as part variants, breaking compatibility for older versions (KSP 1.3.1, etc.)
They could also be separate parts, there are essentially three variants for each antenna system.
- Telescopic extending
- Forward folding, dish stowed facing outwards
- Backwards folding, dish stowed facing inwards
I would highly recommend adding in B9 Part Switch subtypes for not only previous KSP versions, but also 1.4 onward. This would also simplify future problems related to cryogenic ockets as the stock variant switcher can't change the contents of a tank, which would make it easier to implement cryogens in Tantares (such as Energia). Even better, if you converted all switching across versions, you'd only have to maintain B9 Part Switch configs instead of B9PS and stock variants.
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2 hours ago, Nertea said:
Restock
Updating and reworking KSP's artBy Jove, it's arrived! Congratulations on an official announcement. I can't wait to see more than just the Nerv, such as the alluded-to 2.5m fuel tanks.
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Here's an MM patch that will increase/improve the heat tolerances of the NF Spacecraft command parts and the .625m nosecones. Simply download the .cfg and copy/paste it into your GameData.
https://www.dropbox.com/s/iegopysu5u00z3v/NFSpacecraftHeatTolerance.cfg?dl=0 -
[1.8.x] reDIRECT | Stockalike Orion, SLS, & Shuttle-Derived Launchers | (Fixes!) | v0.10.1
in KSP1 Mod Releases
Posted