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Saltshaker

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Posts posted by Saltshaker

  1. 12 minutes ago, LameLefty said:

    As a slight out-of-date aerospace engineer (no kidding), KSP fan and space history enthusiast, I love this mod though I haven't actually done a play through with it (mostly because I'd have to install something like TweakScale and/or RSS to get the most use from it).  I've been reading the thread here pretty regularly on and off over the years with each new release of KSP, just to see the amazing modeling work and discussion of "what if" launch vehicles and architectures. 

    However, if you'll pardon the question: what does "LDC" stand for in all the discussion posts?  Thanks. :) 

    Large-Diameter Core, specifically referring to the Titan series of rockets. Generally, LDC/Large Diameter Core proposals generally involved widening the Titan first (or second) stages to around 4-6m. This range is due to there being multiple LDC proposals, the most noteworthy being the "Barbarian" proposal from the mid-1980s to launch the huge Strategic Defense Initiative (otherwise known as Star Wars!) payloads in place of the inadequate STS, and the specific LDC proposal that Cobalt is apparently basing most of his new parts off of.

  2. 8 hours ago, CobaltWolf said:

    Oh, a slightly unfortunate topic of discussion - I remembered more stuff that has to be finished for the update.

    1. ...on the design of the small radial decoupler and the Perfectron/Retrotron/Lateraltron separation SRBs?

    2. ...and a large (for thing like Saturn Multibody) radial decoupler...
    [snip snip snip]

    1. I suggest changing the models into to be more 'angular,' demonstrated in https://i.imgur.com/NgCTIEP.png and with more 'current' texturing (the shades of white on the Peacekeeper solids).

    2. Maybe add larger decouplers in the style of the current small generic one, but lengthen them and add more "pads" on the rail, seen in https://i.imgur.com/N4q9XPg.png.

  3. 6 hours ago, Tyko said:

    Cool, Did you base LF/LOX quantities on actual tank volume or balanced so that you can actually build a Jupiter?

    @benjee10's original problem was that the RL tanks had to be so big because lqd hydrogen was so much less dense so you either needed smaller tanks or you were packing a lot more fuel so the DV and TWR were thrown way off.

    I balanced them so that you can actually build a Jupiter, or at least the basic 130.

  4. I made an MM patch that should convert all the Jupiter tankage to use LF/Ox, useful if you are using CryoTanks' universal fuel switch configs. It also provides a Community Tech Tree configuration for all Jupiter parts.

    Spoiler

    //Remove all LqdHydrogen so that CryoTanks can use its fuel switcher
    @PART[DIRECT_jupiter_tank,DIRECT_JUS_tank,DIRECT_STS_tank_stack,DIRECT_STS_nose,DIRECT_STS_endCap,DIRECT_STS_tank,DIRECT_jupiterAdapter_3-5]{
      !RESOURCE[LqdHydrogen]{}
    }

    //Olympus S4-3 Inline Connection Adapter
    @PART[DIRECT_jupiterAdapter_3-5]{
      @category = Structural
      @mass = 2.667
      @cost = 3850
      %RESOURCE[LiquidFuel]{
        %amount = 1920
        %maxAmount = 1920
      }
      %RESOURCE[Oxidizer]{
        %amount = 2346.667
        %maxAmount = 2346.667
      }
    }

    //Olympus S4-1 5m LFO Tank

    //Olympus S4-A1 5m Cryogenic Tank Nose
    @PART[DIRECT_jupiter_tank,DIRECT_STS_nose]{
      @mass = 5.333
      @cost = 7700
      %RESOURCE[LiquidFuel]{
        %amount = 3840
        %maxAmount = 3840
      }
      %RESOURCE[Oxidizer]{
        %amount = 4693.333
        %maxAmount = 4693.333
      }
    }

    //Olympus S4-1U 5m Densified LFO Tank
    @PART[DIRECT_JUS_tank]{
      @mass = 7.5
      @cost = 10000
      %RESOURCE[LiquidFuel]{
        %amount = 5639
        %maxAmount = 5639
      }
      %RESOURCE[Oxidizer]{
        %amount = 6893.41
        %maxAmount = 6893.41
      }
    }

    //Olympus S4-2 5m LFO Tank
    @PART[DIRECT_STS_tank_stack]{
      @mass = 21.333
      @cost = 30800
      %RESOURCE[LiquidFuel]{
        %amount = 15360
        %maxAmount = 15360
      }
      %RESOURCE[Oxidizer]{
        %amount = 18773.333
        %maxAmount = 18773.333
      }
    }

    //Olympus S4-B 5m Cryogenic Fuel Tank End Cap

    @PART[DIRECT_STS_endCap]{
      @mass = 1.333
      @cost = 1925
      %RESOURCE[LiquidFuel]{
        %amount = 960
        %maxAmount = 960
      }
      %RESOURCE[Oxidizer]{
        %amount = 1173.333
        %maxAmount = 1173.333
      }
    }

    //Olympus S4-JUMBO 5m External Cryogenic Tank
    @PART[DIRECT_STS_tank]{
      @mass = 44
      @cost = 63525
      %RESOURCE[LiquidFuel]{
        %amount = 31680
        %maxAmount = 31680
      }
      %RESOURCE[Oxidizer]{
        %amount = 38720
        %maxAmount = 38720
      }
    }


    //S3 KS-25B "Rainstorm" Liquid Fuel Engine
    //Use CryoEngines standard propellant ratios
    @PART[SSME]{
      @MODULE[ModuleEnginesFX]{
        @PROPELLANT[LqdHydrogen]{
          @ratio = 1.5
        }
      }
    }

    // 5m parts
    @PART[DIRECT_jupiter_tank,DIRECT_JUS_tank,DIRECT_STS_tank_stack,DIRECT_STS_nose,DIRECT_STS_endCap,DIRECT_STS_tank,DIRECT_jupiterAdapter_3-5,DIRECT_5m_fairing,DIRECT_jupiter_engineMount,DIRECT_5m_separator,DIRECT_KL10_B]:NEEDS[CommunityTechTree]
    {
        @TechRequired = experimentalRocketry
    }
     

     

  5. 2 hours ago, MR L A said:

    Never seen a weekly get this slated before... but having read all the comments, I think they’re pretty reasonable with their arguments.

    It seems strange to me that modders have done a much better job with textures for free than the people that are getting paid to do so... maybe the team at squad should concentrate on killing bugs and let the community do the parts/textures. Hell, I’d be all in favour of squad turning to a modder like Ven and saying “here’s X amount of money, your modded textures are now stock, thanks”

    I believe SQUAD has already tried that, as with Porkjet's attempted part revamp. Besides, as much as we may disparage him, Roverdude was an unpaid, community modder at one point. Thankfully, as shown in the Ultima Thule thread there are community members working to improve the games art for free; it might be a good idea to show them some monetary support.

  6. 11 minutes ago, Frednoeyes said:

    Following on from last post, some rather excellent technical drawings of the fictional Gemini-I spacecraft from the Blue Gemini series of thriller novels by Mike Jenne.

    Album fV4JSPb will appear when post is submitted

    See these drawing and more 'ere.

    [Drawings by Ed Jenne]

    BTW, @CobaltWolf thanks! I find military space projects like this and the X-20 fascinating.

    Imgur albums don't play nice with forum posts, so you may want to change the url.

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