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Saltshaker

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Posts posted by Saltshaker

  1. 2 hours ago, Dutchbook said:

    Cobaltwolf,

    Could you please be so kind to upload your own DBD Craft Files? The KerbalX hangar in the opening post hasn't been updated in over a year. and is missing a large amount of stuff.

    Thanks in advance!

    The craft files aren't actually Cobalt's, they were created and maintained by @minepagan, so you'd have to take that up with him. Although yes, the craft files do seem to need an upgrade.

  2. 2 hours ago, Daniel Prates said:

    And in any case tantares parts are better in any way than the new stock parts! 

    Though I might add,  the new stock modules are simply some vostok-based capsules,  not included in tantares anymore.... didnt someone pick up the defunct tantares-vostok parts and release them as "vostok continued"  or something? It would be good to hear from him!

    Here it is my dude

     

  3. 6 hours ago, Daniel Prates said:

    Quite agree. Bought it and installed it....the mouse detector is all wrong!  Have to place the pointer 1 inch to the letf,  in order to hit the buttons...(facepalm). 

    Anyway.... the dlc appears to be a mere parts pack + mission builder. It would seem that our beloved mods will work in both ksp versions (with and sens making history).

    Or so I hope!

    You can have 1.4.1 without DLC, but not the other way 'round.

  4. 2 hours ago, tjsnh said:

    Been a while since I posted - tuning my soviet conversion mod for the new expansion and updated versions of dependencies.
    A couple of observations.

    The visuals on the updated parts are, as always, absolutely amazing!!!

    The proton is still .. seriously .. overpowered. In its supplied stock configuration it can launch a TKS about 90% of the way to Jool. Even with seriously nerfed 1st and 2nd stages, it can still launch a TKS out near Dres. I can't figure out how to nerf the third stage effectively, just reducing the thrust isn't very effective unless its dropped down to like, 35-40, and the only other option is to dramatically increase the mass to like 7 tons which causes problems for the nerfed lower stages.

    Any insight as to how I might better balance the proton for stock KSP's solar system to get a TKS sized (weight) payload into medium kerbin orbit but no farther?

    AFAIK most part mods (and stock parts) are better balanced with a 2.5x rescale of the planetary system.

  5. 5 hours ago, CobaltWolf said:

     

    • 3.125m nose cone, similar to the placeholder one in the first development pictures I posted of the stage.
    • 3.125m stack decoupler (not sure you'd ever need it? But, whatever)
    • Maybe an improved 3.125m fairing base? (would deprecate the current one which is rescaled)
    • 2.5m long upper stage fuel tank (current parts are 10m, 7.5m, and 5m length)
    • First stage engine mount - not sure how I'll do this. Looking into the possibilities of doing it with B9 switching similar to NFLV, to get 1x to 5x engines available. Once the E-1 is added that will allow some pretty good scaling for mounting across our range of engines.
    • I'd like to do an interstage for connecting Centaur, that could also be used for Saturn C1. However, I hesitate to do a 'normal' 3.125m > 1.875m adapter, since that would preclude putting the upper tank on the S-IV stage. Maybe a new 2.5m > 1.875m adapter that is more appropriate?

    Anyone have thoughts?

    • 3.125m nose cone - Good idea, could make Delta Heavy-like rockets (3 cores). Also, while you're at it make a 3.75m nosecone for Saturn Sarnus Multibody
    • 3.125m stack decoupler - Check
    • Improved 3.125m fairing base - Check
    • 2.5m long upper stage fuel tank - Check
    • First stage engine mount - Good idea to have a one-part-multiple-types mount like the NFLV ones
    • Interstage for connecting Centaur that could also be used for Saturn C1 - Maybe a single part that's switchable from 3.125->1.875 or 2.5->1.875?
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