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Everything posted by DAL59
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The chemical name for titin and other real long words
DAL59 replied to The Minmus Derp's topic in The Lounge
[...Array(256)].map((_,i)=>i<52|i>126&i<161|i==92|i==96?0:s=s.split(String.fromCharCode(i)).join(`...dictionary...`.slice(j,j+=2)),j=0,s=`...packed_data...`)&&[...s].map(c=>'methion|threon|glutamin|alan|prol|phen|leuc|ser|val|glutam|glyc|histid|isoleuc|tryptoph|argin|aspart|lys|asparagin|tyros|cystein'.split`|`[c.charCodeAt()-32]).join`yl`+'ine' https://codegolf.stackexchange.com/questions/116645/output-the-full-name-of-titin -
Stack Exchange randomly banned me for 4 days. Not the moderators or anything, just a bot. It should require a human moderator to ban someone! I didn't do anything! Also, everyday it keeps saying I have 1 more day left on my ban.
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Creating a seed from data is a lot harder than the reverse. Thats how some cryptography works. Space Engine is a great and free example of procedural generation done right. It also has all known exoplanets.
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not mine
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BTW, after almost a year @Red Iron Crown is back!
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Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Team A funds remaining: 86,287 -
Idea: Humans go to the Trappist System, colonize it, but 99% of the astronauts could not be unfrozen. So they develop a new technology so no one will have to be frozen for interstellar travel again: time acceleration. However, a test malfunctions and a planet undergoes millions of years in a few days. The field is then destroyed from the inside by aliens. Then there is a hard sci fi space war, with very short travel times due to the small size of the system.
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Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
You are allowed to start now -
Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Next person must be on team B. -
Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Anyone? -
If your pedantic enough, the second game ever made was an orbital mechanics game, the famous Spacewar! which is actually pretty fun.
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Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
Also, the first team to finish a tier gets +50,000 -
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
DAL59 replied to Tiberion's topic in KSP1 Mod Releases
I don't mean to necropost, but any chance of an update? -
Taking a surface sample only gives you 5 science points on Earth, but they need a couple more to unlock 3.75 meter parts.
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Race to Mars team competition challenge (stock)
DAL59 replied to DAL59's topic in KSP1 Challenges & Mission ideas
BTW, you have to join the team that currently has less players. -
I just realized this is one of my first posts when I joined the forum, a year ago.
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When you join the challenge, pick team A or team B. Each team starts with 100,000 in the bank. When you do a mission for your team, you can repeat it as many times as you want, but no quicksaving or reloading. Make sure to record the cost of each mission, each attempt subtracts from your bank. If a kerbal dies, you also lose 20,000 per kerbal, so put in a LES! Each user can only complete 2 missions. Before you do a mission, you must announce it. Each team can only have one person per team working on a mission at a time. You must complete the mission within 24 hours, or someone it will be someone else's turn. Tier three and four missions allow 48 hours per turn. There are tiers of missions, all missions in lower tiers must be completed before higher tier missions are. No mods*, reentry heat must be set to 120%, no comnet. *Hyperedit very helpful for setting stuff up *Graphics mods and kerbal engineer are encouraged No nukes until tier three. First to Mars wins! Tier One Orion Flight Test- Launch an unmanned capsule that seats at least 6 kerbals to an altitude of at least 4000 kilometers and splash down safely. Bounty: 15,000. Commercial Crew- First, cheat/hyperedit a space station to orbit, that has at least two docking ports and the capacity for ore. The station does not count against your cost. Then, launch a capsule that holds at least 7 kerbals to orbit and dock with the station. The capsule must have a second section, carrying at least 2 tons of ore, that detaches from the crew part and docks with the other station docking port. Both sections of the capsule must deorbit separately, and the crew capsule must land/splash down safely. Bounty: 25,000 for the first team, 10,000 for the second. Bonuses: +20,000 if it is a shuttle and lands on a runway. +20,000 if it is not a shuttle but lands propulsively without parachutes. +10,000 if it lands within sight of the KSC. Osiris-Rex- Return ore from an asteroid to the surface of kerbin. Bounty: 20,000. Parker- Launch a probe than gets within 500,000 km of the sun and survives. Bounty: 20,000 Tier Two EM 1- Launch a 6 kerbal or more capsule to orbit the Mun. Bounty: 40,000 for the first team, 30,000 for the second. Bonuses: +15,000 if manned. +2500 per satellite also launched(up to 12). You must launch at least three. At least one satellite must land on the Mun, one must land on Minimus, and one must slingshot around the Mun to be ejected from the kerbin SOI. Mars 2020- Land a rover on Duna. Collect data and store it in a detachable science container. Bounty: 20,000. Bonus: +20,000 if you have a detachable stock props helicopter. Asteroid Redirect- Send a probe to an asteroid of at least size C, nudge it so it passes through the kerbin SOI, and then retrieve at least 34 tons of ore. Bring this ore to the orbit of Minimus. Bounty: 100,000. EM 2- Cheat ore tanks into Minimus orbit(no cost). Launch a 6 kerbal or more capsule to first orbit the Mun and leave a habitat with room for 6 kerbals there, then orbit Minimus and rendezvous with the ore tanks. Then return to Kerbin. Bounty: 100,000. Tier Three Mars Sample Return- Send a satellite to Duna, with the ability to transfer data with the ascent module and a return capsule to land to the data pod on Kerbin. Then, collect some data from the launch pad or something, detach a science storage pod, then teleport that one part to the surface of Duna(this does not count for the cost). Then, land on Duna, get the pod or its data, and launch back to the satellite. Then return the data to kerbin. Bounty: 150,000 for the first team, 100,000 for the second. Manned Asteroid Visit- Send 6 kerbals or more to an asteroid that is outside the SOI of kerbin. Return to kerbin safely. Bounty: 150,000. Manned Mars Orbit- You can hyperedit a habitat to munar orbit for free. Then, launch a ion propulsion module to dock with it, and then launch a 6 kerbal or more return capsule to dock with it. Orbit Duna in a circular orbit and return to munar orbit, then return the kerbals to kerbin. Bounty: 200,000 for the first team, 150,000 for the second. Manned Ike Landing- Same as above, except you can hyperedit both the ion module and the habitat module for free. Land on Ike, and leave a ore miner and processor on its surface. Return safely to Kerbin. Bounty: 150,000 Tier Four (This is the only tier that requires craft sharing, hyperedit, and has to be done in order) Rover- Land a rover on Duna with a capacity of 4 kerbals. Bounty: 100,000 Surface Habitat- Land a habitat capable of holding 8 kerbals on Duna. You can hyperedit an ore mining facility there for free. Bounty: 150,000 Ike Habitat- Land a habitat capable of holding 8 kerbals on Ike. Bounty: 150,000 Descent ascent vehicle- Launch an unmanned craft with a capacity of 4 kerbals. Land it on Duna, no mining, and land on Ike. Refuel there. Bounty: 150,000 Mars Landing: You can get to Duna however you want, but you must have at least 6 kerbals onboard, and seats for 10. Get the kerbals on the DAV, land, take off, land the DAV on Ike, and go home. Or, you could first stay on Ike before going down to Duna. You must drive at least 10 km in the rover. Return safely to Kerbin. Bounty: YOU WIN!!! Good Luck Team A: Members- @W. Kerman @SpaceN00b Money- 100,000 Team B: Mission in progress- turn ends 15:50 EST tommorow Members- @53miner53 one mission Money- 86,287
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Clouds in stock KSP
DAL59 replied to justspace103's topic in KSP1 Suggestions & Development Discussion
Not all games need construction, because that is a gameplay mechanic. Graphics are not a gameplay mechanic. Grahpics are something every non text based game needs, just like framerate and a good ui.